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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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27 lines
1.5 KiB
Plaintext
27 lines
1.5 KiB
Plaintext
## Added
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* Two new anti-material rifle variants
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* .50 BMG demolisher rounds are finally usable
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* Added a special ammo type exclusive to one of the variants
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* Starmetal .50 BMG now returns
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* Overall better armor piercing stats than DU
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* Not compatible with the M2, only usable in amat rifles
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## Changed
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* The RBMK console's grid can now be rotated using a screwdriver
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* Tool abilities have changed
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* Right-clicking while holding ALT now opens a configuration window
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* The configuration window allows creation of tool presets
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* Area and block abilities can now be toggled independently from each other. For example, the vein miner ability can be combined with silk touch
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* Clicking on the same ability allows switching between levels
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* Updated textures for the armor and gun modification tables
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* Ported the fire extinguisher to the SEDNA gun system, eliminating the final remaining ItemGunBase gun
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* Water extinguishers can now wash away foam blocks
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* Obliterated Fabsol's vodka
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* Tier 4 heart piece is now called "heart of darkness"
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## Fixed
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* Conveyor ejectors should now correctly place items onto the back of splitters instead of on the output belts
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* Fixed strand caster fluid gauges going out of bounds
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* Fixed arc welder and soldering station not changing buffer size based on upgrade, preventing use of higher overdrive tiers
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* Fixed non-standard template folder recipes not using the correct icon
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* Fixed jetpack flight time not resetting when equipped like armor, causing kicks on servers that don't have flying cheats allowed |