Hbm-s-Nuclear-Tech-GIT/com/hbm/items/tool/ItemAssemblyTemplate.java

473 lines
11 KiB
Java

package com.hbm.items.tool;
import java.util.List;
import com.hbm.inventory.MachineRecipes;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.StatCollector;
public class ItemAssemblyTemplate extends Item {
public enum EnumAssemblyTemplate {
TEST, MIXED_PLATE, HAZMAT_CLOTH, ASBESTOS_CLOTH, COAL_FILTER, CENTRIFUGE_ELEMENT, CENTRIFUGE_TOWER,
DEE_MAGNET, FLAT_MAGNET, CYCLOTRON_TOWER, REACTOR_CORE, RTG_UNIT, HEAT_UNIT, GRAVITY_UNIT,
TITANIUM_DRILL, TELEPAD, TELEKIT, GEASS_REACTOR, GENERATOR_FRONT, WT1_GENERIC, WT2_GENERIC,
WT3_GENERIC, WT1_FIRE, WT2_FIRE, WT3_FIRE, WT1_CLUSTER, WT2_CLUSTER, WT3_CLUSTER, WT1_BUSTER,
WT2_BUSTER, WT3_BUSTER, W_NUCLEAR, W_MIRVLET, W_MIRV, W_ENDOTHERMIC, W_EXOTHERMIC, T1_TANK, T2_TANK,
T3_TANK, T1_THRUSTER, T2_THRUSTER, T3_THRUSTER, CHOPPER_HEAD, CHOPPER_GUN, CHOPPER_BODY,
CHOPPER_TAIL, CHOPPER_WING, CHOPPER_BLADES, CIRCUIT_2, CIRCUIT_3, RTG_PELLET, WEAK_PELLET,
FUSION_PELLET, CLUSTER_PELLETS, GUN_PELLETS, AUSTRALIUM_MACHINE, MAGNETRON, W_SP, W_SHE, W_SME,
W_SLE, W_B, W_N, W_L, W_A, UPGRADE_TEMPLATE, UPGRADE_RED_I, UPGRADE_RED_II, UPGRADE_RED_III,
UPGRADE_GREEN_I, UPGRADE_GREEN_II, UPGRADE_GREEN_III, UPGRADE_BLUE_I, UPGRADE_BLUE_II,
UPGRADE_BLUE_III, UPGRADE_PURPLE_I, UPGRADE_PURPLE_II, UPGRADE_PURPLE_III, FUSE, REDCOIL_CAPACITOR,
TITANIUM_FILTER, LITHIUM_BOX, BERYLLIUM_BOX, COAL_BOX, COPPER_BOX, PLUTONIUM_BOX, THERMO_ELEMENT,
LIMITER, ANGRY_METAL, CMB_TILE, CMB_BRICKS, HATCH_FRAME, HATCH_CONTROLLER, CENTRIFUGE,
BREEDING_REACTOR, RTG_FURNACE, DIESEL_GENERATOR, NUCLEAR_GENERATOR, INDUSTRIAL_GENERATOR, CYCLOTRON,
RT_GENERATOR, BATTERY, HE_TO_RF, RF_TO_HE, SHREDDER, DERRICK, FLARE_STACK,
REFINERY, CHEMPLANT, TANK, MINER, SCHRABTRANS, CMB_FURNACE, FA_HULL, FA_HATCH, FA_CORE, FA_PORT,
LR_ELEMENT, LR_HATCH, LR_PORT, LR_CORE, LF_MAGNET, LF_CENTER, LF_MOTOR, LF_HEATER, LF_HATCH, LF_CORE,
LW_ELEMENT, LW_CONTROL, LW_COOLER, LW_STRUTURE, LW_HATCH, LW_PORT, LW_CORE, FW_MAGNET, FW_COMPUTER,
FW_CORE, GADGET, LITTLE_BOY, FAT_MAN, IVY_MIKE, TSAR_BOMB, PROTOTYPE, FLEIJA, CUSTOM_NUKE, BOMB_LEV,
BOMB_ENDO, BOMB_EXO, LAUNCH_PAD, HUNTER_CHOPPER, MISSILE_HE_1, MISSILE_FIRE_1, MISSILE_CLUSTER_1,
MISSILE_BUSTER_1, MISSILE_HE_2, MISSILE_FIRE_2, MISSILE_CLUSTER_2, MISSILE_BUSTER_2;
//private final int value;
//private EnumAssemblyTemplate(int value) {
// this.value = value;
//}
//public int getValue() {
// return value;
//}
public static EnumAssemblyTemplate getEnum(int i) {
return EnumAssemblyTemplate.values()[i];
}
public String getName() {
return this.toString();
}
}
public ItemAssemblyTemplate()
{
this.setHasSubtypes(true);
this.setMaxDamage(0);
}
public String getItemStackDisplayName(ItemStack stack)
{
String s = ("" + StatCollector.translateToLocal(this.getUnlocalizedName() + ".name")).trim();
ItemStack out = MachineRecipes.getOutputFromTempate(stack);
String s1 = ("" + StatCollector.translateToLocal((out != null ? out.getUnlocalizedName() : "") + ".name")).trim();
if (s1 != null)
{
s = s + " " + s1;
}
return s;
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item item, CreativeTabs tabs, List list)
{
for (int i = 0; i < EnumAssemblyTemplate.values().length; ++i)
{
list.add(new ItemStack(item, 1, i));
}
}
public static int getProcessTime(ItemStack stack) {
if(!(stack.getItem() instanceof ItemAssemblyTemplate))
return 100;
int i = stack.getItemDamage();
EnumAssemblyTemplate enum1 = EnumAssemblyTemplate.getEnum(i);
switch (enum1) {
case TEST:
return 200;
case MIXED_PLATE:
return 50;
case HAZMAT_CLOTH:
return 50;
case ASBESTOS_CLOTH:
return 50;
case COAL_FILTER:
return 50;
case CENTRIFUGE_ELEMENT:
return 200;
case CENTRIFUGE_TOWER:
return 150;
case DEE_MAGNET:
return 100;
case FLAT_MAGNET:
return 150;
case CYCLOTRON_TOWER:
return 300;
case REACTOR_CORE:
return 100;
case RTG_UNIT:
return 100;
case HEAT_UNIT:
return 100;
case GRAVITY_UNIT:
return 100;
case TITANIUM_DRILL:
return 100;
case TELEPAD:
return 300;
case TELEKIT:
return 200;
case GEASS_REACTOR:
return 200;
case GENERATOR_FRONT:
return 200;
case WT1_GENERIC:
return 100;
case WT2_GENERIC:
return 150;
case WT3_GENERIC:
return 200;
case WT1_FIRE:
return 100;
case WT2_FIRE:
return 150;
case WT3_FIRE:
return 200;
case WT1_CLUSTER:
return 100;
case WT2_CLUSTER:
return 150;
case WT3_CLUSTER:
return 200;
case WT1_BUSTER:
return 100;
case WT2_BUSTER:
return 150;
case WT3_BUSTER:
return 200;
case W_NUCLEAR:
return 300;
case W_MIRVLET:
return 250;
case W_MIRV:
return 500;
case W_ENDOTHERMIC:
return 300;
case W_EXOTHERMIC:
return 300;
case T1_TANK:
return 100;
case T2_TANK:
return 150;
case T3_TANK:
return 200;
case T1_THRUSTER:
return 100;
case T2_THRUSTER:
return 150;
case T3_THRUSTER:
return 200;
case CHOPPER_HEAD:
return 300;
case CHOPPER_GUN:
return 150;
case CHOPPER_BODY:
return 350;
case CHOPPER_TAIL:
return 200;
case CHOPPER_WING:
return 150;
case CHOPPER_BLADES:
return 200;
case CIRCUIT_2:
return 100;
case CIRCUIT_3:
return 150;
case RTG_PELLET:
return 50;
case WEAK_PELLET:
return 50;
case FUSION_PELLET:
return 150;
case CLUSTER_PELLETS:
return 50;
case GUN_PELLETS:
return 50;
case AUSTRALIUM_MACHINE:
return 150;
case MAGNETRON:
return 100;
case W_SP:
return 200;
case W_SHE:
return 200;
case W_SME:
return 200;
case W_SLE:
return 200;
case W_B:
return 200;
case W_N:
return 200;
case W_L:
return 200;
case W_A:
return 200;
case UPGRADE_TEMPLATE:
return 100;
case UPGRADE_RED_I:
return 200;
case UPGRADE_RED_II:
return 300;
case UPGRADE_RED_III:
return 500;
case UPGRADE_GREEN_I:
return 200;
case UPGRADE_GREEN_II:
return 300;
case UPGRADE_GREEN_III:
return 500;
case UPGRADE_BLUE_I:
return 200;
case UPGRADE_BLUE_II:
return 300;
case UPGRADE_BLUE_III:
return 500;
case UPGRADE_PURPLE_I:
return 200;
case UPGRADE_PURPLE_II:
return 300;
case UPGRADE_PURPLE_III:
return 500;
case FUSE:
return 100;
case REDCOIL_CAPACITOR:
return 200;
case TITANIUM_FILTER:
return 200;
case LITHIUM_BOX:
return 50;
case BERYLLIUM_BOX:
return 50;
case COAL_BOX:
return 50;
case COPPER_BOX:
return 50;
case PLUTONIUM_BOX:
return 50;
case THERMO_ELEMENT:
return 150;
case LIMITER:
return 150;
case ANGRY_METAL:
return 50;
case CMB_TILE:
return 100;
case CMB_BRICKS:
return 200;
case HATCH_FRAME:
return 50;
case HATCH_CONTROLLER:
return 100;
case CENTRIFUGE:
return 250;
case BREEDING_REACTOR:
return 150;
case RTG_FURNACE:
return 150;
case DIESEL_GENERATOR:
return 200;
case NUCLEAR_GENERATOR:
return 300;
case INDUSTRIAL_GENERATOR:
return 500;
case CYCLOTRON:
return 600;
case RT_GENERATOR:
return 200;
case BATTERY:
return 200;
case HE_TO_RF:
return 150;
case RF_TO_HE:
return 150;
case SHREDDER:
return 200;
case DERRICK:
return 250;
case FLARE_STACK:
return 200;
case REFINERY:
return 350;
case CHEMPLANT:
return 200;
case TANK:
return 150;
case MINER:
return 200;
case SCHRABTRANS:
return 300;
case CMB_FURNACE:
return 150;
case FA_HULL:
return 50;
case FA_HATCH:
return 100;
case FA_CORE:
return 100;
case FA_PORT:
return 50;
case LR_ELEMENT:
return 150;
case LR_HATCH:
return 150;
case LR_PORT:
return 150;
case LR_CORE:
return 250;
case LF_MAGNET:
return 150;
case LF_CENTER:
return 200;
case LF_MOTOR:
return 250;
case LF_HEATER:
return 150;
case LF_HATCH:
return 250;
case LF_CORE:
return 350;
case LW_ELEMENT:
return 200;
case LW_CONTROL:
return 250;
case LW_COOLER:
return 300;
case LW_STRUTURE:
return 150;
case LW_HATCH:
return 200;
case LW_PORT:
return 250;
case LW_CORE:
return 350;
case FW_MAGNET:
return 250;
case FW_COMPUTER:
return 300;
case FW_CORE:
return 450;
case GADGET:
return 300;
case LITTLE_BOY:
return 300;
case FAT_MAN:
return 300;
case IVY_MIKE:
return 300;
case TSAR_BOMB:
return 300;
case PROTOTYPE:
return 500;
case FLEIJA:
return 400;
case CUSTOM_NUKE:
return 300;
case BOMB_LEV:
return 250;
case BOMB_ENDO:
return 250;
case BOMB_EXO:
return 250;
case LAUNCH_PAD:
return 250;
case HUNTER_CHOPPER:
return 300;
case MISSILE_HE_1:
return 200;
case MISSILE_FIRE_1:
return 200;
case MISSILE_CLUSTER_1:
return 200;
case MISSILE_BUSTER_1:
return 200;
case MISSILE_HE_2:
return 250;
case MISSILE_FIRE_2:
return 250;
case MISSILE_CLUSTER_2:
return 250;
case MISSILE_BUSTER_2:
return 250;
default:
return 100;
}
}
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool)
{
if(!(stack.getItem() instanceof ItemAssemblyTemplate))
return;
List<ItemStack> stacks = MachineRecipes.getRecipeFromTempate(stack);
ItemStack out = MachineRecipes.getOutputFromTempate(stack);
try {
list.add("Output:");
list.add(out.stackSize + "x " + out.getDisplayName());
list.add("Inputs:");
for(int i = 0; i < stacks.size(); i++) {
if(stacks.get(i) != null)
list.add(stacks.get(i).stackSize + "x " + stacks.get(i).getDisplayName());
}
list.add("Production time:");
list.add(Math.floor((float)(getProcessTime(stack)) / 20 * 100) / 100 + " seconds");
} catch(Exception e) {
list.add("###INVALID###");
list.add("0x334077-0x6A298F-0xDF3795-0x334077");
}
}
/*public Motif getColorMotifFromTemplate(EnumAssemblyTemplate temp) {
//using deprecated value operator, will remove soon
if(temp.getValue() > 0) {
Motif scheme = new Motif(temp.getValue, null);
scheme.setTextureSize(16, 16);
//scheme.applyUniversalScheme();
scheme.colorCount = 4;
//universal scheme configuration for testing
//TODO: get textures properly baked, display color for shield
scheme.addColor(0x334077);
scheme.addColor(0x6A298F);
scheme.addColor(0xDF3795);
scheme.addColor(0x334077);
//different test config; prpl, lprpl, cyn, prpl
scheme.unify();
return scheme;
} else {
//return null;
return Motif.defaultInstance;
}
}*/
}