mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
102 lines
3.2 KiB
Java
102 lines
3.2 KiB
Java
package com.hbm.entity.missile;
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import com.hbm.entity.effect.EntityNukeCloudSmall;
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import com.hbm.entity.logic.EntityNukeExplosionAdvanced;
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import com.hbm.entity.particle.EntityOilSpillFX;
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import com.hbm.entity.particle.EntitySSmokeFX;
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import com.hbm.entity.particle.EntitySmokeFX;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.main.MainRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.projectile.EntityThrowable;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public class EntityBombletSelena extends EntityThrowable {
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double decelY = 0.1D;
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double accelXZ = 0.1D;
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public EntityBombletSelena(World p_i1582_1_) {
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super(p_i1582_1_);
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this.ignoreFrustumCheck = true;
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}
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@Override
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public void onUpdate() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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this.posX += this.motionX;
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this.posY += this.motionY;
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this.posZ += this.motionZ;
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Vec3 vector = Vec3.createVectorHelper(motionX, 0, motionZ);
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vector = vector.normalize();
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vector.xCoord *= accelXZ;
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vector.zCoord *= accelXZ;
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this.motionY -= decelY;
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this.motionX -= vector.xCoord;
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this.motionZ -= vector.zCoord;
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this.rotation();
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if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air)
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{
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if(!this.worldObj.isRemote)
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{
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ExplosionLarge.explodeFire(worldObj, this.posX + 0.5F, this.posY + 0.5F, this.posZ + 0.5F, 20.0F, true, true, true);
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ExplosionChaos.flameDeath(this.worldObj, (int)((float)this.posX + 0.5F), (int)((float)this.posY + 0.5F), (int)((float)this.posZ + 0.5F), 25);
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}
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this.setDead();
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}
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//if(!this.worldObj.isRemote)
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// this.worldObj.spawnEntityInWorld(new EntityOilSpillFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0, 0.0, 0.0));
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}
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protected void rotation() {
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float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
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{
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;
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}
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
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{
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this.prevRotationPitch += 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw < -180.0F)
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{
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this.prevRotationYaw -= 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
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{
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this.prevRotationYaw += 360.0F;
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}
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}
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@Override
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protected void onImpact(MovingObjectPosition p_70184_1_) {
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean isInRangeToRenderDist(double distance)
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{
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return distance < 25000;
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}
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}
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