mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
162 lines
5.2 KiB
Java
162 lines
5.2 KiB
Java
// Date: 25.12.2015 00:20:25
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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public class ModelT45Helmet extends ModelBiped
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{
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//fields
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ModelRenderer helmet;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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ModelRenderer Shape6;
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ModelRenderer Shape7;
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ModelRenderer Shape8;
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public ModelT45Helmet()
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{
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textureWidth = 64;
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textureHeight = 32;
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helmet = new ModelRenderer(this, 0, 0);
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Shape1 = new ModelRenderer(this, 0, 0);
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Shape1.addBox(0F, 0F, 0F, 8, 8, 8);
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Shape1.setRotationPoint(-4F, 0F - 8 + 0.0625F / 2, -4F);
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Shape1.setTextureSize(64, 32);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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convertToChild(helmet, Shape1);
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Shape2 = new ModelRenderer(this, 32, 0);
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Shape2.addBox(0F, 0F, 0F, 2, 2, 1);
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Shape2.setRotationPoint(1F, 1F - 8 + 0.0625F / 2 + 1, -5F);
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Shape2.setTextureSize(64, 32);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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convertToChild(helmet, Shape2);
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Shape3 = new ModelRenderer(this, 40, 6);
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Shape3.addBox(0F, 0F, 0F, 1, 1, 4);
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Shape3.setRotationPoint(-5F, 1F - 8 + 0.0625F / 2, -5.466667F);
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Shape3.setTextureSize(64, 32);
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Shape3.mirror = true;
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setRotation(Shape3, 0F, 0F, 0F);
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convertToChild(helmet, Shape3);
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Shape4 = new ModelRenderer(this, 40, 0);
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Shape4.addBox(0F, 0F, 0F, 4, 2, 2);
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Shape4.setRotationPoint(-2F, 5F - 8 + 0.0625F / 2, -4F);
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Shape4.setTextureSize(64, 32);
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Shape4.mirror = true;
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setRotation(Shape4, -0.7853982F, 0F, 0F);
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convertToChild(helmet, Shape4);
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Shape5 = new ModelRenderer(this, 54, 0);
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Shape5.addBox(0F, 2F, 0F, 2, 1, 2);
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Shape5.setRotationPoint(-1F, 5F - 8 + 0.0625F / 2, -4F);
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Shape5.setTextureSize(64, 32);
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Shape5.mirror = true;
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setRotation(Shape5, -0.7853982F, 0F, 0F);
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convertToChild(helmet, Shape5);
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Shape6 = new ModelRenderer(this, 0, 16);
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Shape6.addBox(0F, 0F, 0F, 10, 1, 9);
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Shape6.setRotationPoint(-5F, 6F - 8 + 0.0625F / 2, -4.5F);
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Shape6.setTextureSize(64, 32);
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Shape6.mirror = true;
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setRotation(Shape6, 0F, 0F, 0F);
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convertToChild(helmet, Shape6);
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Shape7 = new ModelRenderer(this, 32, 7);
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Shape7.addBox(0F, 0F, 0F, 1, 1, 1);
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Shape7.setRotationPoint(-1.5F, 5F - 8 + 0.0625F / 2, -4.5F);
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Shape7.setTextureSize(64, 32);
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Shape7.mirror = true;
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setRotation(Shape7, -0.7853982F, 0F, 0F);
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convertToChild(helmet, Shape7);
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Shape8 = new ModelRenderer(this, 32, 5);
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Shape8.addBox(0F, 0F, 0F, 1, 1, 1);
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Shape8.setRotationPoint(0.5F, 5F - 8 + 0.0625F / 2, -4.5F);
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Shape8.setTextureSize(64, 32);
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Shape8.mirror = true;
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setRotation(Shape8, -0.7853982F, 0F, 0F);
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convertToChild(helmet, Shape8);
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}
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/*public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5);
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Shape1.render(f5);
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Shape2.render(f5);
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Shape3.render(f5);
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Shape4.render(f5);
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Shape5.render(f5);
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Shape6.render(f5);
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Shape7.render(f5);
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Shape8.render(f5);
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}*/
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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EntityPlayer player = (EntityPlayer)entity;
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if(player.isSneaking())
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{
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this.isSneak = true;
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} else {
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this.isSneak = false;
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}
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.helmet.rotationPointX = this.bipedHead.rotationPointX;
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this.helmet.rotationPointY = this.bipedHead.rotationPointY;
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this.helmet.rotateAngleY = this.bipedHead.rotateAngleY;
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this.helmet.rotateAngleX = this.bipedHead.rotateAngleX;
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
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{
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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GL11.glPushMatrix();
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GL11.glScalef(1.125F, 1.125F, 1.125F);
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GL11.glScalef(1.0625F, 1.0625F, 1.0625F);
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this.helmet.render(par7);
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GL11.glPopMatrix();
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}
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protected void convertToChild(ModelRenderer parParent, ModelRenderer parChild)
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{
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// move child rotation point to be relative to parent
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parChild.rotationPointX -= parParent.rotationPointX;
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parChild.rotationPointY -= parParent.rotationPointY;
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parChild.rotationPointZ -= parParent.rotationPointZ;
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// make rotations relative to parent
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parChild.rotateAngleX -= parParent.rotateAngleX;
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parChild.rotateAngleY -= parParent.rotateAngleY;
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parChild.rotateAngleZ -= parParent.rotateAngleZ;
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// create relationship
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parParent.addChild(parChild);
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}
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} |