mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
296 lines
9.8 KiB
Java
296 lines
9.8 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IBulletHurtBehavior;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.items.ItemAmmoEnums.Ammo12Gauge;
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import com.hbm.items.ModItems;
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import com.hbm.lib.HbmCollection;
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import com.hbm.lib.HbmCollection.EnumGunManufacturer;
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import com.hbm.particle.SpentCasingConfig;
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import com.hbm.particle.SpentCasingConfig.CasingType;
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import com.hbm.particle.SpentCasingConfigBuilder;
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import com.hbm.potion.HbmPotion;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.Vec3;
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public class Gun12GaugeFactory {
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static final SpentCasingConfig CASING_SPAS, CASING_SPAS_ALT, CASING_BENELLI, CASING_UBOINIK, CASING_SSG;
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static
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{
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final SpentCasingConfigBuilder CASING_12G_BUILDER = new SpentCasingConfigBuilder("", CasingType.SHOTGUN, false)
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.setScaleX(1.5f).setScaleY(1.5f).setScaleZ(1.5f);
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CASING_SPAS = CASING_12G_BUILDER.setRegistryName("spas12").setInitialMotion(Vec3.createVectorHelper(-0.4, 0.1, 0))
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.setPosOffset(Vec3.createVectorHelper(-0.35, 0, 0.5)).setPitchFactor(0.03f).setYawFactor(0.01f)
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.setSmokeChance(0).setDelay(10)
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.build();
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CASING_SPAS_ALT = CASING_12G_BUILDER.setRegistryName("spas12alt").setCasingAmount(2)
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.build();
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CASING_BENELLI = CASING_12G_BUILDER.setRegistryName("benelli").setCasingAmount(1).setDelay(0)
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.setInitialMotion(Vec3.createVectorHelper(-0.3, 1, 0))
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.build();
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CASING_UBOINIK = CASING_12G_BUILDER.setRegistryName("uboinik").setOverrideColor(true)
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.setBlueOverride(255).setPosOffset(Vec3.createVectorHelper(-0.35, -0.3, 0.5))
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.build();
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CASING_SSG = CASING_12G_BUILDER.setRegistryName("ssg").setBlueOverride(0).setRedOverride(255).setCasingAmount(2)
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.setPosOffset(Vec3.createVectorHelper(0.8, 0, 0)).setInitialMotion(Vec3.createVectorHelper(0.2, 0, -0.2))
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.setPitchFactor(0.05f).setYawFactor(0.02f)
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.build();
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}
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public static GunConfiguration getSpas12Config() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 25;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 5;
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config.ammoCap = 8;
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config.durability = 2500;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.CIRCLE;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.shotgunPump";
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config.name = "spas12";
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config.manufacturer = EnumGunManufacturer.BLACK_MESA;
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config.comment.add("\"Here, I have a more suitable gun for you. You'll need it - Catch!\"");
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config.comment.add("Alt-fire with Mouse 2 (Right-click) to fire 2 shells at once");
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config.config = HbmCollection.twelveGauge;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("SPAS_RECOIL_TRANSLATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, -2, 100))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
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)
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.addBus("SPAS_RECOIL_ROT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(-1, 0, 1, 100))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
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)
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.addBus("SPAS_PUMP", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 450))
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.addKeyframe(new BusAnimationKeyframe(0, 0, -1.8, 200))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200))
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)
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);
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config.casingConfig = CASING_SPAS;
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return config;
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}
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public static GunConfiguration getSpas12AltConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 35;
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config.roundsPerCycle = 2;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.firingDuration = 10;
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config.ammoCap = 8;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.shotgunPump";
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G12_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G12_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.G12_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G12_DU);
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config.config.add(BulletConfigSyncingUtil.G12_AM);
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config.config.add(BulletConfigSyncingUtil.G12_SLEEK);
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return config;
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}
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public static GunConfiguration getUboinikConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 8;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 6;
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config.durability = 1500;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
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config.firingSound = "hbm:weapon.shotgunShoot";
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config.name = "uboinik";
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config.manufacturer = EnumGunManufacturer.METRO;
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config.config = HbmCollection.twelveGauge;
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return config;
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}
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public static GunConfiguration getShottyConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 20;
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config.roundsPerCycle = 2;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 0;
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config.durability = 3000;
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config.reloadType = GunConfiguration.RELOAD_NONE;
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config.allowsInfinity = true;
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config.hasSights = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
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config.firingSound = "hbm:weapon.shottyShoot";
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("SHOTTY_RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
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)
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.addBus("SHOTTY_BREAK", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100)) //do nothing for 100ms
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.addKeyframe(new BusAnimationKeyframe(0, 0, 60, 200)) //open
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.addKeyframe(new BusAnimationKeyframe(0, 0, 60, 500)) //do nothing for 500ms
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 200)) //close
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)
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.addBus("SHOTTY_EJECT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) //do nothing for 300ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 700)) //fling!
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)
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.addBus("SHOTTY_INSERT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 300)) //do nothing for 300ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 1, 0)) //reposition
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 350)) //come in from the side
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150)) //push
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)
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);
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config.name = "supershotty";
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config.manufacturer = EnumGunManufacturer.UAC;
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config.comment.add("God-damned ARCH-VILES!");
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config.config = HbmCollection.twelveGauge;
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return config;
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}
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public static BulletConfiguration get12GaugeConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.STOCK));
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bullet.dmgMin = 5;
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bullet.dmgMax = 7;
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return bullet;
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}
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public static BulletConfiguration get12GaugeFireConfig() {
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BulletConfiguration bullet = get12GaugeConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.INCENDIARY));
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bullet.wear = 15;
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bullet.dmgMin = 5;
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bullet.dmgMax = 7;
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bullet.incendiary = 5;
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return bullet;
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}
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public static BulletConfiguration get12GaugeShrapnelConfig() {
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BulletConfiguration bullet = get12GaugeConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SHRAPNEL));
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bullet.wear = 15;
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bullet.dmgMin = 10;
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bullet.dmgMax = 17;
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bullet.ricochetAngle = 15;
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bullet.HBRC = 80;
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bullet.LBRC = 95;
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return bullet;
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}
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public static BulletConfiguration get12GaugeDUConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.DU));
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bullet.wear = 20;
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bullet.dmgMin = 18;
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bullet.dmgMax = 22;
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bullet.doesPenetrate = true;
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bullet.leadChance = 50;
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return bullet;
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}
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public static BulletConfiguration get12GaugeAMConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.MARAUDER));
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bullet.wear = 20;
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bullet.dmgMin = 100;
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bullet.dmgMax = 500;
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bullet.leadChance = 50;
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bullet.bHurt = new IBulletHurtBehavior() {
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@Override
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public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
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if(hit instanceof EntityLivingBase)
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((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0));
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}
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};
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return bullet;
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}
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public static BulletConfiguration get12GaugeSleekConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SLEEK));
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return bullet;
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}
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}
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