mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
401 lines
14 KiB
Java
401 lines
14 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.items.ModItems;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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public class Gun20GaugeFactory {
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public static GunConfiguration getShotgunConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 25;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 6;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("LEVER_ROTATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 500))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500))
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)
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.addBus("LEVER_RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150))
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.addKeyframe(new BusAnimationKeyframe(0, -0.5, 0, 500))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500))
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)
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);
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
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config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
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config.config.add(BulletConfigSyncingUtil.G20_WITHER);
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config.config.add(BulletConfigSyncingUtil.G20_SLEEK);
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return config;
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}
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public static GunConfiguration getMareConfig() {
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GunConfiguration config = getShotgunConfig();
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config.durability = 2000;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShootAlt";
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config.firingPitch = 0.75F;
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config.name = "Winchester Model 1887";
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config.manufacturer = "Winchester Repeating Arms Company";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
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config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
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config.config.add(BulletConfigSyncingUtil.G20_WITHER);
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config.config.add(BulletConfigSyncingUtil.G20_SLEEK);
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return config;
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}
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public static GunConfiguration getMareDarkConfig() {
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GunConfiguration config = getShotgunConfig();
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config.durability = 2500;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShootAlt";
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config.firingPitch = 0.75F;
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config.name = "Winchester Model 1887 Inox";
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config.manufacturer = "Winchester Repeating Arms Company";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
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config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
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config.config.add(BulletConfigSyncingUtil.G20_WITHER);
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config.config.add(BulletConfigSyncingUtil.G20_SLEEK);
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return config;
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}
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public static GunConfiguration getBoltConfig() {
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GunConfiguration config = getShotgunConfig();
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config.ammoCap = 1;
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config.durability = 3000;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShoot";
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config.firingPitch = 0.75F;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 25))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
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)
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.addBus("LEVER_PULL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //wait out recoil and lever flick
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.addKeyframe(new BusAnimationKeyframe(-1, 0, 0, 375)) //pull back bolt
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //release bolt
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)
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.addBus("LEVER_ROTATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250)) //wait out recoil
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 125)) //flick up lever in 125ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 750)) //pull action
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 125)) //flick down lever again
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)
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);
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config.name = "Remington Model 700";
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config.manufacturer = "Remington Arms Company";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
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config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
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config.config.add(BulletConfigSyncingUtil.G20_WITHER);
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config.config.add(BulletConfigSyncingUtil.G20_SLEEK);
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return config;
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}
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public static GunConfiguration getBoltGreenConfig() {
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GunConfiguration config = getShotgunConfig();
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config.ammoCap = 1;
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config.durability = 2500;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShoot";
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config.firingPitch = 0.75F;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 25))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
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)
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.addBus("LEVER_PULL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //wait out recoil and lever flick
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.addKeyframe(new BusAnimationKeyframe(-1, 0, 0, 375)) //pull back bolt
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //release bolt
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)
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.addBus("LEVER_ROTATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250)) //wait out recoil
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 125)) //flick up lever in 125ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 750)) //pull action
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 125)) //flick down lever again
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)
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);
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config.name = "Winchester Model 20 Polymer";
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config.manufacturer = "Winchester Repeating Arms Company";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_SLUG);
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC);
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config.config.add(BulletConfigSyncingUtil.G20_SHOCK);
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config.config.add(BulletConfigSyncingUtil.G20_WITHER);
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config.config.add(BulletConfigSyncingUtil.G20_SLEEK);
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return config;
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}
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public static GunConfiguration getBoltSaturniteConfig() {
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GunConfiguration config = getShotgunConfig();
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config.ammoCap = 1;
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config.durability = 4000;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShoot";
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config.firingPitch = 0.75F;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 25))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
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)
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.addBus("LEVER_PULL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //wait out recoil and lever flick
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.addKeyframe(new BusAnimationKeyframe(-1, 0, 0, 375)) //pull back bolt
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 375)) //release bolt
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)
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.addBus("LEVER_ROTATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250)) //wait out recoil
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 125)) //flick up lever in 125ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 750)) //pull action
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 125)) //flick down lever again
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)
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);
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config.name = "Winchester Model 20 D-25A";
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config.manufacturer = "Winchester Repeating Arms Company / Big MT";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G20_SLUG_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_NORMAL_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_FLECHETTE_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHRAPNEL);
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config.config.add(BulletConfigSyncingUtil.G20_EXPLOSIVE_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_CAUSTIC_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SHOCK_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_WITHER_FIRE);
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config.config.add(BulletConfigSyncingUtil.G20_SLEEK);
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return config;
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}
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public static BulletConfiguration get20GaugeConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge;
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bullet.dmgMin = 3;
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bullet.dmgMax = 5;
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return bullet;
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}
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public static BulletConfiguration get20GaugeSlugConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_20gauge_slug;
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bullet.dmgMin = 18;
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bullet.dmgMax = 22;
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bullet.wear = 7;
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bullet.style = BulletConfiguration.STYLE_NORMAL;
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return bullet;
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}
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public static BulletConfiguration get20GaugeFlechetteConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_flechette;
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bullet.dmgMin = 8;
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bullet.dmgMax = 15;
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bullet.wear = 15;
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bullet.style = BulletConfiguration.STYLE_FLECHETTE;
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bullet.HBRC = 2;
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bullet.LBRC = 95;
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return bullet;
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}
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public static BulletConfiguration get20GaugeFireConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_incendiary;
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bullet.dmgMin = 3;
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bullet.dmgMax = 6;
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bullet.wear = 15;
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bullet.incendiary = 5;
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return bullet;
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}
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public static BulletConfiguration get20GaugeShrapnelConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_shrapnel;
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bullet.wear = 15;
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bullet.dmgMin = 7;
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bullet.dmgMax = 12;
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bullet.ricochetAngle = 15;
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bullet.HBRC = 80;
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bullet.LBRC = 95;
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return bullet;
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}
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public static BulletConfiguration get20GaugeExplosiveConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_explosive;
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bullet.dmgMin = 7;
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bullet.dmgMax = 12;
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bullet.wear = 25;
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bullet.explosive = 0.5F;
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return bullet;
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}
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public static BulletConfiguration get20GaugeCausticConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_caustic;
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bullet.dmgMin = 3;
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bullet.dmgMax = 7;
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bullet.wear = 25;
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bullet.caustic = 5;
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bullet.doesRicochet = false;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.poison.id, 10 * 20, 1));
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return bullet;
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}
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public static BulletConfiguration get20GaugeShockConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_shock;
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bullet.dmgMin = 4;
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bullet.dmgMax = 8;
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bullet.wear = 25;
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bullet.emp = 2;
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bullet.doesRicochet = false;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.moveSlowdown.id, 10 * 20, 1));
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bullet.effects.add(new PotionEffect(Potion.weakness.id, 10 * 20, 4));
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return bullet;
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}
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public static BulletConfiguration get20GaugeWitherConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_20gauge_wither;
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bullet.dmgMin = 4;
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bullet.dmgMax = 8;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.wither.id, 10 * 20, 2));
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return bullet;
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}
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public static BulletConfiguration get20GaugeSleekConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
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bullet.ammo = ModItems.ammo_20gauge_sleek;
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return bullet;
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}
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}
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