mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
624 lines
18 KiB
Java
624 lines
18 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.explosion.ExplosionChaos;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IBulletImpactBehavior;
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import com.hbm.interfaces.IBulletUpdateBehavior;
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import com.hbm.items.ModItems;
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import com.hbm.lib.ModDamageSource;
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import com.hbm.main.MainRegistry;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.potion.HbmPotion;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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public class GunEnergyFactory {
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public static GunConfiguration getEMPConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 30;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 0;
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config.durability = 1500;
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config.reloadType = GunConfiguration.RELOAD_NONE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_SPLIT;
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config.firingSound = "hbm:weapon.teslaShoot";
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config.name = "EMP Orb Projector";
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config.manufacturer = "MWT Prototype Labs";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.SPECIAL_EMP);
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return config;
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}
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public static GunConfiguration getFlamerConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 1;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 20;
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config.reloadSoundEnd = false;
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config.firingDuration = 0;
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config.ammoCap = 100;
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config.durability = 1000;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.firingSound = "hbm:weapon.flamethrowerShoot";
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config.reloadSound = "hbm:weapon.flamerReload";
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config.name = "Heavy Duty Flamer";
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config.manufacturer = "MWT Prototype Labs";
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config.comment.add("Dragon-slaying: Advanced techniques, part 1:");
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config.comment.add("Try not to get eaten by the dragon.");
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config.comment.add("");
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config.comment.add("Hope that helps.");
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.FLAMER_NORMAL);
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config.config.add(BulletConfigSyncingUtil.FLAMER_NAPALM);
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config.config.add(BulletConfigSyncingUtil.FLAMER_WP);
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config.config.add(BulletConfigSyncingUtil.FLAMER_VAPORIZER);
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config.config.add(BulletConfigSyncingUtil.FLAMER_GAS);
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return config;
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}
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public static GunConfiguration getZOMGConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 1;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 10;
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config.reloadSoundEnd = false;
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config.firingDuration = 0;
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config.durability = 100000;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.ammoCap = 1000;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_ARROWS;
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config.firingSound = "hbm:weapon.zomgShoot";
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config.reloadSound = "hbm:weapon.b92Reload";
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config.name = "EMC101 Prismatic Negative Energy Cannon";
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config.manufacturer = "MWT Prototype Labs";
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config.comment.add("Taste the rainbow!");
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.ZOMG_BOLT);
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return config;
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}
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public static GunConfiguration getExtConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 1;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 20;
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config.reloadSoundEnd = false;
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config.firingDuration = 0;
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config.ammoCap = 300; //good for 15 seconds of continued spray
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config.durability = 10000;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.firingSound = "hbm:weapon.extinguisher";
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config.reloadSound = "hbm:weapon.flamerReload";
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config.name = "PROTEX Fire Exinguisher 6kg";
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config.manufacturer = "Gloria GmbH";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.FEXT_NORMAL);
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config.config.add(BulletConfigSyncingUtil.FEXT_FOAM);
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config.config.add(BulletConfigSyncingUtil.FEXT_SAND);
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return config;
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}
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public static GunConfiguration getVortexConfig() {
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GunConfiguration config = new GunConfiguration();
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return config;
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}
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public static BulletConfiguration getOrbusConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = ModItems.gun_emp_ammo;
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bullet.velocity = 1F;
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bullet.spread = 0.0F;
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bullet.wear = 10;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.dmgMin = 10;
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bullet.dmgMax = 12;
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bullet.gravity = 0D;
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bullet.maxAge = 100;
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bullet.doesRicochet = false;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_ORB;
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bullet.plink = BulletConfiguration.PLINK_NONE;
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bullet.emp = 10;
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bullet.damageType = ModDamageSource.s_emp;
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bullet.dmgProj = false;
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bullet.dmgBypass = true;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.moveSlowdown.id, 10 * 20, 1));
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bullet.effects.add(new PotionEffect(Potion.weakness.id, 10 * 20, 4));
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return bullet;
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}
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public static BulletConfiguration getFlameConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = ModItems.ammo_fuel;
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bullet.ammoCount = 100;
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bullet.velocity = 0.75F;
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bullet.spread = 0.025F;
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bullet.wear = 1;
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bullet.bulletsMin = 3;
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bullet.bulletsMax = 5;
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bullet.dmgMin = 2;
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bullet.dmgMax = 4;
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bullet.gravity = 0.01D;
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bullet.maxAge = 60;
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bullet.doesRicochet = false;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_NONE;
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bullet.plink = BulletConfiguration.PLINK_NONE;
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bullet.vPFX = "flame";
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bullet.incendiary = 10;
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bullet.damageType = ModDamageSource.s_flamethrower;
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bullet.dmgProj = false;
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bullet.dmgFire = true;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(!bullet.worldObj.isRemote) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "flame");
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data.setInteger("count", 15);
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data.setDouble("motion", 0.1D);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getNapalmConfig() {
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BulletConfiguration bullet = getFlameConfig();
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bullet.ammo = ModItems.ammo_fuel_napalm;
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bullet.wear = 2;
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bullet.dmgMin = 4;
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bullet.dmgMax = 6;
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bullet.maxAge = 200;
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return bullet;
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}
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public static BulletConfiguration getPhosphorusConfig() {
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BulletConfiguration bullet = getFlameConfig();
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bullet.ammo = ModItems.ammo_fuel_phosphorus;
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bullet.wear = 2;
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bullet.spread = 0.0F;
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bullet.bulletsMin = 1;
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bullet.bulletsMax = 1;
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bullet.dmgMin = 4;
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bullet.dmgMax = 6;
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bullet.maxAge = 200;
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bullet.vPFX = "smoke";
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bullet.bImpact = BulletConfigFactory.getPhosphorousEffect(5, 60 * 20, 25, 0.25, 0.1F);
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return bullet;
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}
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public static BulletConfiguration getVaporizerConfig() {
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BulletConfiguration bullet = getFlameConfig();
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bullet.ammo = ModItems.ammo_fuel_vaporizer;
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bullet.wear = 4;
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bullet.spread = 0.25F;
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bullet.bulletsMin = 8;
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bullet.bulletsMax = 10;
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bullet.dmgMin = 6;
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bullet.dmgMax = 10;
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bullet.maxAge = 15;
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bullet.vPFX = "flame";
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bullet.incendiary = 0;
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bullet.dmgBypass = true;
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PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 20 * 20, 0, true);
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eff.getCurativeItems().clear();
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(eff));
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return bullet;
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}
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public static BulletConfiguration getGasConfig() {
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BulletConfiguration bullet = getFlameConfig();
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bullet.ammo = ModItems.ammo_fuel_gas;
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bullet.wear = 1;
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bullet.spread = 0.05F;
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bullet.gravity = 0D;
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bullet.bulletsMin = 5;
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bullet.bulletsMax = 7;
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bullet.dmgMin = 0;
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bullet.dmgMax = 0;
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bullet.vPFX = "cloud";
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bullet.incendiary = 0;
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bullet.dmgFire = false;
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bullet.bImpact = BulletConfigFactory.getGasEffect(5, 60 * 20);
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return bullet;
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}
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public static BulletConfiguration getFextConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = ModItems.ammo_fireext;
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bullet.ammoCount = 300;
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bullet.velocity = 0.75F;
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bullet.spread = 0.025F;
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bullet.wear = 1;
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bullet.bulletsMin = 2;
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bullet.bulletsMax = 3;
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bullet.dmgMin = 0;
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bullet.dmgMax = 0;
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bullet.gravity = 0.04D;
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bullet.maxAge = 100;
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bullet.doesRicochet = false;
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bullet.doesPenetrate = true;
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bullet.doesBreakGlass = false;
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bullet.style = BulletConfiguration.STYLE_NONE;
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bullet.plink = BulletConfiguration.PLINK_NONE;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(!bullet.worldObj.isRemote) {
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int ix = (int)Math.floor(bullet.posX);
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int iy = (int)Math.floor(bullet.posY);
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int iz = (int)Math.floor(bullet.posZ);
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boolean fizz = false;
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for(int i = -1; i <= 1; i++) {
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for(int j = -1; j <= 1; j++) {
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for(int k = -1; k <= 1; k++) {
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if(bullet.worldObj.getBlock(ix + i, iy + j, iz + k) == Blocks.fire) {
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bullet.worldObj.setBlock(ix + i, iy + j, iz + k, Blocks.air);
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fizz = true;
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}
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}
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}
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}
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if(fizz)
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bullet.worldObj.playSoundEffect(bullet.posX, bullet.posY, bullet.posZ, "random.fizz", 1.0F, 1.5F + bullet.worldObj.rand.nextFloat() * 0.5F);
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}
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}
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};
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaExt");
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data.setString("mode", "blockdust");
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data.setInteger("block", Block.getIdFromBlock(Blocks.water));
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data.setDouble("posX", bullet.posX);
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data.setDouble("posY", bullet.posY);
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data.setDouble("posZ", bullet.posZ);
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data.setDouble("mX", bullet.motionX + bullet.worldObj.rand.nextGaussian() * 0.05);
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data.setDouble("mY", bullet.motionY - 0.2 + bullet.worldObj.rand.nextGaussian() * 0.05);
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data.setDouble("mZ", bullet.motionZ + bullet.worldObj.rand.nextGaussian() * 0.05);
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MainRegistry.proxy.effectNT(data);
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} else {
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int x = (int)Math.floor(bullet.posX);
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int y = (int)Math.floor(bullet.posY);
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int z = (int)Math.floor(bullet.posZ);
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if(bullet.worldObj.getBlock(x, y, z) == ModBlocks.volcanic_lava_block && bullet.worldObj.getBlockMetadata(x, y, z) == 0) {
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bullet.worldObj.setBlock(x, y, z, Blocks.obsidian);
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bullet.setDead();
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getFextFoamConfig() {
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BulletConfiguration bullet = getFextConfig();
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bullet.ammo = ModItems.ammo_fireext_foam;
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bullet.spread = 0.05F;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(!bullet.worldObj.isRemote) {
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int ix = (int)Math.floor(bullet.posX);
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int iy = (int)Math.floor(bullet.posY);
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int iz = (int)Math.floor(bullet.posZ);
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boolean fizz = false;
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for(int i = -1; i <= 1; i++) {
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for(int j = -1; j <= 1; j++) {
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for(int k = -1; k <= 1; k++) {
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Block b = bullet.worldObj.getBlock(ix + i, iy + j, iz + k);
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if(b.getMaterial() == Material.fire) {
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bullet.worldObj.setBlock(ix + i, iy + j, iz + k, Blocks.air);
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fizz = true;
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}
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}
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}
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}
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Block b = bullet.worldObj.getBlock(ix, iy, iz);
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if(b.isReplaceable(bullet.worldObj, ix, iy, iz) && ModBlocks.foam_layer.canPlaceBlockAt(bullet.worldObj, ix, iy, iz)) {
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if(b != ModBlocks.foam_layer) {
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bullet.worldObj.setBlock(ix, iy, iz, ModBlocks.foam_layer);
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} else {
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int meta = bullet.worldObj.getBlockMetadata(ix, iy, iz);
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if(meta < 6)
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bullet.worldObj.setBlockMetadataWithNotify(ix, iy, iz, meta + 1, 3);
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else
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bullet.worldObj.setBlock(ix, iy, iz, ModBlocks.block_foam);
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}
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}
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if(fizz)
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bullet.worldObj.playSoundEffect(bullet.posX, bullet.posY, bullet.posZ, "random.fizz", 1.0F, 1.5F + bullet.worldObj.rand.nextFloat() * 0.5F);
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}
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}
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};
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(bullet.worldObj.isRemote) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaExt");
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data.setString("mode", "blockdust");
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data.setInteger("block", Block.getIdFromBlock(ModBlocks.block_foam));
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data.setDouble("posX", bullet.posX);
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data.setDouble("posY", bullet.posY);
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data.setDouble("posZ", bullet.posZ);
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data.setDouble("mX", bullet.motionX + bullet.worldObj.rand.nextGaussian() * 0.05);
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data.setDouble("mY", bullet.motionY - 0.2 + bullet.worldObj.rand.nextGaussian() * 0.05);
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data.setDouble("mZ", bullet.motionZ + bullet.worldObj.rand.nextGaussian() * 0.05);
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MainRegistry.proxy.effectNT(data);
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration getFextSandConfig() {
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BulletConfiguration bullet = getFextConfig();
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bullet.ammo = ModItems.ammo_fireext_sand;
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bullet.spread = 0.1F;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(!bullet.worldObj.isRemote) {
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int ix = (int)Math.floor(bullet.posX);
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int iy = (int)Math.floor(bullet.posY);
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int iz = (int)Math.floor(bullet.posZ);
|
|
|
|
Block b = bullet.worldObj.getBlock(ix, iy, iz);
|
|
|
|
if((b.isReplaceable(bullet.worldObj, ix, iy, iz) || b == ModBlocks.sand_boron_layer) && ModBlocks.sand_boron_layer.canPlaceBlockAt(bullet.worldObj, ix, iy, iz)) {
|
|
|
|
if(b != ModBlocks.sand_boron_layer) {
|
|
bullet.worldObj.setBlock(ix, iy, iz, ModBlocks.sand_boron_layer);
|
|
} else {
|
|
int meta = bullet.worldObj.getBlockMetadata(ix, iy, iz);
|
|
|
|
if(meta < 6)
|
|
bullet.worldObj.setBlockMetadataWithNotify(ix, iy, iz, meta + 1, 3);
|
|
else
|
|
bullet.worldObj.setBlock(ix, iy, iz, ModBlocks.sand_boron);
|
|
}
|
|
|
|
if(b.getMaterial() == Material.fire)
|
|
bullet.worldObj.playSoundEffect(bullet.posX, bullet.posY, bullet.posZ, "random.fizz", 1.0F, 1.5F + bullet.worldObj.rand.nextFloat() * 0.5F);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
bullet.bUpdate = new IBulletUpdateBehavior() {
|
|
|
|
@Override
|
|
public void behaveUpdate(EntityBulletBase bullet) {
|
|
|
|
if(bullet.worldObj.isRemote) {
|
|
|
|
NBTTagCompound data = new NBTTagCompound();
|
|
data.setString("type", "vanillaExt");
|
|
data.setString("mode", "blockdust");
|
|
data.setInteger("block", Block.getIdFromBlock(ModBlocks.sand_boron));
|
|
data.setDouble("posX", bullet.posX);
|
|
data.setDouble("posY", bullet.posY);
|
|
data.setDouble("posZ", bullet.posZ);
|
|
data.setDouble("mX", bullet.motionX + bullet.worldObj.rand.nextGaussian() * 0.1);
|
|
data.setDouble("mY", bullet.motionY - 0.2 + bullet.worldObj.rand.nextGaussian() * 0.1);
|
|
data.setDouble("mZ", bullet.motionZ + bullet.worldObj.rand.nextGaussian() * 0.1);
|
|
MainRegistry.proxy.effectNT(data);
|
|
}
|
|
}
|
|
};
|
|
|
|
return bullet;
|
|
}
|
|
|
|
public static BulletConfiguration getZOMGBoltConfig() {
|
|
|
|
BulletConfiguration bullet = new BulletConfiguration();
|
|
|
|
bullet.ammo = ModItems.nugget_euphemium;
|
|
bullet.ammoCount = 1000;
|
|
bullet.wear = 1;
|
|
bullet.velocity = 1F;
|
|
bullet.spread = 0.125F;
|
|
bullet.maxAge = 100;
|
|
bullet.gravity = 0D;
|
|
bullet.bulletsMin = 5;
|
|
bullet.bulletsMax = 5;
|
|
bullet.dmgMin = 10000;
|
|
bullet.dmgMax = 25000;
|
|
bullet.liveAfterImpact = true;
|
|
|
|
bullet.damageType = ModDamageSource.s_zomg_prefix;
|
|
bullet.dmgProj = false;
|
|
bullet.dmgBypass = true;
|
|
|
|
bullet.style = bullet.STYLE_BOLT;
|
|
bullet.trail = bullet.BOLT_ZOMG;
|
|
|
|
bullet.effects = new ArrayList();
|
|
bullet.effects.add(new PotionEffect(HbmPotion.bang.id, 10 * 20, 0));
|
|
|
|
bullet.bImpact = new IBulletImpactBehavior() {
|
|
|
|
@Override
|
|
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
|
|
|
|
if(!bullet.worldObj.isRemote) {
|
|
ExplosionChaos.explodeZOMG(bullet.worldObj, (int)Math.floor(bullet.posX), (int)Math.floor(bullet.posY), (int)Math.floor(bullet.posZ), 5);
|
|
bullet.worldObj.playSoundEffect(bullet.posX, bullet.posY, bullet.posZ, "hbm:entity.bombDet", 5.0F, 1.0F);
|
|
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 5);
|
|
}
|
|
}
|
|
};
|
|
|
|
return bullet;
|
|
}
|
|
|
|
public static BulletConfiguration getTurbineConfig() {
|
|
|
|
BulletConfiguration bullet = new BulletConfiguration();
|
|
|
|
bullet.ammo = ModItems.nothing;
|
|
bullet.dmgMin = 100;
|
|
bullet.dmgMax = 150;
|
|
bullet.velocity = 1F;
|
|
bullet.gravity = 0.0;
|
|
bullet.maxAge = 200;
|
|
bullet.style = bullet.STYLE_BLADE;
|
|
bullet.destroysBlocks = true;
|
|
bullet.doesRicochet = false;
|
|
|
|
return bullet;
|
|
}
|
|
|
|
public static BulletConfiguration getTurretConfig() {
|
|
BulletConfiguration bullet = getFlameConfig();
|
|
bullet.spread *= 2F;
|
|
bullet.gravity = 0.0025D;
|
|
return bullet;
|
|
}
|
|
}
|