mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
95 lines
3.3 KiB
Java
95 lines
3.3 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelPylon;
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import com.hbm.tileentity.conductor.TileEntityPylonRedWire;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderPylon extends TileEntitySpecialRenderer {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelPylon.png");
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private ModelPylon pylon;
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public RenderPylon() {
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this.pylon = new ModelPylon();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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TileEntityPylonRedWire pyl = (TileEntityPylonRedWire)tileentity;
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F - ((1F / 16F) * 14F), (float) z + 0.5F);
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GL11.glRotatef(180, 0F, 0F, 1F);
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bindTexture(texture);
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this.pylon.renderAll(0.0625F);
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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for(int i = 0; i < pyl.connected.size(); i++) {
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TileEntityPylonRedWire wire = pyl.connected.get(i);
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float wX = (wire.xCoord - pyl.xCoord) / 2F;
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float wY = (wire.yCoord - pyl.yCoord) / 2F;
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float wZ = (wire.zCoord - pyl.zCoord) / 2F;
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float count = 10;
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for(float j = 0; j < count; j++) {
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float k = j + 1;
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drawPowerLine(
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x + 0.5 + (wX * j / count),
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y + 5.4 + (wY * j / count) - Math.sin(j / count * Math.PI * 0.5),
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z + 0.5 + (wZ * j / count),
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x + 0.5 + (wX * k / count),
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y + 5.4 + (wY * k / count) - Math.sin(k / count * Math.PI * 0.5),
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z + 0.5 + (wZ * k / count));
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}
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}
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GL11.glPopMatrix();
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}
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public void drawPowerLine(double x, double y, double z, double a, double b, double c) {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawing(5);
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tessellator.setColorOpaque_I(0xBB3311);
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//tessellator.setColorRGBA_F(0.683F, 0.089F, 0.0F, 1.0F);
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tessellator.addVertex(x, y + 0.05F, z);
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tessellator.addVertex(x, y - 0.05F, z);
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tessellator.addVertex(a, b + 0.05F, c);
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tessellator.addVertex(a, b - 0.05F, c);
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tessellator.draw();
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tessellator.startDrawing(5);
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tessellator.setColorOpaque_I(0xBB3311);
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//tessellator.setColorRGBA_F(0.683F, 0.089F, 0.0F, 1.0F);
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tessellator.addVertex(x + 0.05F, y, z);
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tessellator.addVertex(x - 0.05F, y, z);
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tessellator.addVertex(a + 0.05F, b, c);
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tessellator.addVertex(a - 0.05F, b, c);
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tessellator.draw();
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tessellator.startDrawing(5);
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tessellator.setColorOpaque_I(0xBB3311);
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//tessellator.setColorRGBA_F(0.683F, 0.089F, 0.0F, 1.0F);
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tessellator.addVertex(x, y, z + 0.05F);
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tessellator.addVertex(x, y, z - 0.05F);
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tessellator.addVertex(a, b, c + 0.05F);
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tessellator.addVertex(a, b, c - 0.05F);
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tessellator.draw();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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}
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