mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
506 lines
28 KiB
Java
Executable File
506 lines
28 KiB
Java
Executable File
//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class GeyserLarge extends WorldGenerator {
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public boolean generate(World world, Random rand, int x, int y, int z) {
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int i = rand.nextInt(1);
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if (i == 0) {
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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public boolean generate_r0(World world, Random rand, int x, int y, int z) {
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x -= 4;
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y -= 10;
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z -= 4;
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world.setBlock(x + 3, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 5, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 5, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 5, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 5, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 5, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 5, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 5, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 5, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 5, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 6, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 6, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 6, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 6, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 6, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 6, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 6, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 6, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 6, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 7, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 7, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 7, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 2, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 2, Blocks.water, 0, 3);
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world.setBlock(x + 5, y + 7, z + 2, Blocks.water, 0, 3);
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world.setBlock(x + 6, y + 7, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 7, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 7, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 3, Blocks.water, 0, 3);
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world.setBlock(x + 3, y + 7, z + 3, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 3, Blocks.water, 0, 3);
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world.setBlock(x + 5, y + 7, z + 3, Blocks.water, 0, 3);
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world.setBlock(x + 6, y + 7, z + 3, Blocks.water, 0, 3);
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world.setBlock(x + 7, y + 7, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 7, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 4, Blocks.water, 0, 3);
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world.setBlock(x + 3, y + 7, z + 4, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 4, Blocks.water, 0, 3);
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world.setBlock(x + 5, y + 7, z + 4, Blocks.water, 0, 3);
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world.setBlock(x + 6, y + 7, z + 4, Blocks.water, 0, 3);
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world.setBlock(x + 7, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 7, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 7, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 5, Blocks.water, 0, 3);
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world.setBlock(x + 3, y + 7, z + 5, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 5, Blocks.water, 0, 3);
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world.setBlock(x + 5, y + 7, z + 5, Blocks.water, 0, 3);
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world.setBlock(x + 6, y + 7, z + 5, Blocks.water, 0, 3);
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world.setBlock(x + 7, y + 7, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 7, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 7, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 6, Blocks.water, 0, 3);
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world.setBlock(x + 4, y + 7, z + 6, Blocks.water, 0, 3);
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world.setBlock(x + 5, y + 7, z + 6, Blocks.water, 0, 3);
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world.setBlock(x + 6, y + 7, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 7, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 7, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 7, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 7, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 7, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 7, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 7, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 7, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 8, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 8, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 8, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 8, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 8, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 8, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 8, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 8, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 8, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 8, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 8, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 8, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 8, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 3, y + 8, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 8, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 8, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 8, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 7, y + 8, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 8, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 8, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 3, y + 8, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 8, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 8, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 8, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 7, y + 8, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 8, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 8, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 3, y + 8, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 8, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 8, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 7, y + 8, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 8, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 8, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 8, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 8, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 8, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 8, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 8, z + 6, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 8, z + 7, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 8, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 8, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 8, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 8, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 8, z + 8, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 9, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 9, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 9, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 9, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 9, z + 0, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 4, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 5, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 6, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 9, z + 1, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 9, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 9, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 9, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 3, y + 9, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 9, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 9, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 9, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 7, y + 9, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 9, z + 2, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 9, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 9, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 9, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 3, y + 9, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 9, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 9, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 9, z + 3, Blocks.air, 0, 3);
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world.setBlock(x + 7, y + 9, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 9, z + 3, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 9, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 9, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 9, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 3, y + 9, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 4, y + 9, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 5, y + 9, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 6, y + 9, z + 4, Blocks.air, 0, 3);
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world.setBlock(x + 7, y + 9, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 8, y + 9, z + 4, Blocks.stone, 0, 3);
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world.setBlock(x + 0, y + 9, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 1, y + 9, z + 5, Blocks.stone, 0, 3);
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world.setBlock(x + 2, y + 9, z + 5, Blocks.air, 0, 3);
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world.setBlock(x + 3, y + 9, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 9, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 0, y + 9, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 9, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 9, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 6, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 6, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 9, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 9, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 0, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 0, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 0, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 0, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 0, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 1, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 2, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 2, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 3, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 4, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 6, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 8, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 8, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 1, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 2, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 3, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 6, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 7, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 7, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 1, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 2, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 1, y + 12, z + 3, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 12, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 12, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 5, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 7, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 1, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 1, y + 13, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 5, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 7, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 14, z + 2, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 2, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 2, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 14, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 14, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 3, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 14, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 14, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 2, y + 14, z + 5, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 14, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 5, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 14, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 6, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 6, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 15, z + 3, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 4, y + 15, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 3, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 3, y + 15, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 15, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 15, z + 5, Blocks.gravel, 0, 3);
|
|
world.setBlock(x + 4, y + 15, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 5, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 16, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 16, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 16, z + 4, ModBlocks.geysir_water, 0, 3);
|
|
world.setBlock(x + 5, y + 16, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 16, z + 5, Blocks.stone, 0, 3);
|
|
|
|
world.setBlock(x + 4, y + 17, z + 3, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 3, y + 17, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 17, z + 4, Blocks.air, 0, 3);
|
|
world.setBlock(x + 5, y + 17, z + 4, Blocks.stone, 0, 3);
|
|
world.setBlock(x + 4, y + 17, z + 5, Blocks.stone, 0, 3);
|
|
|
|
return true;
|
|
|
|
}
|
|
}
|