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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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40 lines
1.1 KiB
Java
40 lines
1.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.network.TileEntityConnector;
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import net.minecraft.tileentity.TileEntity;
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public class RenderConnector extends RenderPylonBase {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
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TileEntityConnector con = (TileEntityConnector) te;
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D);
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switch(te.getBlockMetadata()) {
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case 0: GL11.glRotated(180, 1, 0, 0); break;
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case 1: break;
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case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break;
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case 3: GL11.glRotated(90, 1, 0, 0); break;
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case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break;
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case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break;
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}
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GL11.glTranslated(0, -0.5F, 0);
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bindTexture(ResourceManager.connector_tex);
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ResourceManager.connector.renderAll();
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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this.renderSingleLine(con, x, y, z);
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GL11.glPopMatrix();
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}
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}
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