40 lines
1.1 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.network.TileEntityConnector;
import net.minecraft.tileentity.TileEntity;
public class RenderConnector extends RenderPylonBase {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
TileEntityConnector con = (TileEntityConnector) te;
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D);
switch(te.getBlockMetadata()) {
case 0: GL11.glRotated(180, 1, 0, 0); break;
case 1: break;
case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break;
case 3: GL11.glRotated(90, 1, 0, 0); break;
case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break;
case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break;
}
GL11.glTranslated(0, -0.5F, 0);
bindTexture(ResourceManager.connector_tex);
ResourceManager.connector.renderAll();
GL11.glPopMatrix();
GL11.glPushMatrix();
this.renderSingleLine(con, x, y, z);
GL11.glPopMatrix();
}
}