mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
65 lines
2.1 KiB
Java
65 lines
2.1 KiB
Java
package com.hbm.blocks.machine;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.tileentity.TileEntityProxyCombo;
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import com.hbm.tileentity.machine.TileEntityMachineChemfac;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class MachineChemfac extends BlockDummyable {
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public MachineChemfac(Material mat) {
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super(mat);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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if(meta >= 12) return new TileEntityMachineChemfac();
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if(meta >= 6) return new TileEntityProxyCombo(false, true, true);
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return null;
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}
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@Override
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public int[] getDimensions() {
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return new int[] {3, 0, 4, 3, 4, 3};
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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return this.standardOpenBehavior(world, x, y, z, player, 0);
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}
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@Override
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public int getOffset() {
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return 3;
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}
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@Override
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public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
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super.fillSpace(world, x, y, z, dir, o);
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x += dir.offsetX * o;
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z += dir.offsetZ * o;
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ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN);
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this.safeRem = true;
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for(int i = -3; i < 3; i++) {
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this.makeExtra(world, x + rot.offsetX * 2 + dir.offsetX * i, y + 3, z + rot.offsetZ * 2 + dir.offsetZ * i);
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this.makeExtra(world, x - rot.offsetX * 3 + dir.offsetX * i, y + 3, z - rot.offsetZ * 3 + dir.offsetZ * i);
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this.makeExtra(world, x + rot.offsetX * 3 + dir.offsetX * i, y + 1, z + rot.offsetZ * 3 + dir.offsetZ * i);
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this.makeExtra(world, x + rot.offsetX * 3 + dir.offsetX * i, y + 2, z + rot.offsetZ * 3 + dir.offsetZ * i);
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this.makeExtra(world, x - rot.offsetX * 4 + dir.offsetX * i, y + 1, z - rot.offsetZ * 4 + dir.offsetZ * i);
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this.makeExtra(world, x - rot.offsetX * 4 + dir.offsetX * i, y + 2, z - rot.offsetZ * 4 + dir.offsetZ * i);
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}
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this.safeRem = false;
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}
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}
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