mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
151 lines
4.7 KiB
Java
151 lines
4.7 KiB
Java
package com.hbm.render.tileentity;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.blocks.BlockDummyable;
|
|
import com.hbm.main.ResourceManager;
|
|
import com.hbm.tileentity.machine.oil.TileEntityMachinePumpjack;
|
|
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.Vec3;
|
|
|
|
public class RenderPumpjack extends TileEntitySpecialRenderer {
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(x + 0.5, y, z + 0.5);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
|
|
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
|
|
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
|
|
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
|
|
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
|
|
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
|
|
}
|
|
|
|
TileEntityMachinePumpjack pj = (TileEntityMachinePumpjack) tileEntity;
|
|
|
|
float rotation = pj.prevRot + (pj.rot - pj.prevRot) * f;
|
|
|
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
|
|
|
bindTexture(ResourceManager.pumpjack_tex);
|
|
ResourceManager.pumpjack.renderPart("Base");
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(0, 1.5, -5.5);
|
|
GL11.glRotatef(rotation - 90, 1, 0, 0);
|
|
GL11.glTranslated(0, -1.5, 5.5);
|
|
ResourceManager.pumpjack.renderPart("Rotor");
|
|
GL11.glPopMatrix();
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(0, 3.5, -3.5);
|
|
GL11.glRotated(Math.toDegrees(Math.sin(Math.toRadians(rotation))) * 0.25, 1, 0, 0);
|
|
GL11.glTranslated(0, -3.5, 3.5);
|
|
ResourceManager.pumpjack.renderPart("Head");
|
|
GL11.glPopMatrix();
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslated(0, -Math.sin(Math.toRadians(rotation)), 0);
|
|
ResourceManager.pumpjack.renderPart("Carriage");
|
|
GL11.glPopMatrix();
|
|
|
|
Vec3 backPos = Vec3.createVectorHelper(0, 0, -2);
|
|
backPos.rotateAroundX(-(float)Math.sin(Math.toRadians(rotation)) * 0.25F);
|
|
|
|
Vec3 rot = Vec3.createVectorHelper(0, 0.5, 0);
|
|
rot.rotateAroundX(-(float)Math.toRadians(rotation - 90));
|
|
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
|
|
Tessellator tess = Tessellator.instance;
|
|
tess.startDrawingQuads();
|
|
tess.setColorRGBA_F(0.5F, 0.5F, 0.5F, 1F);
|
|
|
|
for(int i = -1; i <= 1; i += 2) {
|
|
|
|
tess.addVertex(0.53125 * i, 1.5 + rot.yCoord, -5.5 + rot.zCoord - 0.0625D);
|
|
tess.addVertex(0.53125 * i, 1.5 + rot.yCoord, -5.5 + rot.zCoord + 0.0625D);
|
|
|
|
tess.addVertex(0.53125 * i, 3.5 + backPos.yCoord, -3.5 + backPos.zCoord + 0.0625D);
|
|
tess.addVertex(0.53125 * i, 3.5 + backPos.yCoord, -3.5 + backPos.zCoord - 0.0625D);
|
|
}
|
|
|
|
tess.setColorRGBA_F(0.2F, 0.2F, 0.2F, 1F);
|
|
|
|
double pd = 0.03125D;
|
|
double width = 0.25D;
|
|
|
|
double height = -Math.sin(Math.toRadians(rotation));
|
|
|
|
for(int i = -1; i <= 1; i += 2) {
|
|
|
|
float pRot = -(float)(Math.sin(Math.toRadians(rotation)) * 0.25);
|
|
|
|
Vec3 frontPos = Vec3.createVectorHelper(0, 0, 1);
|
|
frontPos.rotateAroundX(pRot);
|
|
|
|
double dist = 0.03125D;
|
|
Vec3 frontRad = Vec3.createVectorHelper(0, 0, 2.5 + dist);
|
|
double cutlet = 360D / 32D;
|
|
frontRad.rotateAroundX(pRot);
|
|
frontRad.rotateAroundX(-(float)Math.toRadians(cutlet * -3));
|
|
|
|
for(int j = 0; j < 4; j++) {
|
|
|
|
double sumY = frontPos.yCoord + frontRad.yCoord;
|
|
double sumZ = frontPos.zCoord + frontRad.zCoord;
|
|
if(frontRad.yCoord < 0) sumZ = 3.5 + dist * 0.5;
|
|
|
|
tess.addVertex((width - pd) * i, 3.5 + sumY, -3.5 + sumZ);
|
|
tess.addVertex((width + pd) * i, 3.5 + sumY, -3.5 + sumZ);
|
|
|
|
frontRad.rotateAroundX(-(float)Math.toRadians(cutlet));
|
|
|
|
sumY = frontPos.yCoord + frontRad.yCoord;
|
|
sumZ = frontPos.zCoord + frontRad.zCoord;
|
|
if(frontRad.yCoord < 0) sumZ = 3.5 + dist * 0.5;
|
|
|
|
tess.addVertex((width + pd) * i, 3.5 + sumY, -3.5 + sumZ);
|
|
tess.addVertex((width - pd) * i, 3.5 + sumY, -3.5 + sumZ);
|
|
}
|
|
|
|
double sumY = frontPos.yCoord + frontRad.yCoord;
|
|
double sumZ = frontPos.zCoord + frontRad.zCoord;
|
|
if(frontRad.yCoord < 0) sumZ = 3.5 + dist * 0.5;
|
|
|
|
tess.addVertex((width + pd) * i, 3.5 + sumY, -3.5 + sumZ);
|
|
tess.addVertex((width - pd) * i, 3.5 + sumY, -3.5 + sumZ);
|
|
|
|
tess.addVertex((width - pd) * i, 2 + height, 0);
|
|
tess.addVertex((width + pd) * i, 2 + height, 0);
|
|
}
|
|
|
|
double p = 0.03125D;
|
|
tess.addVertex(p, height + 1.5, p);
|
|
tess.addVertex(-p, height + 1.5, -p);
|
|
tess.addVertex(-p, 0.75, -p);
|
|
tess.addVertex(p, 0.75, p);
|
|
tess.addVertex(-p, height + 1.5, p);
|
|
tess.addVertex(p, height + 1.5, -p);
|
|
tess.addVertex(p, 0.75, -p);
|
|
tess.addVertex(-p, 0.75, p);
|
|
|
|
tess.draw();
|
|
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
|
|
GL11.glShadeModel(GL11.GL_FLAT);
|
|
GL11.glPopMatrix();
|
|
}
|
|
}
|