85 lines
2.6 KiB
Java

// Date: 04.10.2015 21:16:44
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelPoleTop extends ModelBase {
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
public ModelPoleTop() {
this.textureWidth = 64;
this.textureHeight = 64;
this.Shape1 = new ModelRenderer(this, 0, 1);
this.Shape1.addBox(0F, 0F, 0F, 12, 8, 12);
this.Shape1.setRotationPoint(-6F, 16F, -6F);
this.Shape1.setTextureSize(64, 64);
this.Shape1.mirror = true;
setRotation(this.Shape1, 0F, 0F, 0F);
this.Shape2 = new ModelRenderer(this, 0, 23);
this.Shape2.addBox(0F, 0F, 0F, 4, 16, 4);
this.Shape2.setRotationPoint(4F, 4F, -8F);
this.Shape2.setTextureSize(64, 64);
this.Shape2.mirror = true;
setRotation(this.Shape2, 0F, 0F, 0F);
this.Shape3 = new ModelRenderer(this, 0, 23);
this.Shape3.addBox(0F, 0F, 0F, 4, 16, 4);
this.Shape3.setRotationPoint(4F, 4F, 4F);
this.Shape3.setTextureSize(64, 64);
this.Shape3.mirror = true;
setRotation(this.Shape3, 0F, 0F, 0F);
this.Shape4 = new ModelRenderer(this, 0, 23);
this.Shape4.addBox(0F, 0F, 0F, 4, 16, 4);
this.Shape4.setRotationPoint(-8F, 4F, -8F);
this.Shape4.setTextureSize(64, 64);
this.Shape4.mirror = true;
setRotation(this.Shape4, 0F, 0F, 0F);
this.Shape5 = new ModelRenderer(this, 0, 23);
this.Shape5.addBox(0F, 0F, 0F, 4, 16, 4);
this.Shape5.setRotationPoint(-8F, 4F, 4F);
this.Shape5.setTextureSize(64, 64);
this.Shape5.mirror = true;
setRotation(this.Shape5, 0F, 0F, 0F);
this.Shape6 = new ModelRenderer(this, 0, 47);
this.Shape6.addBox(0F, 0F, 0F, 4, 2, 4);
this.Shape6.setRotationPoint(-2F, 14F, -2F);
this.Shape6.setTextureSize(64, 64);
this.Shape6.mirror = true;
setRotation(this.Shape6, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
this.renderModel(scaleFactor);
}
public void renderModel(float scaleFactor) {
this.Shape1.render(scaleFactor);
this.Shape2.render(scaleFactor);
this.Shape3.render(scaleFactor);
this.Shape4.render(scaleFactor);
this.Shape5.render(scaleFactor);
this.Shape6.render(scaleFactor);
}
private static void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}