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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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46 lines
1.1 KiB
Java
46 lines
1.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.render.util.SoyuzLauncherPronter;
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import com.hbm.render.util.SoyuzPronter;
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import com.hbm.tileentity.machine.TileEntitySoyuzLauncher;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderSoyuzLauncher extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float inter) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y - 4, (float) z + 0.5F);
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TileEntitySoyuzLauncher launcher = (TileEntitySoyuzLauncher)te;
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double open = 45D;
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int timer = 20;
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double rot = open;
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if(launcher.rocketType >=0)
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rot = 0;
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if(launcher.starting && launcher.countdown < timer) {
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rot = (timer - launcher.countdown + inter) * open / timer;
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}
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SoyuzLauncherPronter.prontLauncher(rot);
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if(launcher.rocketType >= 0) {
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GL11.glTranslatef(0.0F, 5.0F, 0.0F);
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SoyuzPronter.prontSoyuz(launcher.rocketType);
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}
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GL11.glPopMatrix();
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}
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}
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