mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
68 lines
1.9 KiB
Java
68 lines
1.9 KiB
Java
package com.hbm.render.entity.item;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderC130 extends Render {
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@Override
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public void doRender(Entity entity, double x, double y, double z, float f0, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x, (float) y, (float) z);
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GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(90, 0F, 0F, 1F);
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GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.c130_0_tex);
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ResourceManager.c130.renderPart("Plane");
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double spin = System.currentTimeMillis() * 15D % 360D;
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GL11.glPushMatrix();
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GL11.glTranslated(10, 4.2, -20.5);
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GL11.glRotated(spin, 1, 0, 0);
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GL11.glTranslated(-10, -4.2, 20.5);
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ResourceManager.c130.renderPart("Prop1");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(10, 4.2, -11.16);
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GL11.glRotated(spin, 1, 0, 0);
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GL11.glTranslated(-10, -4.2, 11.16);
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ResourceManager.c130.renderPart("Prop2");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(10, 4.2, 11.16);
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GL11.glRotated(spin, 1, 0, 0);
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GL11.glTranslated(-10, -4.2, -11.16);
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ResourceManager.c130.renderPart("Prop3");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(10, 4.2, 20.5);
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GL11.glRotated(spin, 1, 0, 0);
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GL11.glTranslated(-10, -4.2, -20.5);
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ResourceManager.c130.renderPart("Prop4");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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return ResourceManager.c130_0_tex;
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}
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}
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