mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-14 05:35:35 +00:00
26 lines
1.6 KiB
Plaintext
26 lines
1.6 KiB
Plaintext
## Added
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* Key pad
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* Fits visually with the RBMK display block
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* Allows up to four buttons to be configured with a screwdriver (shhift click!)
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* Buttons will send RoR signals when pressed, with a configured value on the configured frequencies
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* Can be set to polling, which will resend the command until the button is pressed again
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* Single push buttons and buttons set to polling which are enabled will glow in the dark
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* Each button can be assigned a label with glow in the dark paint
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* Allows RBMK control rods to be fully remote controllable with no console
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## Changed
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* Updated textures for some nuclear bomb GUIs
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* RBMK fuel rods too hot to be taken out manually can now be removed by players in creative mode
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* Updated the SILEX recycling recipe for MOX fuel to reflect the recent recipe change
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* High-xenon MOX pellets now yield xenon-135 again
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* Improved logging for incorrectly configured machine recipes
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* Removed the legacy toolbox item
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* Due to complaints, the MOX recipe was now made more expensive
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* Manual control rods now have the `extendrods` command, which allows the target setting to be adjusted without using an abolute value
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## Fixed
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* Fixed some damage categories not applying correctly, causing things like general energy resistance to not work against lasers
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* Fixed RoR components not being able to be attached to the top of reasim fuel rods
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* Fixed a crash in multiplayer regarding RBMK control rods
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* Fixed incorrect QMAW description of the autoloader, talking about fuel depletion instead of fuel enrichment
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* Fixed log spam when placing down a RoR controller |