2026-03-26 14:44:12 +01:00

31 lines
2.4 KiB
Plaintext

## Added
* Plasma forge
* Plasma-powered assembly machine
* Used to produce lategame items that until now were regular assembler recipes
* Can pass on plasma, 25% of the plasma energy that passes through a plasma forge is consumed
* This allows plasma forges to be chained, or unused residue energy to be used in turbines
* Parts that interact with the fusion reactor directly, like the collector chambers, are not compatible
* Like all assembler-type machines, features custom animations (i spent a lot of time on those, please look at them for prolonged periods of time, ideally without blinking)
* Base production rates for plasma forge exclusive recipes are very slow
* Does not accept upgrades, however, can use up otherwise useless fission fragments and unstable isotopes to gain a temporary x4 speed bonus with no penalty
* Can also assemble fusion reactor vessels, which are cheaper but need quantum circuits
## Changed
* Doubled bismuth and tantalum yields from high-performance solvent bedrock ore processing
* Hoppers and buckets can now be made out of steel
* RoR gauges now show the lowest and highest configured value on the actual gauge
* The steel sword now looks like a medieval broad sword with the appropriate scale
* All remaining items have been removed from the template folder, siren tracks and plate stamps are now made in the anvil
* Gerald assembly now requires stellar flux
* The DFC parts are now made in the plasma forge, with the recipes being more expensive
* The restrictions for firing Folly (using the scope, waiting for the startup) no longer apply to NPCs (which can never fulfill them anyway), allowing them to actually use it
* The plinking sound played when a drill cannot break a block now only plays once for the entire AoE instead of once for every single block that couldn't be broken
* Fluid barrels now have a sideways connector when hooked up to pipes, bridging the two pixel gap
## Fixed
* Fixed size 15 dual kerosene thruster not rendering at all
* Fixed HUD/jetpack toggle popup not working at all on multiplayer servers
* Fixed assembly machine NEI handler not being able to handle all thirteen inputs at once
* Fixed RBMK fuel channels playing the meltdown sound when broken while hot with meltdowns disabled
* Fixed destroyer and crate minecarts having the same entity IDs, causing them to turn into each other when loading a save
* Fixed GL state leak for ICF lasers