2016-01-15 12:15:44 +01:00

106 lines
3.1 KiB
Java

// Date: 19.05.2015 14:19:31
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelSword extends ModelBase
{
//fields
ModelRenderer GripBottom;
ModelRenderer GripHandle;
ModelRenderer Shield;
ModelRenderer Blade;
ModelRenderer BladeTip;
ModelRenderer Shield1;
ModelRenderer Shield2;
public ModelSword()
{
textureWidth = 64;
textureHeight = 32;
GripBottom = new ModelRenderer(this, 0, 17);
GripBottom.addBox(0F, 0F, 0F, 3, 3, 1);
GripBottom.setRotationPoint(0F, 0F, 0F);
GripBottom.setTextureSize(64, 32);
GripBottom.mirror = true;
setRotation(GripBottom, 0F, 0F, 0F);
GripHandle = new ModelRenderer(this, 8, 2);
GripHandle.addBox(0F, 0F, 0F, 2, 5, 1);
GripHandle.setRotationPoint(0.5F, -5F, 0F);
GripHandle.setTextureSize(64, 32);
GripHandle.mirror = true;
setRotation(GripHandle, 0F, 0F, 0F);
Shield = new ModelRenderer(this, 14, 5);
Shield.addBox(0F, 0F, 0F, 6, 1, 3);
Shield.setRotationPoint(-1.5F, -6F, -1F);
Shield.setTextureSize(64, 32);
Shield.mirror = true;
setRotation(Shield, 0F, 0F, 0F);
Blade = new ModelRenderer(this, 0, 0);
Blade.addBox(0F, 0F, 0F, 3, 16, 1);
Blade.setRotationPoint(0F, -22F, 0F);
Blade.setTextureSize(64, 32);
Blade.mirror = true;
setRotation(Blade, 0F, 0F, 0F);
BladeTip = new ModelRenderer(this, 8, 0);
BladeTip.addBox(0F, 0F, 0F, 2, 1, 1);
BladeTip.setRotationPoint(0.5F, -23F, 0F);
BladeTip.setTextureSize(64, 32);
BladeTip.mirror = true;
setRotation(BladeTip, 0F, 0F, 0F);
Shield1 = new ModelRenderer(this, 14, 0);
Shield1.addBox(0F, 0F, 0F, 1, 1, 4);
Shield1.setRotationPoint(-2F, -6.5F, -1.5F);
Shield1.setTextureSize(64, 32);
Shield1.mirror = true;
setRotation(Shield1, 0F, 0F, 0F);
Shield2 = new ModelRenderer(this, 24, 0);
Shield2.addBox(0F, 0F, 0F, 1, 1, 4);
Shield2.setRotationPoint(4F, -6.5F, -1.5F);
Shield2.setTextureSize(64, 32);
Shield2.mirror = true;
setRotation(Shield2, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
GripBottom.render(f5);
GripHandle.render(f5);
Shield.render(f5);
Blade.render(f5);
BladeTip.render(f5);
Shield1.render(f5);
Shield2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}