mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
676 lines
70 KiB
Java
676 lines
70 KiB
Java
package com.hbm.explosion;
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import com.hbm.particles.EntitySmokeFX;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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public class ExplosionParticle {
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public static void spawnMush(World world, int x, int y, int z)
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{
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x -= 6;
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z -= 6;
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/*world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 0, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 1, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 2, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 0, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 14, (double) y + 0, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 0, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 0, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 0, (double) z + 12, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 0, (double) z + 13, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 0, (double) z + 14, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 3, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 4, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 1, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 1, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 1, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 1, (double) z + 10, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 1, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 1, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 1, (double) z + 11, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 2, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 2, (double) z + 5, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 2, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 2, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 2, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 2, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 2, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 2, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 2, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 2, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 2, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 2, (double) z + 9, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 3, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 3, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 3, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 3, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 3, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 4, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 4, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 4, (double) z + 7, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 4, (double) z + 8, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 5, (double) z + 6, 0.0, 0.0, 0.0));
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world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 5, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 5, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 5, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 5, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 6, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 6, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 6, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 6, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 6, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 6, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 7, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 7, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 7, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 7, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 7, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 8, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 8, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 8, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 8, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 9, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 9, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 9, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 9, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 9, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 9, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 9, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 10, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 10, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 10, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 10, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 1, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 11, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 11, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 11, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 11, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 11, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 11, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 11, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 11, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 11, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 11, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 11, (double) z + 13, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 12, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 12, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 12, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 12, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 1, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 13, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 13, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 1, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 13, (double) y + 13, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 13, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 13, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 13, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 13, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 13, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 13, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 13, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 13, (double) z + 13, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 2, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 2, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 12, (double) y + 14, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 14, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 14, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 14, (double) z + 12, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 3, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 15, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 15, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 15, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 3, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 11, (double) y + 15, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 15, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 15, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 15, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 15, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 15, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 15, (double) z + 11, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 4, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 16, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 16, (double) z + 5, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 16, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 16, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 4, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 10, (double) y + 16, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 5, (double) y + 16, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 9, (double) y + 16, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 16, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 16, (double) z + 9, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 16, (double) z + 10, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 17, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 17, (double) z + 6, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 7, (double) y + 17, (double) z + 7, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 6, (double) y + 17, (double) z + 8, 0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, (double)x + 8, (double) y + 17, (double) z + 8, 0.0, 0.0, 0.0));*/
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 0, z + 0,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 0,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 0,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 0, z + 0,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 0, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 0, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 0, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 0, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 0, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 0, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 0, z + 12,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 0, z + 12,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 0, z + 12,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 0, z + 12,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 1, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 1, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 1, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 1, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 1, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 1, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 1, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 1, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 1, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 1, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 1, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 1, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 1, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 2, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 2, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 2, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 2, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 2, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 2, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 2, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 2, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0));
|
|
y += 2;
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0));
|
|
|
|
/*world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 6, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 6, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 6, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 6, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 6, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 6, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 6, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 6, z + 9,0.0, 0.0, 0.0));*/
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 7, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 7, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 7, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 7, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 8, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 9, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 9, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 9, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 9, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 9, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 9, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 9, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 9, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 9, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 10, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 10, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 10, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 10, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 10, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 10, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 10, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 10, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 10, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 11, z + 0,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 11, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 11, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 11, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 11, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 11, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 11, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 11, z + 12,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 12, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 12, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 10,0.0, 0.0, 0.0));
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|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 10,0.0, 0.0, 0.0));
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//
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|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
//
|
|
y -= 2;
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
|
|
y += 2;
|
|
//
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 13, z + 0,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 0, y + 13, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 12, y + 13, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 13, z + 12,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 14, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 14, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 14, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 14, z + 3,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 14, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 14, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 14, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 14, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 14, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 14, z + 9,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 3, y + 14, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 9, y + 14, z + 10,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 15, z + 2,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 15, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 15, z + 4,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 2, y + 15, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 10, y + 15, z + 6,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 4, y + 15, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 8, y + 15, z + 8,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 6, y + 15, z + 10,0.0, 0.0, 0.0));
|
|
/*world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 17, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 17, z + 5,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 5, y + 17, z + 7,0.0, 0.0, 0.0));
|
|
world.spawnEntityInWorld(new EntitySmokeFX(world, x + 7, y + 17, z + 7,0.0, 0.0, 0.0));*/
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|