mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
177 lines
10 KiB
Java
177 lines
10 KiB
Java
package com.hbm.lib;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.items.ModItems;
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import net.minecraft.item.Item;
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import net.minecraft.util.WeightedRandomChestContent;
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public class HbmChestContents {
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static Random rand = new Random();
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private static WeightedRandomChestContent[] modGeneric = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.ingot_steel, 0, 10, 15, 5),
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new WeightedRandomChestContent(ModItems.ingot_red_copper, 0, 5, 10, 3),
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new WeightedRandomChestContent(ModItems.ingot_tungsten, 0, 5, 15, 3),
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new WeightedRandomChestContent(ModItems.ingot_beryllium, 0, 1, 5, 2),
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new WeightedRandomChestContent(ModItems.ingot_titanium, 0, 7, 10, 4),
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new WeightedRandomChestContent(ModItems.gun_revolver, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.battery_generic, 50, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.battery_advanced, 200, 1, 1, 1),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.block_titanium), 0, 0, 3, 1)};
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private static WeightedRandomChestContent[] antenna = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.ingot_steel, 0, 3, 7, 5),
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new WeightedRandomChestContent(ModItems.ingot_red_copper, 0, 3, 10, 3),
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new WeightedRandomChestContent(ModItems.ingot_titanium, 0, 3, 5, 4),
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new WeightedRandomChestContent(ModItems.wire_red_copper, 0, 3, 7, 4),
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new WeightedRandomChestContent(ModItems.circuit_aluminium, 0, 1, 5, 3),
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new WeightedRandomChestContent(ModItems.circuit_copper, 0, 1, 3, 2),
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new WeightedRandomChestContent(ModItems.circuit_red_copper, 0, 1, 2, 1),
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new WeightedRandomChestContent(ModItems.battery_generic, 50, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.battery_advanced, 200, 1, 1, 3),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.block_titanium), 0, 1, 2, 2),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.steel_poles), 0, 4, 9, 5),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.pole_top), 0, 2, 4, 4),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.pole_satellite_receiver), 0, 3, 5, 3)};
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private static WeightedRandomChestContent[] expensive = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.nugget_schrabidium, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.circuit_gold, 0, 1, 2, 3),
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new WeightedRandomChestContent(ModItems.circuit_schrabidium, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.nuke_starter_kit, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.nuke_commercially_kit, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.nuke_electric_kit, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.gun_revolver_gold, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.gun_revolver_gold_ammo, 0, 1, 6, 5),
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new WeightedRandomChestContent(ModItems.gun_rpg, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.gun_rpg_ammo, 0, 1, 32, 5),
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new WeightedRandomChestContent(ModItems.gun_fatman, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.gun_fatman_ammo, 0, 1, 8, 2),
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new WeightedRandomChestContent(ModItems.battery_advanced, 200, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.battery_schrabidium, 1000, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.syringe_awesome, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.fusion_core, 0, 1, 1, 4),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.red_barrel), 0, 1, 3, 1)};
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private static WeightedRandomChestContent[] nukeTrash = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.nugget_u238, 0, 3, 12, 5),
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new WeightedRandomChestContent(ModItems.nugget_pu240, 0, 3, 8, 5),
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new WeightedRandomChestContent(ModItems.nugget_neptunium, 0, 1, 4, 3),
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new WeightedRandomChestContent(ModItems.rod_u238, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_neptunium, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.rod_pu240, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_dual_u238, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_dual_pu240, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_quad_u238, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_quad_pu240, 0, 1, 1, 3),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.yellow_barrel), 0, 1, 1, 2)};
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private static WeightedRandomChestContent[] nuclear = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.nugget_u235, 0, 3, 12, 5),
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new WeightedRandomChestContent(ModItems.nugget_pu238, 0, 3, 12, 5),
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new WeightedRandomChestContent(ModItems.nugget_pu239, 0, 3, 12, 5),
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new WeightedRandomChestContent(ModItems.rod_u235, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_pu239, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_dual_u235, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_dual_pu239, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_quad_u235, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_quad_pu239, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_uranium_fuel, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.rod_plutonium_fuel, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.rod_mox_fuel, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.rod_dual_uranium_fuel, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_dual_plutonium_fuel, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_dual_mox_fuel, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.rod_quad_uranium_fuel, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.rod_quad_plutonium_fuel, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.rod_quad_mox_fuel, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.pellet_rtg, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.nugget_schrabidium, 0, 1, 1, 1),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.yellow_barrel), 0, 1, 3, 3)};
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private static WeightedRandomChestContent[] vertibird = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.t45_helmet, 0, 1, 1, 15),
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new WeightedRandomChestContent(ModItems.t45_plate, 0, 1, 1, 15),
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new WeightedRandomChestContent(ModItems.t45_legs, 0, 1, 1, 15),
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new WeightedRandomChestContent(ModItems.t45_boots, 0, 1, 1, 15),
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new WeightedRandomChestContent(ModItems.fusion_core, 0, 1, 1, 10),
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new WeightedRandomChestContent(ModItems.circuit_red_copper, 0, 1, 3, 3),
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new WeightedRandomChestContent(ModItems.circuit_gold, 0, 1, 3, 3),
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new WeightedRandomChestContent(ModItems.gun_revolver, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.gun_revolver_ammo, 0, 1, 24, 4),
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new WeightedRandomChestContent(ModItems.gun_rpg, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.gun_rpg_ammo, 0, 1, 6, 3),
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new WeightedRandomChestContent(ModItems.rod_uranium_fuel, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.rod_dual_uranium_fuel, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.rod_quad_uranium_fuel, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.gun_fatman_ammo, 0, 1, 2, 2),
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new WeightedRandomChestContent(ModItems.gun_fatman, 0, 1, 1, 1)};
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private static WeightedRandomChestContent[] missile = new WeightedRandomChestContent[]
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{new WeightedRandomChestContent(ModItems.missile_generic, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.missile_incendiary, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.missile_cluster, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.missile_buster, 0, 1, 1, 4),
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new WeightedRandomChestContent(ModItems.missile_strong, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.missile_incendiary_strong, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.missile_cluster_strong, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.missile_buster_strong, 0, 1, 1, 3),
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new WeightedRandomChestContent(ModItems.missile_burst, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.missile_inferno, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.missile_rain, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.missile_drill, 0, 1, 1, 2),
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new WeightedRandomChestContent(ModItems.missile_nuclear, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.missile_nuclear_cluster, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.missile_endo, 0, 1, 1, 1),
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new WeightedRandomChestContent(ModItems.missile_exo, 0, 1, 1, 1),
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new WeightedRandomChestContent(Item.getItemFromBlock(ModBlocks.launch_pad), 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.battery_advanced, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.designator, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.thruster_small, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.thruster_medium, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.thruster_large, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.fuel_tank_small, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.fuel_tank_medium, 0, 1, 1, 5),
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new WeightedRandomChestContent(ModItems.fuel_tank_small, 0, 1, 1, 5)};
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/**
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* @param i
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* @return WeightedRandomChestContent array with custom loot
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*
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* case 1: modGeneric loot (ingots, few blocks)
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* case 2: antenna loot (spare parts, electronics)
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* case 3: expensive loot (revolers, circuits, schrabidium nuggets)
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* case 4: nukeTrash loot (U238 and Pu240 nuggets and rods)
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* case 5: nuclear loot (U235 and Pu239 nuggets and rods, fuel rods)
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* case 6: vertibrid loot (T45 power armor, fusion cores, circuits, nuclear material)
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* case 7: missile loot (Missiles, designators, missile parts)
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**/
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public static WeightedRandomChestContent[] getLoot(int i)
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{
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switch(i)
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{
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case 1:
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return modGeneric;
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case 2:
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return antenna;
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case 3:
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return expensive;
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case 4:
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return nukeTrash;
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case 5:
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return nuclear;
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case 6:
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return vertibird;
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case 7:
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return missile;
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}
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return null;
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}
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}
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