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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
## Added
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* T-51b power armor
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* Serves as a replacement for the T-45
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## Changed
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* Added more QMAW pages
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* Removed most old particle accelerator blocks from the creative inventory
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* All dual wielded guns now render more accurately when dropped instead of only showing one gun
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* Added support for left handed guns (currently unused)*
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* Removed the presentations for the old particle accelerator and schottky diode
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* Gibbing NPCs now also spawns bones, if supported by the skeletonizer
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* Gibbed bones only have a 50% chance of spawning and come with a unique red texture
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* Gibbed bones have a way shorter lifetime and higher gravity to match the gib particles
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* Updated the factory structure
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* NBT based structures now have a config for the spawn weight, unlike the old structure configs, higher numbers make structures more frequent
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* Mobs are no longer registered in the vanilla namespace
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* Drills no longer clip through depth rock, depth rock now has to be cleared before bedrock ore becomes accessible
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* When an area modifier is selected on a tool, an icon will now render next to the crosshair to make it obvious that the modifier is active
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## Fixed
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* Fixed wood burner only being able to create one ash pile per item burned, even when that item yields more, creating a backlog in the internal ash value
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* Fixed some QMAW link icons not having the correct block lighting applied
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* Fixed a rare crash caused by RBMK neutron calculations happening in unloaded chunks |