mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
72 lines
2.2 KiB
Java
72 lines
2.2 KiB
Java
package com.hbm.entity.missile;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.entity.effect.EntityNukeCloudSmall;
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import com.hbm.entity.logic.EntityNukeExplosionAdvanced;
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import com.hbm.entity.logic.EntityNukeExplosionMK3;
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import com.hbm.entity.logic.EntityNukeExplosionMK4;
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import com.hbm.entity.particle.EntitySmokeFX;
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import com.hbm.items.ModItems;
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import com.hbm.main.MainRegistry;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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public class EntityMissileNuclear extends EntityMissileBaseAdvanced {
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public EntityMissileNuclear(World p_i1582_1_) {
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super(p_i1582_1_);
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}
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public EntityMissileNuclear(World world, float x, float y, float z, int a, int b) {
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super(world, x, y, z, a, b);
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}
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@Override
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public void onImpact() {
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/*EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(this.worldObj);
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entity.posX = this.posX;
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entity.posY = this.posY;
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entity.posZ = this.posZ;
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entity.destructionRange = MainRegistry.missileRadius;
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entity.speed = MainRegistry.blastSpeed;
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entity.coefficient = 10.0F;*/
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this.worldObj.spawnEntityInWorld(EntityNukeExplosionMK4.statFac(worldObj, MainRegistry.missileRadius, posX, posY, posZ));
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EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(this.worldObj, 1000, MainRegistry.missileRadius * 0.005F);
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entity2.posX = this.posX;
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entity2.posY = this.posY/* - 9*/;
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entity2.posZ = this.posZ;
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entity2.getDataWatcher().updateObject(18, 2F);
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this.worldObj.spawnEntityInWorld(entity2);
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}
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@Override
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public List<ItemStack> getDebris() {
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List<ItemStack> list = new ArrayList<ItemStack>();
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list.add(new ItemStack(ModItems.plate_titanium, 16));
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list.add(new ItemStack(ModItems.plate_steel, 20));
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list.add(new ItemStack(ModItems.plate_aluminium, 12));
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list.add(new ItemStack(ModItems.thruster_large, 1));
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list.add(new ItemStack(ModItems.circuit_targeting_tier4, 1));
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return list;
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}
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@Override
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public ItemStack getDebrisRareDrop() {
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return new ItemStack(ModItems.warhead_nuclear);
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}
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@Override
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public int getMissileType() {
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return 3;
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}
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}
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