mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
96 lines
2.5 KiB
Java
96 lines
2.5 KiB
Java
// Date: 13.11.2016 12:38:48
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelMIRV extends ModelBase
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{
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//fields
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ModelRenderer Shape9;
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ModelRenderer Shape10;
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ModelRenderer Shape11;
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ModelRenderer Shape12;
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public ModelMIRV()
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{
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textureWidth = 64;
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textureHeight = 32;
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Shape9 = new ModelRenderer(this, 0, 0);
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Shape9.addBox(0F, 0F, 0F, 10, 4, 2);
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Shape9.setRotationPoint(-3F, -2F, -1F);
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Shape9.setTextureSize(64, 32);
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Shape9.mirror = true;
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setRotation(Shape9, 0F, 0F, 0F);
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Shape10 = new ModelRenderer(this, 0, 6);
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Shape10.addBox(0F, 0F, 0F, 10, 2, 4);
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Shape10.setRotationPoint(-3F, -1F, -2F);
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Shape10.setTextureSize(64, 32);
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Shape10.mirror = true;
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setRotation(Shape10, 0F, 0F, 0F);
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Shape11 = new ModelRenderer(this, 0, 12);
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Shape11.addBox(0F, 0F, 0F, 10, 3, 3);
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Shape11.setRotationPoint(-3F, -1.5F, -1.5F);
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Shape11.setTextureSize(64, 32);
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Shape11.mirror = true;
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setRotation(Shape11, 0F, 0F, 0F);
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Shape12 = new ModelRenderer(this, 0, 18);
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Shape12.addBox(0F, 0F, 0F, 4, 1, 1);
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Shape12.setRotationPoint(0F, -3F, -1F);
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Shape12.setTextureSize(64, 32);
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Shape12.mirror = true;
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setRotation(Shape12, 0F, 0F, 0F);
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}
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public void renderAll(float f5)
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{
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Shape9.render(f5);
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Shape10.render(f5);
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Shape11.render(f5);
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GL11.glDisable(GL11.GL_CULL_FACE);
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Shape12.render(f5);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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Shape9.render(f5);
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Shape10.render(f5);
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Shape11.render(f5);
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GL11.glDisable(GL11.GL_CULL_FACE);
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Shape12.render(f5);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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@Override
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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