2017-04-18 20:53:14 +02:00

45 lines
1.2 KiB
Java

package com.hbm.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelShrapnel extends ModelBase {
ModelRenderer bullet;
public ModelShrapnel() {
textureWidth = 16;
textureHeight = 8;
bullet = new ModelRenderer(this, 0, 0);
bullet.addBox(0F, 0F, 0F, 4, 4, 4);
bullet.setRotationPoint(1F, -0.5F, -0.5F);
bullet.setTextureSize(16, 8);
bullet.mirror = true;
setRotation(bullet, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
bullet.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
public void renderAll(float f5) {
bullet.render(f5);
}
}