HbmMods bdc68f1382 a
2026-05-25 23:04:40 +02:00

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## Added
* Redstone-over-Radio Terminal
* Allows commands to be sent manually, command line style
* Supports single commands and repeated ones (polling)
* Grenade machinegun
* 30rnd automatic 40mm grenade weapon firing at 120 RPS
* Can be upgraded with an auxiliary electric engine to double the firerate
* Automatic thresher
* A specialized machine for automatically harvesting crops in a 7x7 area
* Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability)
* Drops harvested items using a chute instead of leaving them on the farmland
* When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it
* Can also harvest items from sunflowers and tall grass without breaking the blocks
* Can also handle tall plants like cacti and sugar cane
* New big-ass tank
* Successor to the BAT9k
* Larger footprint, way more storage space
* Needs to be placed on a proper foundation or else it'll sink into the ground
* Legacy BAT9ks can be recycled in a tier 3 anvil
* AUTOCAL Automatic Calculator
* Highly advanced programmable RoR device
* Can send and receive signals and do calculations with the same system as NTM's calculator
## Changed
* RoR graphs can now have their min and max bounds set to a fixed number
* This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures)
* RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands
* HE/RF converters now have a tooltip showing their buffered energy
* Updated the models of the cage lamp, fluorescent light and halogen lamp
* 528 mode now has a new config for enabling gravity on machines
* Machines not on solid ground will tilt, causing them to break
* Still a work in progress, not all machines make use of it yet
* The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling
* Slightly adjusted the automatic buzzsaw's texture
* Mobs can no longer spawn on most versions of concrete
* Notable exceptions are mossy and cracked concrete bricks
* Increased the yield of lye from wood ash
* All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly
* Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier
* This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations)
* The stinger is now classified as a special weapon
* The carbine can now take a scope
* The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets
* The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace
* Adjusted some 528 mode recipes
* Removed the template crates entirely for being literally useless
* Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15
* The automatic buzzsaw and thresher now have sound loops when active
* The shredder auto shotgun now uses the plasma damage type instead of laser
* Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants
## Fixed
* Fixed RoR graph showing the wrong name in the GUI
* Fixed polling option in RoR controllers reading dead signals
* Fixed state change in RoR controllers not allowing repeat commands
* Fixed blast furnace NEI handler not cycling through all valid material shapes
* Fixed RoR transmitter sending empty signals when unused mappings apply
* Fixed hopper IO for battery sockets being entirely broken
* Fixed cargo elevators not dropping the correct amount of segments