Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/grenade/EntityGrenadePulse.java
2017-11-28 21:53:42 +01:00

34 lines
986 B
Java

package com.hbm.entity.grenade;
import com.hbm.explosion.ExplosionChaos;
import com.hbm.explosion.ExplosionLarge;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.world.World;
public class EntityGrenadePulse extends EntityGrenadeBase {
private static final String __OBFID = "CL_00001722";
public EntityGrenadePulse(World p_i1773_1_) {
super(p_i1773_1_);
}
public EntityGrenadePulse(World p_i1774_1_, EntityLivingBase p_i1774_2_)
{
super(p_i1774_1_, p_i1774_2_);
}
@Override
public void explode() {
if (!this.worldObj.isRemote) {
this.setDead();
ExplosionChaos.pulse(this.worldObj, (int) this.posX, (int) this.posY, (int) this.posZ, 7);
this.worldObj.playSoundEffect((int)this.posX, (int)this.posY, (int)this.posZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
ExplosionLarge.spawnShock(worldObj, posX, posY, posZ, 24, 2);
}
}
}