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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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31 lines
2.2 KiB
Plaintext
31 lines
2.2 KiB
Plaintext
## Added
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* Refueling station
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* Like a charging station, but for fluids
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## Changed
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* Particle detectors now print an error for when the recipe could not be completed
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* Night Vision Goggles toggles with armor HUD
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* Removed "no ore dict data" line from tooltips with extended view enabled
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* Added a client config called `GUN_ANIMATION_SPEED` which allows the speed of gun animations to be changed
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* Mostly for debugging, since it only applies to the bus animation system, things like smoke trails and muzzle flashes are unaffected
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* Item filters can now filter by bedrock ore grade
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* Meteorite dungeons now use a new structure system
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* The rooms have been completely changed, and the dungeons are no longer single-level with fixed room sizes
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* Dungeons no longer lag the game to hell when generating
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* Decimated bobmazon
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* All books have been merged into one with way fewer offers
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* Sells things like basic gear, MREs, plushies, snow globes, and certain things only found in worldgen like jungle tree saplings and NTM flowers (including mustard willow)
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* Each acidizer recipe now has a "productivity" value which is the percent chance that the effectiveness upgrades use, instead of a fixed 5% per level
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* This means that certain recipes like re-crystallizing gems no longer allow for item duping
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* Due to duping no longer being a concern, productivity rates for certain recipes can now be much higher
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* Things like sawdust to cordite have a 75% chance of not using the input at level 3
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* Effectiveness no longer increases acid consumption (since many recipes now use the acidizer like a solid output "mixer") but instead adds +200% power consumption per level
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* Chemical dyes can now also be made with light oil
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## Fixed
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* Fixed items being annihilated when shift clicking them into the particle source
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* Fixed packet optimization not allowing packets to be sent when the day night cycle is halted
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* Fixed particle detectors not always using power when they should
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* Fixed rotary furnace voiding low pressure steam when dealing with input numbers not divisible by 100
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* Fixed state leak causing smoke from the right akimbo weapon to glow when the first one is fired
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* Fixed incorrect default values for new RBMK dials |