2023-05-07 01:36:59 +02:00

127 lines
3.8 KiB
Java

package com.hbm.world.feature;
import java.util.Random;
import com.hbm.blocks.BlockEnums.EnumBiomeType;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.generic.BlockStalagmite;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.BiomeGenBase.TempCategory;
import net.minecraft.world.gen.NoiseGeneratorPerlin;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
public class BiomeCave {
private NoiseGeneratorPerlin noise;
/** The number that is being deducted flat from the result of the perlin noise before all other processing. Increase this to make strata rarer. */
private double threshold = 2D;
/** The mulitplier for the remaining bit after the threshold has been deducted. Increase to make strata wavier. */
private int rangeMult = 3;
/** The maximum range after multiplying - anything above this will be subtracted from (maxRange * 2) to yield the proper range. Increase this to make strata thicker. */
private int maxRange = 4;
/** The y-level around which the stratum is centered. */
private int yLevel = 30;
public BiomeCave() {
MinecraftForge.EVENT_BUS.register(this);
}
public BiomeCave setThreshold(double threshold) {
this.threshold = threshold;
return this;
}
public BiomeCave setRangeMult(int rangeMult) {
this.rangeMult = rangeMult;
return this;
}
public BiomeCave setMaxRange(int maxRange) {
this.maxRange = maxRange;
return this;
}
public BiomeCave setYLevel(int yLevel) {
this.yLevel = yLevel;
return this;
}
@SubscribeEvent
public void onDecorate(DecorateBiomeEvent.Pre event) {
World world = event.world;
if(world.provider == null || world.provider.dimensionId != 0) return;
if(this.noise == null) {
this.noise = new NoiseGeneratorPerlin(new Random(event.world.getSeed() - 1916169 + yLevel), 2);
}
int cX = event.chunkX;
int cZ = event.chunkZ;
double scale = 0.01D;
for(int x = cX + 8; x < cX + 24; x++) {
for(int z = cZ + 8; z < cZ + 24; z++) {
BiomeGenBase biome = world.getBiomeGenForCoords(x, z);
EnumBiomeType type = getTypeFromBiome(biome);
double n = noise.func_151601_a(x * scale, z * scale);
if(type != null && n > threshold) {
int range = (int)((n - threshold) * rangeMult);
if(range > maxRange)
range = (maxRange * 2) - range;
if(range < 0)
continue;
for(int y = yLevel - range; y <= yLevel + range; y++) {
handleBiome(world, x, y, z, type);
}
}
}
}
}
private static void handleBiome(World world, int x, int y, int z, EnumBiomeType type) {
Block target = world.getBlock(x, y, z);
if(target.isNormalCube()) {
boolean shouldGen = false;
for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).isAir(world, x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ)) {
shouldGen = true; break;
}
if(world.getBlock(x + dir.offsetX * 2, y + dir.offsetY * 2, z + dir.offsetZ * 2).isAir(world, x + dir.offsetX * 2, y + dir.offsetY * 2, z + dir.offsetZ * 2)) {
shouldGen = true; break;
}
}
if(shouldGen) {
world.setBlock(x, y, z, ModBlocks.stone_biome, type.ordinal(), 2);
}
}
}
private static EnumBiomeType getTypeFromBiome(BiomeGenBase biome) {
if(biome.temperature >= 1 && biome.rainfall < 0.25) return EnumBiomeType.DESERT;
if(biome.temperature >= 0.5 && biome.rainfall > 0.25 && biome.getTempCategory() != TempCategory.OCEAN) return EnumBiomeType.WOODLAND;
return null;
}
}