mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
127 lines
3.8 KiB
Java
127 lines
3.8 KiB
Java
package com.hbm.world.feature;
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import java.util.Random;
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import com.hbm.blocks.BlockEnums.EnumBiomeType;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.blocks.generic.BlockStalagmite;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.BiomeGenBase.TempCategory;
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import net.minecraft.world.gen.NoiseGeneratorPerlin;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
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public class BiomeCave {
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private NoiseGeneratorPerlin noise;
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/** The number that is being deducted flat from the result of the perlin noise before all other processing. Increase this to make strata rarer. */
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private double threshold = 2D;
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/** The mulitplier for the remaining bit after the threshold has been deducted. Increase to make strata wavier. */
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private int rangeMult = 3;
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/** The maximum range after multiplying - anything above this will be subtracted from (maxRange * 2) to yield the proper range. Increase this to make strata thicker. */
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private int maxRange = 4;
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/** The y-level around which the stratum is centered. */
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private int yLevel = 30;
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public BiomeCave() {
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MinecraftForge.EVENT_BUS.register(this);
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}
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public BiomeCave setThreshold(double threshold) {
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this.threshold = threshold;
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return this;
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}
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public BiomeCave setRangeMult(int rangeMult) {
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this.rangeMult = rangeMult;
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return this;
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}
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public BiomeCave setMaxRange(int maxRange) {
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this.maxRange = maxRange;
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return this;
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}
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public BiomeCave setYLevel(int yLevel) {
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this.yLevel = yLevel;
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return this;
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}
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@SubscribeEvent
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public void onDecorate(DecorateBiomeEvent.Pre event) {
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World world = event.world;
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if(world.provider == null || world.provider.dimensionId != 0) return;
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if(this.noise == null) {
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this.noise = new NoiseGeneratorPerlin(new Random(event.world.getSeed() - 1916169 + yLevel), 2);
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}
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int cX = event.chunkX;
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int cZ = event.chunkZ;
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double scale = 0.01D;
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for(int x = cX + 8; x < cX + 24; x++) {
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for(int z = cZ + 8; z < cZ + 24; z++) {
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BiomeGenBase biome = world.getBiomeGenForCoords(x, z);
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EnumBiomeType type = getTypeFromBiome(biome);
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double n = noise.func_151601_a(x * scale, z * scale);
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if(type != null && n > threshold) {
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int range = (int)((n - threshold) * rangeMult);
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if(range > maxRange)
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range = (maxRange * 2) - range;
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if(range < 0)
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continue;
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for(int y = yLevel - range; y <= yLevel + range; y++) {
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handleBiome(world, x, y, z, type);
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}
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}
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}
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}
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}
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private static void handleBiome(World world, int x, int y, int z, EnumBiomeType type) {
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Block target = world.getBlock(x, y, z);
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if(target.isNormalCube()) {
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boolean shouldGen = false;
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for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
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if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).isAir(world, x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ)) {
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shouldGen = true; break;
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}
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if(world.getBlock(x + dir.offsetX * 2, y + dir.offsetY * 2, z + dir.offsetZ * 2).isAir(world, x + dir.offsetX * 2, y + dir.offsetY * 2, z + dir.offsetZ * 2)) {
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shouldGen = true; break;
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}
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}
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if(shouldGen) {
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world.setBlock(x, y, z, ModBlocks.stone_biome, type.ordinal(), 2);
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}
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}
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}
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private static EnumBiomeType getTypeFromBiome(BiomeGenBase biome) {
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if(biome.temperature >= 1 && biome.rainfall < 0.25) return EnumBiomeType.DESERT;
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if(biome.temperature >= 0.5 && biome.rainfall > 0.25 && biome.getTempCategory() != TempCategory.OCEAN) return EnumBiomeType.WOODLAND;
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return null;
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}
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}
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