Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/world/RenderNTMSkyboxImpact.java

333 lines
11 KiB
Java

package com.hbm.render.world;
import cpw.mods.fml.client.FMLClientHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.IRenderHandler;
import org.lwjgl.opengl.GL11;
import com.hbm.extprop.HbmLivingProps;
import com.hbm.handler.ImpactWorldHandler;
import java.util.Random;
public class RenderNTMSkyboxImpact extends IRenderHandler {
private static final ResourceLocation sunTexture = new ResourceLocation("textures/environment/sun.png");
private static final ResourceLocation moonTexture = new ResourceLocation("textures/environment/moon_phases.png");
private static final ResourceLocation digammaStar = new ResourceLocation("hbm:textures/misc/star_digamma.png");
private static final ResourceLocation bobmazonSat = new ResourceLocation("hbm:textures/misc/sat_bobmazon.png");
public int starGLCallList = GLAllocation.generateDisplayLists(3);
public int glSkyList;
public int glSkyList2;
protected double x;
protected double y;
protected double z;
/// I had to break your compat feature for other mods' skyboxes in order to
/// make the skybox render correctly after Tom. Sorry about that. -Pu
public RenderNTMSkyboxImpact() {
GL11.glPushMatrix();
GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
this.renderStars();
GL11.glEndList();
GL11.glPopMatrix();
final Tessellator tessellator = Tessellator.instance;
this.glSkyList = this.starGLCallList + 1;
GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
final byte byte2 = 64;
final int i = 256 / byte2 + 2;
float f = 16F;
for(int j = -byte2 * i; j <= byte2 * i; j += byte2) {
for(int l = -byte2 * i; l <= byte2 * i; l += byte2) {
tessellator.startDrawingQuads();
tessellator.addVertex(j + 0, f, l + 0);
tessellator.addVertex(j + byte2, f, l + 0);
tessellator.addVertex(j + byte2, f, l + byte2);
tessellator.addVertex(j + 0, f, l + byte2);
tessellator.draw();
}
}
GL11.glEndList();
this.glSkyList2 = this.starGLCallList + 2;
GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
f = -16F;
tessellator.startDrawingQuads();
for(int k = -byte2 * i; k <= byte2 * i; k += byte2) {
for(int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
tessellator.addVertex(k + byte2, f, i1 + 0);
tessellator.addVertex(k + 0, f, i1 + 0);
tessellator.addVertex(k + 0, f, i1 + byte2);
tessellator.addVertex(k + byte2, f, i1 + byte2);
}
}
tessellator.draw();
GL11.glEndList();
}
@Override
public void render(float partialTicks, WorldClient world, Minecraft mc) {
float atmosphericDust = ImpactWorldHandler.getDustForClient(world);
GL11.glDisable(GL11.GL_TEXTURE_2D);
Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks);
float f1 = (float) vec3.xCoord;
float f2 = (float) vec3.yCoord;
float f3 = (float) vec3.zCoord;
float f6;
float dust = Math.max((1.0F - (atmosphericDust * 2)), 0);
float rain = dust * (1.0F - world.getRainStrength(partialTicks));
if(mc.gameSettings.anaglyph) {
float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f4;
f2 = f5;
f3 = f6;
}
GL11.glColor3f(f1, f2, f3);
Tessellator tessellator = Tessellator.instance;
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_FOG);
GL11.glColor3f(f1, f2, f3);
GL11.glCallList(this.glSkyList);
GL11.glDisable(GL11.GL_FOG);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
RenderHelper.disableStandardItemLighting();
float f7;
float f8;
float f9;
float f10;
float f18 = world.getStarBrightness(partialTicks);
if(f18 > 0.0F) {
GL11.glPushMatrix();
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-19.0F, 0, 1.0F, 0);
GL11.glColor4f(f18, f18, f18, f18 * rain);
GL11.glCallList(this.starGLCallList);
GL11.glPopMatrix();
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_TEXTURE_2D);
OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO);
GL11.glPushMatrix();
f7 = 0.0F;
f8 = 0.0F;
f9 = 0.0F;
GL11.glTranslatef(f7, f8, f9);
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F);
// Render sun
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F);
// Some blanking to conceal the stars
f10 = 30.0F;
tessellator.startDrawingQuads();
tessellator.addVertex(-f10, 99.9D, -f10);
tessellator.addVertex(f10, 99.9D, -f10);
tessellator.addVertex(f10, 99.9D, f10);
tessellator.addVertex(-f10, 99.9D, f10);
tessellator.draw();
{
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(1.0F, 1.0F, 1.0F, rain);
mc.renderEngine.bindTexture(this.sunTexture);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D);
tessellator.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D);
tessellator.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D);
tessellator.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D);
tessellator.draw();
}
{
GL11.glColor4d(1, 1, 1, rain);
f10 = 20.0F;
FMLClientHandler.instance().getClient().renderEngine.bindTexture(RenderNTMSkyboxImpact.moonTexture);
float sinphi = FMLClientHandler.instance().getClient().theWorld.getMoonPhase();
final int cosphi = (int) (sinphi % 4);
final int var29 = (int) (sinphi / 4 % 2);
final float yy = (cosphi + 0) / 4.0F;
final float rand7 = (var29 + 0) / 2.0F;
final float zz = (cosphi + 1) / 4.0F;
final float rand9 = (var29 + 1) / 2.0F;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-f10, -100.0D, f10, zz, rand9);
tessellator.addVertexWithUV(f10, -100.0D, f10, yy, rand9);
tessellator.addVertexWithUV(f10, -100.0D, -f10, yy, rand7);
tessellator.addVertexWithUV(-f10, -100.0D, -f10, zz, rand7);
tessellator.draw();
}
{
OpenGlHelper.glBlendFunc(770, 1, 1, 0);
float brightness = (float) Math.sin(world.getCelestialAngle(partialTicks) * Math.PI);
brightness *= brightness;
GL11.glPushMatrix();
GL11.glColor4f(brightness, brightness, brightness, dust);
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(140.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-40.0F, 0.0F, 0.0F, 1.0F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(digammaStar);
float digamma = HbmLivingProps.getDigamma(Minecraft.getMinecraft().thePlayer);
float var12 = 1F * (1 + digamma * 0.25F);
double dist = 100D - digamma * 2.5;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-var12, dist, -var12, 0.0D, 0.0D);
tessellator.addVertexWithUV(var12, dist, -var12, 0.0D, 1.0D);
tessellator.addVertexWithUV(var12, dist, var12, 1.0D, 1.0D);
tessellator.addVertexWithUV(-var12, dist, var12, 1.0D, 0.0D);
tessellator.draw();
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glColor4f(brightness, brightness, brightness, rain);
GL11.glRotatef(-40.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef((System.currentTimeMillis() % (360 * 1000) / 1000F), 0.0F, 1.0F, 0.0F);
GL11.glRotatef((System.currentTimeMillis() % (360 * 100) / 100F), 1.0F, 0.0F, 0.0F);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(bobmazonSat);
var12 = 0.5F;
dist = 100D;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-var12, dist, -var12, 0.0D, 0.0D);
tessellator.addVertexWithUV(var12, dist, -var12, 0.0D, 1.0D);
tessellator.addVertexWithUV(var12, dist, var12, 1.0D, 1.0D);
tessellator.addVertexWithUV(-var12, dist, var12, 1.0D, 0.0D);
tessellator.draw();
GL11.glPopMatrix();
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_FOG);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor3f(0.0F, 0.0F, 0.0F);
double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon();
if(d0 < 0.0D) {
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, 12.0F, 0.0F);
GL11.glCallList(this.glSkyList2);
GL11.glPopMatrix();
f8 = 1.0F;
f9 = -((float) (d0 + 65.0D));
f10 = -f8;
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(0, 255);
tessellator.addVertex(-f8, f9, f8);
tessellator.addVertex(f8, f9, f8);
tessellator.addVertex(f8, f10, f8);
tessellator.addVertex(-f8, f10, f8);
tessellator.addVertex(-f8, f10, -f8);
tessellator.addVertex(f8, f10, -f8);
tessellator.addVertex(f8, f9, -f8);
tessellator.addVertex(-f8, f9, -f8);
tessellator.addVertex(f8, f10, -f8);
tessellator.addVertex(f8, f10, f8);
tessellator.addVertex(f8, f9, f8);
tessellator.addVertex(f8, f9, -f8);
tessellator.addVertex(-f8, f9, -f8);
tessellator.addVertex(-f8, f9, f8);
tessellator.addVertex(-f8, f10, f8);
tessellator.addVertex(-f8, f10, -f8);
tessellator.addVertex(-f8, f10, -f8);
tessellator.addVertex(-f8, f10, f8);
tessellator.addVertex(f8, f10, f8);
tessellator.addVertex(f8, f10, -f8);
tessellator.draw();
}
if(world.provider.isSkyColored()) {
GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F);
} else {
GL11.glColor3f(f1, f2, f3);
}
GL11.glPushMatrix();
GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F);
GL11.glCallList(this.glSkyList2);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
}
private void renderStars() {
Random random = new Random(10842L);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
for(int i = 0; i < 1500; ++i) {
double d0 = (double) (random.nextFloat() * 2.0F - 1.0F);
double d1 = (double) (random.nextFloat() * 2.0F - 1.0F);
double d2 = (double) (random.nextFloat() * 2.0F - 1.0F);
double d3 = (double) (0.15F + random.nextFloat() * 0.1F);
double d4 = d0 * d0 + d1 * d1 + d2 * d2;
if(d4 < 1.0D && d4 > 0.01D) {
d4 = 1.0D / Math.sqrt(d4);
d0 *= d4;
d1 *= d4;
d2 *= d4;
double d5 = d0 * 100.0D;
double d6 = d1 * 100.0D;
double d7 = d2 * 100.0D;
double d8 = Math.atan2(d0, d2);
double d9 = Math.sin(d8);
double d10 = Math.cos(d8);
double d11 = Math.atan2(Math.sqrt(d0 * d0 + d2 * d2), d1);
double d12 = Math.sin(d11);
double d13 = Math.cos(d11);
double d14 = random.nextDouble() * Math.PI * 2.0D;
double d15 = Math.sin(d14);
double d16 = Math.cos(d14);
for(int j = 0; j < 4; ++j) {
double d17 = 0.0D;
double d18 = (double) ((j & 2) - 1) * d3;
double d19 = (double) ((j + 1 & 2) - 1) * d3;
double d20 = d18 * d16 - d19 * d15;
double d21 = d19 * d16 + d18 * d15;
double d22 = d20 * d12 + d17 * d13;
double d23 = d17 * d12 - d20 * d13;
double d24 = d23 * d9 - d21 * d10;
double d25 = d21 * d9 + d23 * d10;
tessellator.addVertex(d5 + d24, d6 + d22, d7 + d25);
}
}
}
tessellator.draw();
}
}