2023-08-06 03:52:26 -05:00

29 lines
1.7 KiB
Plaintext

## Added
* Electrolysis machine
* A large machine that can do the chemical plant's electrolysis recipes, as well as crystal processing
* Crystals are turned into molten metals as well as byproducts, the metal can be cast using foundry blocks
* Processing crystals requires nitric acid and yields more than what the centrifuge would give
* Environment suit
* An airtight suit for diving with high radiation resistance
* Relatively cheap, but protection is comparatively low
* Has sprint assist and accelerated diving
## Changed
* Bedrock ores now spawn in the nether
* Nether bedrock ores include red phosphorus and glowstone, both yielding powders instead of ores
* All current nether bedrock ores are tier 1 and do not require any bore fluid
* Custom machines now show their recipes in NEI
* All it took was battling NEI's source code for 3 hours and my sanity
* Changed energy OC compatibility
* Make sure to update your programs, as the getEnergyStored and getMaxEnergy have been deprecated.
* The chlorocalcite centrifugation process now requires 8,000mB of sulfuric acid instead of 100mB of water
* Mixed chlorocalcite solution now requires flux as a reducing agent
* All chlorine producing electrolysis recipes have been moved to the electrolysis machine and can no longer be done in the chemical plant
* If only there was a much simpler recipe that may have existed at some point, life could be a dream
## Fixed
* Fixed custom machines not sending fluid
* Fixed custom machine item IO not working beyond the first slot
* Fixed target designators not accepting coordinates when not designated first (OC compatibility)
* Fixed the player's arms clipping through the armor model when punching