mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
I'll be very impressed if it works correctly right away. But, to my credit, it does compile
263 lines
8.8 KiB
Java
263 lines
8.8 KiB
Java
package com.hbm.handler.ability;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import com.hbm.config.ToolConfig;
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import com.hbm.explosion.ExplosionNT;
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import com.hbm.explosion.ExplosionNT.ExAttrib;
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import com.hbm.handler.ThreeInts;
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import com.hbm.inventory.OreDictManager;
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import com.hbm.items.tool.ItemToolAbility;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.oredict.OreDictionary;
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public interface IToolAreaAbility extends IBaseAbility {
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// Should call tool.breakExtraBlock on a bunch of blocks.
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// The initial block is always implicitly broken and shouldn't be included.
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// If true is returned, no block breaking is handled by the tool
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// (neither for the original block nor for the extras)
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public boolean onDig(int level, World world, int x, int y, int z, EntityPlayer player, ItemToolAbility tool);
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// region handlers
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public static final IToolAreaAbility NONE = new IToolAreaAbility() {
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@Override
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public String getName() {
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return "";
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}
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@Override
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public boolean onDig(int level, World world, int x, int y, int z, EntityPlayer player, ItemToolAbility tool) {
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return false;
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}
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};
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public static final IToolAreaAbility RECURSION = new IToolAreaAbility() {
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@Override
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public String getName() {
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return "tool.ability.recursion";
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}
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@Override
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public boolean isAllowed() {
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return ToolConfig.abilityVein;
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}
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public final int[] radiusAtLevel = {3, 4, 5, 6, 7, 9, 10};
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@Override
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public int levels() {
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return radiusAtLevel.length;
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}
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@Override
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public String getExtension(int level) {
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return " (" + radiusAtLevel[level] + ")";
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}
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// Note: if reusing it across different instatces of a tool
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// is a problem here, then it had already been one before
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// the refactor! The solution is to simply make this a local
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// of the onDig method and pass it around as a parameter.
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private Set<ThreeInts> pos = new HashSet<>();
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@Override
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public boolean onDig(int level, World world, int x, int y, int z, EntityPlayer player, ItemToolAbility tool) {
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Block b = world.getBlock(x, y, z);
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if(!ToolConfig.recursiveStone) {
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Item item = Item.getItemFromBlock(b);
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List<ItemStack> stone = OreDictionary.getOres(OreDictManager.KEY_STONE);
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for(ItemStack stack : stone) {
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if(stack.getItem() == item)
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return false;
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}
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List<ItemStack> cobble = OreDictionary.getOres(OreDictManager.KEY_COBBLESTONE);
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for(ItemStack stack : cobble) {
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if(stack.getItem() == item)
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return false;
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}
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}
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if(b == Blocks.netherrack && !ToolConfig.recursiveNetherrack)
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return false;
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pos.clear();
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recurse(world, x, y, z, x, y, z, player, tool, 0, radiusAtLevel[level]);
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return false;
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}
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private final List<ThreeInts> offsets = new ArrayList<ThreeInts>(3*3*3-1) {{
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for (int dx = -1; dx <= 1; dx++) {
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for (int dy = -1; dy <= 1; dy++) {
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for (int dz = -1; dz <= 1; dz++) {
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if (dx != 0 || dy != 0 || dz != 0) {
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add(new ThreeInts(dx, dy, dz));
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}
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}
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}
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}
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}};
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private void recurse(World world, int x, int y, int z, int refX, int refY, int refZ, EntityPlayer player, ItemToolAbility tool, int depth, int radius) {
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List<ThreeInts> shuffledOffsets = new ArrayList<>(offsets);
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Collections.shuffle(shuffledOffsets);
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for(ThreeInts offset : shuffledOffsets) {
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breakExtra(world, x + offset.x, y + offset.y, z + offset.z, refX, refY, refZ, player, tool, depth, radius);
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}
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}
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private void breakExtra(World world, int x, int y, int z, int refX, int refY, int refZ, EntityPlayer player, ItemToolAbility tool, int depth, int radius) {
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if(pos.contains(new ThreeInts(x, y, z)))
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return;
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depth += 1;
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if(depth > ToolConfig.recursionDepth)
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return;
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pos.add(new ThreeInts(x, y, z));
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//don't lose the ref block just yet
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if(x == refX && y == refY && z == refZ)
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return;
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if(Vec3.createVectorHelper(x - refX, y - refY, z - refZ).lengthVector() > radius)
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return;
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Block b = world.getBlock(x, y, z);
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Block ref = world.getBlock(refX, refY, refZ);
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int meta = world.getBlockMetadata(x, y, z);
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int refMeta = world.getBlockMetadata(refX, refY, refZ);
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if(!isSameBlock(b, ref))
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return;
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if(meta != refMeta)
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return;
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if(player.getHeldItem() == null)
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return;
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tool.breakExtraBlock(world, x, y, z, player, refX, refY, refZ);
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recurse(world, x, y, z, refX, refY, refZ, player, tool, depth, radius);
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}
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private boolean isSameBlock(Block b1, Block b2) {
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if(b1 == b2) return true;
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if((b1 == Blocks.redstone_ore && b2 == Blocks.lit_redstone_ore) || (b1 == Blocks.lit_redstone_ore && b2 == Blocks.redstone_ore)) return true;
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return false;
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}
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};
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public static final IToolAreaAbility HAMMER = new IToolAreaAbility() {
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@Override
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public String getName() {
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return "tool.ability.hammer";
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}
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@Override
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public boolean isAllowed() {
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return ToolConfig.abilityHammer;
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}
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public final int[] rangeAtLevel = {1, 2, 3, 4};
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@Override
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public int levels() {
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return rangeAtLevel.length;
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}
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@Override
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public String getExtension(int level) {
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return " (" + rangeAtLevel[level] + ")";
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}
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@Override
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public boolean onDig(int level, World world, int x, int y, int z, EntityPlayer player, ItemToolAbility tool) {
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int range = rangeAtLevel[level];
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for(int a = x - range; a <= x + range; a++) {
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for(int b = y - range; b <= y + range; b++) {
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for(int c = z - range; c <= z + range; c++) {
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if(a == x && b == y && c == z)
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continue;
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tool.breakExtraBlock(world, a, b ,c, player, x, y, z);
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}
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}
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}
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return false;
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}
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};
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public static final IToolAreaAbility EXPLOSION = new IToolAreaAbility() {
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@Override
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public String getName() {
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return "tool.ability.explosion";
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}
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@Override
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public boolean isAllowed() {
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return ToolConfig.abilityExplosion;
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}
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public final float[] strengthAtLevel = {2.5F, 5F, 10F, 15F};
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@Override
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public int levels() {
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return strengthAtLevel.length;
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}
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@Override
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public String getExtension(int level) {
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return " (" + strengthAtLevel[level] + ")";
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}
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@Override
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public boolean onDig(int level, World world, int x, int y, int z, EntityPlayer player, ItemToolAbility tool) {
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float strength = strengthAtLevel[level];
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ExplosionNT ex = new ExplosionNT(player.worldObj, player, x + 0.5, y + 0.5, z + 0.5, strength);
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ex.addAttrib(ExAttrib.ALLDROP);
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ex.addAttrib(ExAttrib.NOHURT);
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ex.addAttrib(ExAttrib.NOPARTICLE);
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ex.doExplosionA();
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ex.doExplosionB(false);
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player.worldObj.createExplosion(player, x + 0.5, y + 0.5, z + 0.5, 0.1F, false);
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return true;
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}
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};
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// endregion handlers
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static final IToolAreaAbility[] abilities = {NONE, RECURSION, HAMMER, EXPLOSION};
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static IToolAreaAbility getByName(String name) {
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for(IToolAreaAbility ability : abilities) {
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if(ability.getName().equals(name))
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return ability;
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}
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return NONE;
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}
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}
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