mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
380 lines
10 KiB
Java
380 lines
10 KiB
Java
package com.hbm.items.weapon;
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import java.util.List;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IHoldableWeapon;
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import com.hbm.items.ModItems;
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import com.hbm.packet.GunButtonPacket;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityClientPlayerMP;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.MouseEvent;
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public class ItemGunBase extends Item implements IHoldableWeapon {
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public GunConfiguration mainConfig;
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public GunConfiguration altConfig;
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@SideOnly(Side.CLIENT)
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public boolean m1;// = false;
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@SideOnly(Side.CLIENT)
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public boolean m2;// = false;
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public ItemGunBase(GunConfiguration config) {
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mainConfig = config;
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}
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public ItemGunBase(GunConfiguration config, GunConfiguration alt) {
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mainConfig = config;
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altConfig = alt;
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isCurrentItem) {
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if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT && entity instanceof EntityPlayer && world.isRemote) {
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updateClient(stack, world, (EntityPlayer)entity, slot, isCurrentItem);
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} else {
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updateServer(stack, world, (EntityPlayer)entity, slot, isCurrentItem);
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}
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}
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@SideOnly(Side.CLIENT)
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private void updateClient(ItemStack stack, World world, EntityPlayer entity, int slot, boolean isCurrentItem) {
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boolean clickLeft = Mouse.isButtonDown(0);
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boolean clickRight = Mouse.isButtonDown(1);
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boolean left = m1;
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boolean right = m2;
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if(isCurrentItem) {
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if(left && right) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
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//setIsMouseDown(stack, false);
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//setIsAltDown(stack, false);
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m1 = false;
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m2 = false;
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}
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/*if(!left && !right) {
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if(clickLeft) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 0));
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//setIsMouseDown(stack, true);
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m1 = true;
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} else if(clickRight) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 1));
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//setIsAltDown(stack, true);
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m2 = true;
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}
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}*/
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if(left && !clickLeft) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
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//setIsMouseDown(stack, false);
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m1 = false;
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}
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if(right && !clickRight) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
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//setIsAltDown(stack, false);
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m2 = false;
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}
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if(mainConfig.reloadType != 0 || (altConfig != null && altConfig.reloadType != 0)) {
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if(Keyboard.isKeyDown(Keyboard.KEY_R)) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 2));
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setIsReloading(stack, true);
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resetReloadCycle(stack);
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}
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}
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} else {
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if(left) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
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m1 = false;
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}
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if(right) {
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PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
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m2 = false;
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}
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}
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}
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private void updateServer(ItemStack stack, World world, EntityPlayer entity, int slot, boolean isCurrentItem) {
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if(getDelay(stack) > 0)
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setDelay(stack, getDelay(stack) - 1);
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if(mainConfig.firingMode == 1 && getIsMouseDown(stack) && getDelay(stack) == 0 && getMag(stack) > 0) {
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fire(stack, world, entity);
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setDelay(stack, mainConfig.rateOfFire);
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setMag(stack, getMag(stack) - 1);
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}
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if(getIsReloading(stack)) {
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reload(stack, world, entity);
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}
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}
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//tries to shoot, bullet checks are done here
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private boolean tryShoot(ItemStack stack, World world, EntityPlayer player, boolean main) {
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return false;
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}
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//called every time the gun shoots, overridden to change bullet entity/special additions
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private void fire(ItemStack stack, World world, EntityPlayer player) {
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EntityBulletBase bullet = new EntityBulletBase(world, mainConfig.config.get(getMagType(stack)), player);
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world.spawnEntityInWorld(bullet);
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_gold_ammo));
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}
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//called on click (server side, called by mouse packet)
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public void startAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
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if(mainConfig.firingMode == 0 && getIsMouseDown(stack) && getDelay(stack) == 0 && getMag(stack) > 0) {
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fire(stack, world, player);
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setDelay(stack, mainConfig.rateOfFire);
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setMag(stack, getMag(stack) - 1);
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}
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}
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//called on click release
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public void endAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
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}
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//reload action, if existent
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private void reload(ItemStack stack, World world, EntityPlayer player) {
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if(getReloadCycle(stack) == 0) {
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//if the mag has bullet in them -> load only the same type
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if(getMag(stack) > 0) {
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Item ammo = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack))).ammo;
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int count = 1;
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if(mainConfig.reloadType == 1) {
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count = mainConfig.ammoCap - getMag(stack);
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}
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for(int i = 0; i < count; i++) {
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if(getMag(stack) < mainConfig.ammoCap) {
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if(player.inventory.hasItem(ammo)) {
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player.inventory.consumeInventoryItem(ammo);
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setMag(stack, getMag(stack) + 1);
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} else {
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setIsReloading(stack, false);
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break;
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}
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}
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if(getMag(stack) == mainConfig.ammoCap) {
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setIsReloading(stack, false);
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break;
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} else {
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resetReloadCycle(stack);
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}
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}
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//if the mag has no bullets in them -> load new type
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} else {
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Item ammo = null;
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//determine new type
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for(Integer config : mainConfig.config) {
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BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
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if(player.inventory.hasItem(cfg.ammo)) {
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ammo = cfg.ammo;
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setMagType(stack, mainConfig.config.indexOf(config));
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break;
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}
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}
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//load new type if bullets are present
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if(ammo != null) {
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int count = 1;
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if(mainConfig.reloadType == 1) {
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count = mainConfig.ammoCap - getMag(stack);
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}
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for(int i = 0; i < count; i++) {
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if(getMag(stack) < mainConfig.ammoCap) {
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if(player.inventory.hasItem(ammo)) {
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player.inventory.consumeInventoryItem(ammo);
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setMag(stack, getMag(stack) + 1);
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} else {
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setIsReloading(stack, false);
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break;
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}
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}
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if(getMag(stack) == mainConfig.ammoCap) {
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setIsReloading(stack, false);
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break;
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} else {
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resetReloadCycle(stack);
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}
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}
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}
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}
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} else {
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setReloadCycle(stack, getReloadCycle(stack) - 1);
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}
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}
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//item mouseover text
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
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list.add("Ammo: " + getMag(stack));
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list.add("Ammo Type: " + getMagType(stack));
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list.add("Reload DLAY: " + getReloadCycle(stack));
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}
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/*//returns main config from itemstack
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public static GunConfiguration extractConfig(ItemStack stack) {
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if(stack != null && stack.getItem() instanceof ItemGunBase) {
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return ((ItemGunBase)stack.getItem()).mainConfig;
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}
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return null;
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}*/
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/// sets reload cycle to config defult ///
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public static void resetReloadCycle(ItemStack stack) {
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writeNBT(stack, "reload", ((ItemGunBase)stack.getItem()).mainConfig.reloadDuration);
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}
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/// if reloading routine is active ///
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public static void setIsReloading(ItemStack stack, boolean b) {
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writeNBT(stack, "isReloading", b ? 1 : 0);
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}
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public static boolean getIsReloading(ItemStack stack) {
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return readNBT(stack, "isReloading") == 1;
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}
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/// if left mouse button is down ///
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public static void setIsMouseDown(ItemStack stack, boolean b) {
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writeNBT(stack, "isMouseDown", b ? 1 : 0);
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}
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public static boolean getIsMouseDown(ItemStack stack) {
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return readNBT(stack, "isMouseDown") == 1;
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}
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/// if alt mouse button is down ///
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public static void setIsAltDown(ItemStack stack, boolean b) {
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writeNBT(stack, "isAltDown", b ? 1 : 0);
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}
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public static boolean getIsAltDown(ItemStack stack) {
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return readNBT(stack, "isAltDown") == 1;
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}
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/// RoF cooldown ///
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public static void setDelay(ItemStack stack, int i) {
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writeNBT(stack, "dlay", i);
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}
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public static int getDelay(ItemStack stack) {
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return readNBT(stack, "dlay");
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}
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/// R/W cycle animation timer ///
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public static void setCycleAnim(ItemStack stack, int i) {
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writeNBT(stack, "cycle", i);
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}
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public static int getCycleAnim(ItemStack stack) {
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return readNBT(stack, "cycle");
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}
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/// R/W reload animation timer ///
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public static void setReloadCycle(ItemStack stack, int i) {
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writeNBT(stack, "reload", i);
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}
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public static int getReloadCycle(ItemStack stack) {
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return readNBT(stack, "reload");
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}
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/// magazine capacity ///
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public static void setMag(ItemStack stack, int i) {
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writeNBT(stack, "magazine", i);
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}
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public static int getMag(ItemStack stack) {
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return readNBT(stack, "magazine");
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}
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/// magazine type (int specified by index in bullet config list) ///
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public static void setMagType(ItemStack stack, int i) {
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writeNBT(stack, "magazineType", i);
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}
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public static int getMagType(ItemStack stack) {
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return readNBT(stack, "magazineType");
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}
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/// NBT utility ///
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private static void writeNBT(ItemStack stack, String key, int value) {
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if(!stack.hasTagCompound())
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stack.stackTagCompound = new NBTTagCompound();
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stack.stackTagCompound.setInteger(key, value);
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}
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private static int readNBT(ItemStack stack, String key) {
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if(!stack.hasTagCompound())
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return 0;
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return stack.stackTagCompound.getInteger(key);
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}
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@Override
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public Crosshair getCrosshair() {
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return Crosshair.L_CLASSIC;
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}
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}
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