Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineAssemfac.java
2022-05-18 16:27:38 +02:00

290 lines
6.8 KiB
Java

package com.hbm.tileentity.machine;
import java.util.Random;
import com.hbm.blocks.BlockDummyable;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChunkCoordinates;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityMachineAssemfac extends TileEntityMachineAssemblerBase {
public AssemblerArm[] arms;
public TileEntityMachineAssemfac() {
super(14 * 8 + 4 + 1); //8 assembler groups with 14 slots, 4 upgrade slots, 1 battery slot
arms = new AssemblerArm[6];
for(int i = 0; i < arms.length; i++) {
arms[i] = new AssemblerArm(i % 3 == 1 ? 1 : 0); //the second of every group of three becomes a welder
}
}
@Override
public String getName() {
return "container.assemfac";
}
@Override
public void updateEntity() {
super.updateEntity();
if(!worldObj.isRemote) {
} else {
if(isProgressing) {
for(AssemblerArm arm : arms) {
arm.updateArm();
}
}
}
}
public static class AssemblerArm {
public double[] angles = new double[4];
public double[] prevAngles = new double[4];
public double[] targetAngles = new double[4];
public double[] speed = new double[4];
Random rand = new Random();
int actionMode;
ArmActionState state;
int actionDelay = 0;
public AssemblerArm(int actionMode) {
this.actionMode = actionMode;
if(this.actionMode == 0) {
speed[0] = 15; //Pivot
speed[1] = 15; //Arm
speed[2] = 15; //Piston
speed[3] = 0.5; //Striker
} else if(this.actionMode == 1) {
speed[0] = 3; //Pivot
speed[1] = 3; //Arm
speed[2] = 1; //Piston
speed[3] = 0.125; //Striker
}
state = ArmActionState.ASSUME_POSITION;
chooseNewArmPoistion();
actionDelay = rand.nextInt(20);
}
public void updateArm() {
updateInterp();
if(actionDelay > 0) {
actionDelay--;
return;
}
switch(state) {
//Move. If done moving, set a delay and progress to EXTEND
case ASSUME_POSITION:
if(move()) {
if(this.actionMode == 0) {
actionDelay = 2;
} else if(this.actionMode == 1) {
actionDelay = 10;
}
state = ArmActionState.EXTEND_STRIKER;
targetAngles[3] = 1D;
}
break;
case EXTEND_STRIKER:
if(move()) {
if(this.actionMode == 0) {
state = ArmActionState.RETRACT_STRIKER;
targetAngles[3] = 0D;
} else if(this.actionMode == 1) {
state = ArmActionState.WELD;
targetAngles[2] -= 20;
actionDelay = 5 + rand.nextInt(5);
}
}
break;
case WELD:
if(move()) {
state = ArmActionState.RETRACT_STRIKER;
targetAngles[3] = 0D;
actionDelay = 10 + rand.nextInt(5);
}
break;
case RETRACT_STRIKER:
if(move()) {
if(this.actionMode == 0) {
actionDelay = 2 + rand.nextInt(5);
} else if(this.actionMode == 1) {
actionDelay = 5 + rand.nextInt(3);
}
chooseNewArmPoistion();
state = ArmActionState.ASSUME_POSITION;
}
break;
}
}
public void chooseNewArmPoistion() {
if(this.actionMode == 0) {
targetAngles[0] = -rand.nextInt(50); //Pivot
targetAngles[1] = -targetAngles[0]; //Arm
targetAngles[2] = rand.nextInt(30) - 15; //Piston
} else if(this.actionMode == 1) {
targetAngles[0] = -rand.nextInt(30) + 10; //Pivot
targetAngles[1] = -targetAngles[0]; //Arm
targetAngles[2] = rand.nextInt(10) + 10; //Piston
}
}
private void updateInterp() {
for(int i = 0; i < angles.length; i++) {
prevAngles[i] = angles[i];
}
}
/**
* @return True when it has finished moving
*/
private boolean move() {
boolean didMove = false;
for(int i = 0; i < angles.length; i++) {
if(angles[i] == targetAngles[i])
continue;
didMove = true;
double angle = angles[i];
double target = targetAngles[i];
double turn = speed[i];
double delta = Math.abs(angle - target);
if(delta <= turn) {
angles[i] = targetAngles[i];
continue;
}
if(angle < target) {
angles[i] += turn;
} else {
angles[i] -= turn;
}
}
return !didMove;
}
public static enum ArmActionState {
ASSUME_POSITION,
EXTEND_STRIKER,
WELD,
RETRACT_STRIKER
}
}
AxisAlignedBB bb = null;
@Override
public AxisAlignedBB getRenderBoundingBox() {
if(bb == null) {
bb = AxisAlignedBB.getBoundingBox(
xCoord - 5,
yCoord,
zCoord - 5,
xCoord + 5,
yCoord + 4,
zCoord + 5
);
}
return bb;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
@Override
public void setPower(long power) {
// TODO Auto-generated method stub
}
@Override
public long getPower() {
// TODO Auto-generated method stub
return 0;
}
@Override
public long getMaxPower() {
return 10_000_000;
}
@Override
public int getRecipeCount() {
return 8;
}
@Override
public int getTemplateIndex(int index) {
return 17 + index * 14;
}
@Override
public int[] getSlotIndicesFromIndex(int index) {
return new int[] { 5 + index * 14, 16 + index * 14, 18 + index * 14};
}
ChunkCoordinates[] inpos;
ChunkCoordinates[] outpos;
@Override
public ChunkCoordinates[] getInputPositions() {
if(inpos != null)
return inpos;
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
inpos = new ChunkCoordinates[] {
new ChunkCoordinates(xCoord + dir.offsetX * 4 - rot.offsetX * 1, yCoord, zCoord + dir.offsetZ * 4 - rot.offsetZ * 1),
new ChunkCoordinates(xCoord - dir.offsetX * 5 + rot.offsetX * 2, yCoord, zCoord - dir.offsetZ * 5 + rot.offsetZ * 2),
new ChunkCoordinates(xCoord - dir.offsetX * 2 - rot.offsetX * 4, yCoord, zCoord - dir.offsetZ * 2 - rot.offsetZ * 4),
new ChunkCoordinates(xCoord + dir.offsetX * 1 + rot.offsetX * 5, yCoord, zCoord + dir.offsetZ * 1 + rot.offsetZ * 5)
};
return inpos;
}
@Override
public ChunkCoordinates[] getOutputPositions() {
if(outpos != null)
return outpos;
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
outpos = new ChunkCoordinates[] {
new ChunkCoordinates(xCoord + dir.offsetX * 4 + rot.offsetX * 2, yCoord, zCoord + dir.offsetZ * 4 + rot.offsetZ * 2),
new ChunkCoordinates(xCoord - dir.offsetX * 5 - rot.offsetX * 1, yCoord, zCoord - dir.offsetZ * 5 - rot.offsetZ * 1),
new ChunkCoordinates(xCoord + dir.offsetX * 1 - rot.offsetX * 4, yCoord, zCoord + dir.offsetZ * 1 - rot.offsetZ * 4),
new ChunkCoordinates(xCoord - dir.offsetX * 2 + rot.offsetX * 5, yCoord, zCoord - dir.offsetZ * 2 + rot.offsetZ * 5)
};
return outpos;
}
}