mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
25 lines
1.5 KiB
Plaintext
25 lines
1.5 KiB
Plaintext
## Added
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* Bauxite processing
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* Bauxite is now processed by mixing it with lye, and then fractioning it into sodium aluminate and red mud
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* Red mud can now be turned into cement
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* Sodium aluminate can either be processed directly into aluminium in a rotary furnace, or turned into alumina with fluorite to be used in an electrolyzer
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* Standard aluminium ore is now "aluminium-bearing ore" which drops cryolite, which can either be smelted into aluminium like normal or combination smelted into aluminium and lye
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* Particle accelerator
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* Should be about finished now
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* Recipes should now be doable
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* Added recipes to all the components
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* Changed the dipole mechanic from a momentum penalty to a power draw penalty for smaller accelerator rings
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* Added explicit compressor recipes for perfluoromethyl in order to change the standard compression speed of 100 ticks to 50
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* All the parts have tooltips, you'll figure it out
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## Changed
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* Blast doors will now pulverize any block that gets in their way during closing
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* The nuclear and RTG furnaces will be retired, their recipes have been removed but they remain operational for now
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* Changed the magnetron recipe to be 3 copper plates and 4 tungsten wires
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* Added recipes to some secret ammo types
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## Fixed
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* Fixed the CCGT's steam output breaking as soon as the steam buffer runs full
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* Fixed crash caused by mobs holding belt-fed guns
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* Fixed boiler heat input being way too low due to operation order (diffusion was applied AFTER the input heat was capped)
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* Fixed stinger playing its lockon sound on the wrong side |