Hbm-s-Nuclear-Tech-GIT/com/hbm/tileentity/machine/TileEntityMachineBoilerElectric.java

414 lines
9.6 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.List;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.machine.MachineBoiler;
import com.hbm.handler.FluidTypeHandler.FluidType;
import com.hbm.interfaces.IConsumer;
import com.hbm.interfaces.IFluidAcceptor;
import com.hbm.interfaces.IFluidContainer;
import com.hbm.interfaces.IFluidSource;
import com.hbm.inventory.FluidTank;
import com.hbm.inventory.MachineRecipes;
import com.hbm.items.special.ItemBattery;
import com.hbm.lib.Library;
import com.hbm.packet.AuxElectricityPacket;
import com.hbm.packet.AuxGaugePacket;
import com.hbm.packet.PacketDispatcher;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
public class TileEntityMachineBoilerElectric extends TileEntity implements ISidedInventory, IFluidContainer, IFluidAcceptor, IFluidSource, IConsumer {
private ItemStack slots[];
public long power;
public int heat = 2000;
public static final long maxPower = 10000;
public static final int maxHeat = 80000;
public int age = 0;
public List<IFluidAcceptor> list = new ArrayList();
public FluidTank[] tanks;
private static final int[] slots_top = new int[] {4};
private static final int[] slots_bottom = new int[] {6};
private static final int[] slots_side = new int[] {4};
private String customName;
public TileEntityMachineBoilerElectric() {
slots = new ItemStack[7];
tanks = new FluidTank[2];
tanks[0] = new FluidTank(FluidType.WATER, 16000, 0);
tanks[1] = new FluidTank(FluidType.STEAM, 16000, 1);
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if(slots[i] != null)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.machineElecricBoiler";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
{
return false;
}else{
return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64;
}
}
//You scrubs aren't needed for anything (right now)
@Override
public void openInventory() {}
@Override
public void closeInventory() {}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack) {
if(i == 4)
if(stack != null && stack.getItem() instanceof ItemBattery)
return true;
return false;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if(slots[i] != null)
{
if(slots[i].stackSize <= j)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0)
{
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
heat = nbt.getInteger("heat");
power = nbt.getLong("power");
tanks[0].readFromNBT(nbt, "water");
tanks[1].readFromNBT(nbt, "steam");
slots = new ItemStack[getSizeInventory()];
for(int i = 0; i < list.tagCount(); i++)
{
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < slots.length)
{
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setInteger("heat", heat);
nbt.setLong("power", power);
tanks[0].writeToNBT(nbt, "water");
tanks[1].writeToNBT(nbt, "steam");
NBTTagList list = new NBTTagList();
for(int i = 0; i < slots.length; i++)
{
if(slots[i] != null)
{
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte)i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_)
{
return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side);
}
@Override
public boolean canInsertItem(int i, ItemStack itemStack, int j) {
return this.isItemValidForSlot(i, itemStack);
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return false;
}
public int getHeatScaled(int i) {
return (heat * i) / maxHeat;
}
public long getPowerScaled(int i) {
return (power * i) / maxPower;
}
@Override
public void updateEntity() {
boolean mark = false;
if(!worldObj.isRemote)
{
age++;
if(age >= 20)
{
age = 0;
}
if(age == 9 || age == 19)
fillFluidInit(tanks[1].getTankType());
power = Library.chargeTEFromItems(slots, 4, power, maxPower);
tanks[0].setType(0, 1, slots);
tanks[0].loadTank(2, 3, slots);
Object[] outs = MachineRecipes.getBoilerOutput(tanks[0].getTankType());
if(outs == null) {
tanks[1].setTankType(FluidType.NONE);
} else {
tanks[1].setTankType((FluidType) outs[0]);
}
tanks[1].unloadTank(5, 6, slots);
for(int i = 0; i < 2; i++)
tanks[i].updateTank(xCoord, yCoord, zCoord);
if(heat > 2000) {
heat -= 15;
}
if(power > 0) {
power -= 100;
heat += 150;
}
if(power <= 0 && worldObj.getBlock(xCoord, yCoord, zCoord) == ModBlocks.machine_boiler_electric_on) {
power = 0;
MachineBoiler.updateBlockState(false, worldObj, xCoord, yCoord, zCoord);
mark = true;
}
if(heat > maxHeat)
heat = maxHeat;
if(power > 0 && worldObj.getBlock(xCoord, yCoord, zCoord) == ModBlocks.machine_boiler_electric_off) {
MachineBoiler.updateBlockState(true, worldObj, xCoord, yCoord, zCoord);
mark = true;
}
if(outs != null) {
for(int i = 0; i < (heat / ((Integer)outs[3]).intValue()); i++) {
if(tanks[0].getFill() >= ((Integer)outs[2]).intValue() && tanks[1].getFill() + ((Integer)outs[1]).intValue() <= tanks[1].getMaxFill()) {
tanks[0].setFill(tanks[0].getFill() - ((Integer)outs[2]).intValue());
tanks[1].setFill(tanks[1].getFill() + ((Integer)outs[1]).intValue());
if(i == 0)
heat -= 25;
else
heat -= 15;
}
}
}
if(heat < 2000) {
heat = 2000;
}
PacketDispatcher.wrapper.sendToAll(new AuxElectricityPacket(xCoord, yCoord, zCoord, power));
PacketDispatcher.wrapper.sendToAll(new AuxGaugePacket(xCoord, yCoord, zCoord, heat, 0));
}
if(mark) {
this.markDirty();
}
}
public boolean isItemValid() {
if(slots[1] != null && TileEntityFurnace.getItemBurnTime(slots[1]) > 0)
{
return true;
}
return false;
}
@Override
public void fillFluidInit(FluidType type) {
fillFluid(this.xCoord + 1, this.yCoord, this.zCoord, getTact(), type);
fillFluid(this.xCoord - 1, this.yCoord, this.zCoord, getTact(), type);
fillFluid(this.xCoord, this.yCoord + 1, this.zCoord, getTact(), type);
fillFluid(this.xCoord, this.yCoord - 1, this.zCoord, getTact(), type);
fillFluid(this.xCoord, this.yCoord, this.zCoord + 1, getTact(), type);
fillFluid(this.xCoord, this.yCoord, this.zCoord - 1, getTact(), type);
}
@Override
public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) {
Library.transmitFluid(x, y, z, newTact, this, worldObj, type);
}
@Override
public boolean getTact() {
if(age >= 0 && age < 10)
{
return true;
}
return false;
}
@Override
public void setFluidFill(int i, FluidType type) {
if(type.name().equals(tanks[0].getTankType().name()))
tanks[0].setFill(i);
else if(type.name().equals(tanks[1].getTankType().name()))
tanks[1].setFill(i);
}
@Override
public int getFluidFill(FluidType type) {
if(type.name().equals(tanks[0].getTankType().name()))
return tanks[0].getFill();
else if(type.name().equals(tanks[1].getTankType().name()))
return tanks[1].getFill();
return 0;
}
@Override
public int getMaxFluidFill(FluidType type) {
if(type.name().equals(tanks[0].getTankType().name()))
return tanks[0].getMaxFill();
return 0;
}
@Override
public void setFillstate(int fill, int index) {
if(index < 2 && tanks[index] != null)
tanks[index].setFill(fill);
}
@Override
public void setType(FluidType type, int index) {
if(index < 2 && tanks[index] != null)
tanks[index].setTankType(type);
}
@Override
public List<FluidTank> getTanks() {
List<FluidTank> list = new ArrayList();
list.add(tanks[0]);
list.add(tanks[1]);
return list;
}
@Override
public List<IFluidAcceptor> getFluidList(FluidType type) {
return list;
}
@Override
public void clearFluidList(FluidType type) {
list.clear();
}
@Override
public void setPower(long i) {
power = i;
}
@Override
public long getPower() {
return power;
}
@Override
public long getMaxPower() {
return maxPower;
}
}