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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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18 lines
1.2 KiB
Plaintext
18 lines
1.2 KiB
Plaintext
## Changed
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* Changed the multi fluid ID recipe, they now use analog circuits instead of silicon based ones, no longer requiring plastic to make
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* Decreased the connection speed for all battery blocks, a full discharge now takes 30 seconds instead of 1 second, and charging now takes 10 seconds
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* Capacitors have also been nerfed but they are twice as fast as battery blocks, 5 seconds for charging and 15 seconds for discharging
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* Removed forgotten bricks
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* Updated CMB brick texture
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* The ICF machine block now renders with its 3d model in the creative inventory
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* "Toggle backpack" keybind is now called "toggle jetpack" to reduce confusion
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## Fixed
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* Fixed pumpjack gauges not syncing properly
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* Fixed some concrete variants not being revertable into uncolored concrete
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* Fixed the ore density scanner not using proper translations for the HUD
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* Fixed the solar boiler's rays rendering on fast graphics instead of on fancy graphics
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* Fixed hydroreactive items not exploding when submerged in water
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* Fixed fluid valves visually disconnecting when switching state
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* Fixed fluid valves no visually connecting when type is set
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* Fixed falling blocks spawned by nukes or impulse grenades dropping blocks that don't have drops |