UFFR e75e328653
Fixed reloads + some other stuff
Reload issue was caused by some logic errors. Also made a new method for inventory checks that should be more efficient for single items.
2022-11-12 18:32:36 -05:00

58 lines
1.5 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
public class ItemRenderM2 extends ItemRenderBase
{
public ItemRenderM2()
{
}
static final float scale1 = 0.35f,
scale2 = 3.5f,
scale3 = 0.25f,
scale4 = 0.75f;
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
// super.renderItem(type, item, data);
switch (type)
{
case ENTITY:
GL11.glScalef(scale4, scale4, scale4); break;
case EQUIPPED:
GL11.glScalef(scale1, scale1, -scale1);
// GL11.glRotatef(10, 1, 0, 0);
GL11.glRotatef(-90, 0, 1, 0);
GL11.glTranslatef(-0.4f, 0.5f, -5);
GL11.glRotatef(30, 1, 0, 0);
break;
case EQUIPPED_FIRST_PERSON:
GL11.glRotatef(-90, 0, 1, 0);
if (Minecraft.getMinecraft().thePlayer.isSneaking())
{
GL11.glTranslatef(-0.96f, -0.9f, -2);
GL11.glRotatef(-5.6f, 0, 1, 1);
} else
GL11.glTranslatef(0, -1, -3);
GL11.glRotatef(25, 1, 0, 0);
break;
case INVENTORY:
GL11.glScalef(scale2, scale2, scale2);
GL11.glRotatef(90, 1, 0, 0);
GL11.glRotatef(130, 0, 1, 0);
GL11.glRotatef(90, 0, 0, 1);
GL11.glTranslatef(0, -2, 3);
break;
default: break;
}
Minecraft.getMinecraft().getTextureManager().bindTexture(ResourceManager.m2_tex);
ResourceManager.m2.renderAll();
}
}