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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
77 lines
2.0 KiB
Java
77 lines
2.0 KiB
Java
package com.hbm.blocks.machine;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.TileEntityProxyCombo;
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import com.hbm.tileentity.machine.TileEntityMachineOrbus;
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import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class MachineOrbus extends BlockDummyable {
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public MachineOrbus(Material mat) {
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super(mat);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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if(meta >= 12) return new TileEntityMachineOrbus();
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if(meta >= 6) return new TileEntityProxyCombo(false, false, true);
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return null;
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}
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@Override
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public int[] getDimensions() {
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return new int[] {4, 0, 2, 1, 2, 1};
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}
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@Override
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public int getOffset() {
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return 1;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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if(world.isRemote) {
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return true;
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} else if(!player.isSneaking()) {
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int[] pos = this.findCore(world, x, y, z);
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if(pos == null)
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return false;
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FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_barrel, world, pos[0], pos[1], pos[2]);
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return true;
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} else {
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return true;
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}
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}
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@Override
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public void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
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super.fillSpace(world, x, y, z, dir, o);
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x = x + dir.offsetX * o;
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z = z + dir.offsetZ * o;
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ForgeDirection d2 = dir.getRotation(ForgeDirection.UP);
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dir = dir.getOpposite();
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for(int i = 0; i < 5; i += 4) {
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this.makeExtra(world, x, y + i, z);
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this.makeExtra(world, x + dir.offsetX, y + i, z + dir.offsetZ);
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this.makeExtra(world, x + d2.offsetX, y + i, z + d2.offsetZ);
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this.makeExtra(world, x + dir.offsetX + d2.offsetX, y + i, z + dir.offsetZ + d2.offsetZ);
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}
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}
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}
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