Hbm-s-Nuclear-Tech-GIT/com/hbm/render/ModelRevolver.java
2016-01-15 12:15:44 +01:00

161 lines
4.8 KiB
Java

// Date: 07.10.2015 18:19:58
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelRevolver extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape11;
ModelRenderer Shape12;
public ModelRevolver()
{
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 3, 8, 2);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, -0.3490659F);
Shape2 = new ModelRenderer(this, 42, 0);
Shape2.addBox(0F, 0F, 0F, 9, 6, 2);
Shape2.setRotationPoint(-8F, -5F, 0F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 14);
Shape3.addBox(0F, 0F, 0F, 4, 2, 1);
Shape3.setRotationPoint(-0.03333334F, -3F, 0.5F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0.715585F);
Shape4 = new ModelRenderer(this, 22, 0);
Shape4.addBox(0F, 0F, 0F, 6, 4, 4);
Shape4.setRotationPoint(-7F, -4F, -1F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 0, 0);
Shape5.addBox(0F, 0F, 0F, 1, 1, 1);
Shape5.setRotationPoint(0F, 0F, 0F);
Shape5.setTextureSize(64, 32);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 34, 8);
Shape6.addBox(0F, 0F, 0F, 13, 2, 2);
Shape6.setRotationPoint(-21F, -4F, 0F);
Shape6.setTextureSize(64, 32);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 17);
Shape7.addBox(0F, 0F, 0F, 1, 2, 1);
Shape7.setRotationPoint(2F, -3F, 0.5F);
Shape7.setTextureSize(64, 32);
Shape7.mirror = true;
setRotation(Shape7, 0F, 0F, 0.715585F);
Shape8 = new ModelRenderer(this, 4, 17);
Shape8.addBox(0F, 0F, 0F, 2, 1, 1);
Shape8.setRotationPoint(2F, -4F, 0.5F);
Shape8.setTextureSize(64, 32);
Shape8.mirror = true;
setRotation(Shape8, 0F, 0F, 0.715585F);
Shape9 = new ModelRenderer(this, 0, 20);
Shape9.addBox(0F, 0F, 0F, 6, 1, 1);
Shape9.setRotationPoint(-14F, -2F, 0.5F);
Shape9.setTextureSize(64, 32);
Shape9.mirror = true;
setRotation(Shape9, 0F, 0F, 0F);
Shape10 = new ModelRenderer(this, 26, 8);
Shape10.addBox(0F, 0F, 0F, 2, 2, 2);
Shape10.setRotationPoint(-19F, -5F, 0F);
Shape10.setTextureSize(64, 32);
Shape10.mirror = true;
setRotation(Shape10, 0F, 0F, 0.6108652F);
Shape11 = new ModelRenderer(this, 0, 10);
Shape11.addBox(0F, 0F, 0F, 4, 3, 1);
Shape11.setRotationPoint(-2F, 1F, 0.5F);
Shape11.setTextureSize(64, 32);
Shape11.mirror = true;
setRotation(Shape11, 0F, 0F, 0F);
Shape12 = new ModelRenderer(this, 10, 0);
Shape12.addBox(0F, 0F, 0F, 1, 3, 1);
Shape12.setRotationPoint(0F, 0F, 0.5F);
Shape12.setTextureSize(64, 32);
Shape12.mirror = true;
setRotation(Shape12, 0F, 0F, 0.5235988F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
Shape8.render(f5);
Shape9.render(f5);
Shape10.render(f5);
Shape11.render(f5);
Shape12.render(f5);
}
public void renderModel(float f) {
Shape1.render(f);
Shape2.render(f);
Shape3.render(f);
Shape4.render(f);
Shape5.render(f);
Shape6.render(f);
Shape7.render(f);
Shape8.render(f);
Shape9.render(f);
Shape10.render(f);
Shape11.render(f);
Shape12.render(f);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}