1604 lines
84 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.lib.HbmChestContents;
import com.hbm.main.MainRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Bunker extends WorldGenerator
{
Block Block1 = ModBlocks.reinforced_brick;
Block Block2 = ModBlocks.brick_concrete;
Block Block3 = ModBlocks.reinforced_light;
Block Block4 = ModBlocks.block_steel;
Block Block5 = ModBlocks.block_tungsten;
protected Block[] GetValidSpawnBlocks()
{
return new Block[]
{
Blocks.grass,
Blocks.dirt,
Blocks.stone,
Blocks.sand,
Blocks.sandstone,
};
}
public boolean LocationIsValidSpawn(World world, int x, int y, int z)
{
Block checkBlock = world.getBlock(x, y - 1, z);
Block blockAbove = world.getBlock(x, y , z);
Block blockBelow = world.getBlock(x, y - 2, z);
for (Block i : GetValidSpawnBlocks())
{
if (blockAbove != Blocks.air)
{
return false;
}
if (checkBlock == i)
{
return true;
}
else if (checkBlock == Blocks.snow_layer && blockBelow == i)
{
return true;
}
else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
{
return true;
}
}
return false;
}
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
y += 1;
if(!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 3, y, z) || !LocationIsValidSpawn(world, x + 3, y, z + 5) || !LocationIsValidSpawn(world, x, y, z + 5))
{
return false;
}
for(int i = 0; i < 11; i++)
{
for(int j = 0; j < 9; j++)
{
for(int k = 0; k < 15; k++)
{
world.setBlock(x + i, y + j - 25, z + k, Blocks.air, 0, 3);
}
}
}
world.setBlock(x + 0, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -25, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -24, z + 1, Blocks.chest, 3, 3);
world.setBlockMetadataWithNotify(x + 2, y + -24, z + 1, 3, 3);
if(world.getBlock(x + 2, y + -24, z + 1) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 2, y + -24, z + 1), rand.nextInt(2)+ 6);
}
world.setBlock(x + 3, y + -24, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + -24, z + 1, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 2, Blocks.chest, 5, 3);
world.setBlockMetadataWithNotify(x + 1, y + -24, z + 5, 3, 3);
if(world.getBlock(x + 2, y + -24, z + 1) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 1, y + -24, z + 2), 8);
}
world.setBlock(x + 3, y + -24, z + 2, Blocks.chest, 4, 3);
world.setBlockMetadataWithNotify(x + 3, y + -24, z + 2, 4, 3);
if(world.getBlock(x + 3, y + -24, z + 2) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 3, y + -24, z + 2), 8);
}
world.setBlock(x + 4, y + -24, z + 2, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 3, Blocks.chest, 5, 3);
world.setBlockMetadataWithNotify(x + 1, y + -24, z + 3, 5, 3);
if(world.getBlock(x + 1, y + -24, z + 3) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 1, y + -24, z + 3), 8);
}
world.setBlock(x + 3, y + -24, z + 3, Blocks.chest, 4, 3);
world.setBlockMetadataWithNotify(x + 3, y + -24, z + 3, 5, 3);
if(world.getBlock(x + 3, y + -24, z + 3) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 3, y + -24, z + 3), 8);
}
world.setBlock(x + 4, y + -24, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -24, z + 3, Block1, 0, 3);
world.setBlock(x + 9, y + -24, z + 3, Blocks.iron_door, 5, 3);
ItemDoor.placeDoorBlock(world, x + 9, y + -24, z + 3, 5, Blocks.iron_door);
world.setBlock(x + 10, y + -24, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + -24, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + -24, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 4, Blocks.cauldron, 0, 3);
world.setBlock(x + 11, y + -24, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -24, z + 5, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 2, y + -24, z + 5, 3, Blocks.iron_door);
world.setBlock(x + 3, y + -24, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -24, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + -24, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 6, Blocks.cauldron, 0, 3);
world.setBlock(x + 11, y + -24, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + -24, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 8, Blocks.cauldron, 0, 3);
world.setBlock(x + 11, y + -24, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -24, z + 9, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 9, Blocks.iron_door, 1, 3);
ItemDoor.placeDoorBlock(world, x + 7, y + -24, z + 9, 1, Blocks.iron_door);
world.setBlock(x + 10, y + -24, z + 9, Block2, 0, 3);
world.setBlock(x + 11, y + -24, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -24, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -24, z + 10, Blocks.hopper, 4, 3);
world.setBlock(x + 6, y + -24, z + 10, Blocks.cauldron, 0, 3);
world.setBlock(x + 7, y + -24, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 10, Blocks.cauldron, 0, 3);
world.setBlock(x + 11, y + -24, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -24, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -23, z + 0, Block3, 0, 3);
world.setBlock(x + 7, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -23, z + 0, Block3, 0, 3);
world.setBlock(x + 10, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -23, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + -23, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -23, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -23, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -23, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 2, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -23, z + 3, Block1, 0, 3);
//world.setBlock(x + 9, y + -23, z + 3, Blocks.iron_door, 8, 3);
world.setBlock(x + 10, y + -23, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + -23, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + -23, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 5, Block1, 0, 3);
//world.setBlock(x + 2, y + -23, z + 5, Blocks.iron_door, 8, 3);
world.setBlock(x + 3, y + -23, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 5, Block3, 0, 3);
world.setBlock(x + 7, y + -23, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 6, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 7, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -23, z + 9, Block3, 0, 3);
//world.setBlock(x + 7, y + -23, z + 9, Blocks.iron_door, 8, 3);
world.setBlock(x + 11, y + -23, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -23, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 10, Blocks.trapdoor, 7, 3);
world.setBlock(x + 7, y + -23, z + 10, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -23, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -23, z + 14, Block3, 0, 3);
world.setBlock(x + 5, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -23, z + 14, Block3, 0, 3);
world.setBlock(x + 8, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -23, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -22, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -22, z + 1, Block3, 0, 3);
world.setBlock(x + 3, y + -22, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + -22, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 6, y + -22, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 9, y + -22, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -22, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 2, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -22, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -22, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 9, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + -22, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + -22, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + -22, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + -22, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 4, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -22, z + 4, Block3, 0, 3);
world.setBlock(x + 11, y + -22, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -22, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 6, y + -22, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 7, y + -22, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 6, Block3, 0, 3);
world.setBlock(x + 11, y + -22, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 6, y + -22, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 7, y + -22, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -22, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 8, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 8, Block3, 0, 3);
world.setBlock(x + 11, y + -22, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -22, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -22, z + 9, Block1, 0, 3);
world.setBlock(x + 6, y + -22, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 7, y + -22, z + 9, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -22, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 10, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -22, z + 10, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 10, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 10, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -22, z + 10, Block3, 0, 3);
world.setBlock(x + 11, y + -22, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -22, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 5, y + -22, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -22, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 2, y + -22, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -22, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 6, y + -22, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 7, y + -22, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 8, y + -22, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -22, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -22, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -21, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -20, z + 1, Blocks.chest, 5, 3);
world.setBlockMetadataWithNotify(x + 4, y + -20, z + 1, 5, 3);
if(world.getBlock(x + 4, y + -20, z + 1) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(2), (TileEntityChest)world.getTileEntity(x + 4, y + -20, z + 1), 12);
}
world.setBlock(x + 8, y + -20, z + 1, Block4, 0, 3);
world.setBlock(x + 9, y + -20, z + 1, Block4, 0, 3);
world.setBlock(x + 10, y + -20, z + 1, Block4, 0, 3);
world.setBlock(x + 11, y + -20, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 2, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 2, Block4, 0, 3);
world.setBlock(x + 9, y + -20, z + 2, Block4, 0, 3);
world.setBlock(x + 10, y + -20, z + 2, Block4, 0, 3);
world.setBlock(x + 11, y + -20, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 3, Block4, 0, 3);
world.setBlock(x + 9, y + -20, z + 3, Block4, 0, 3);
world.setBlock(x + 10, y + -20, z + 3, Block4, 0, 3);
world.setBlock(x + 11, y + -20, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + -20, z + 4, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 5, y + -20, z + 4, 3, Blocks.iron_door);
world.setBlock(x + 6, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 6, Blocks.iron_door, 0, 3);
ItemDoor.placeDoorBlock(world, x + 3, y + -20, z + 6, 0, Blocks.iron_door);
world.setBlock(x + 11, y + -20, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 7, Blocks.iron_door, 1, 3);
ItemDoor.placeDoorBlock(world, x + 8, y + -20, z + 7, 1, Blocks.iron_door);
world.setBlock(x + 10, y + -20, z + 7, Blocks.iron_door, 1, 3);
ItemDoor.placeDoorBlock(world, x + 10, y + -20, z + 7, 1, Blocks.iron_door);
world.setBlock(x + 11, y + -20, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -20, z + 8, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 4, y + -20, z + 8, 3, Blocks.iron_door);
world.setBlock(x + 6, y + -20, z + 8, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 6, y + -20, z + 8, 3, Blocks.iron_door);
world.setBlock(x + 8, y + -20, z + 8, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 8, y + -20, z + 8, 3, Blocks.iron_door);
world.setBlock(x + 10, y + -20, z + 8, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 10, y + -20, z + 8, 3, Blocks.iron_door);
world.setBlock(x + 11, y + -20, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 9, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 10, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -20, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -19, z + 0, Block3, 0, 3);
world.setBlock(x + 7, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -19, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -19, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -19, z + 1, Block4, 0, 3);
world.setBlock(x + 9, y + -19, z + 1, Block4, 0, 3);
world.setBlock(x + 10, y + -19, z + 1, Block4, 0, 3);
world.setBlock(x + 11, y + -19, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 2, Block1, 0, 3);
world.setBlock(x + 7, y + -19, z + 2, Block5, 0, 3);
world.setBlock(x + 8, y + -19, z + 2, Block5, 0, 3);
world.setBlock(x + 9, y + -19, z + 2, Block5, 0, 3);
world.setBlock(x + 10, y + -19, z + 2, Block5, 0, 3);
world.setBlock(x + 11, y + -19, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -19, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 8, y + -19, z + 3, Block4, 0, 3);
world.setBlock(x + 9, y + -19, z + 3, Block4, 0, 3);
world.setBlock(x + 10, y + -19, z + 3, Block4, 0, 3);
world.setBlock(x + 11, y + -19, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -19, z + 4, Block1, 0, 3);
//world.setBlock(x + 5, y + -19, z + 4, Blocks.iron_door, 8, 3);
world.setBlock(x + 6, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -19, z + 4, Block3, 0, 3);
world.setBlock(x + 10, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 6, Block1, 0, 3);
//world.setBlock(x + 3, y + -19, z + 6, Blocks.iron_door, 8, 3);
world.setBlock(x + 11, y + -19, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 7, Block3, 0, 3);
//world.setBlock(x + 8, y + -19, z + 7, Blocks.iron_door, 8, 3);
//world.setBlock(x + 10, y + -19, z + 7, Blocks.iron_door, 8, 3);
world.setBlock(x + 11, y + -19, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 8, Block1, 0, 3);
//world.setBlock(x + 4, y + -19, z + 8, Blocks.iron_door, 8, 3);
//world.setBlock(x + 6, y + -19, z + 8, Blocks.iron_door, 8, 3);
//world.setBlock(x + 8, y + -19, z + 8, Blocks.iron_door, 8, 3);
//world.setBlock(x + 10, y + -19, z + 8, Blocks.iron_door, 9, 3);
world.setBlock(x + 11, y + -19, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 9, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 10, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -19, z + 11, Block3, 0, 3);
world.setBlock(x + 6, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -19, z + 11, Block3, 0, 3);
world.setBlock(x + 10, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -19, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -19, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -19, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -18, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -18, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 2, y + -18, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -18, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -18, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -18, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 8, y + -18, z + 2, Block4, 0, 3);
world.setBlock(x + 9, y + -18, z + 2, Block4, 0, 3);
world.setBlock(x + 10, y + -18, z + 2, Block4, 0, 3);
world.setBlock(x + 11, y + -18, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 3, Block1, 0, 3);
world.setBlock(x + 5, y + -18, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 8, y + -18, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 9, y + -18, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -18, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -18, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 9, y + -18, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -18, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -18, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -18, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -18, z + 7, Block1, 0, 3);
world.setBlock(x + 11, y + -18, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -18, z + 8, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -18, z + 8, Block1, 0, 3);
world.setBlock(x + 11, y + -18, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -18, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 3, y + -18, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 10, Block1, 0, 3);
world.setBlock(x + 5, y + -18, z + 10, Blocks.web, 0, 3);
world.setBlock(x + 8, y + -18, z + 10, Blocks.web, 0, 3);
world.setBlock(x + 9, y + -18, z + 10, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -18, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -18, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 7, y + -18, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 8, y + -18, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 10, y + -18, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -18, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 11, y + -18, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -18, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 3, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 4, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 5, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 11, y + -17, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -16, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -16, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -16, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -16, z + 2, Block3, 0, 3);
world.setBlock(x + 3, y + -16, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -16, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -16, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -16, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -15, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -15, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -15, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -15, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -15, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -15, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -15, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -15, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -14, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -14, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -14, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -14, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -14, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -14, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -14, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -14, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -13, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -13, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -13, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -13, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -13, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -13, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -13, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -13, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -12, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -12, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -12, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -12, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -12, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -12, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -12, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -12, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -11, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -11, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -11, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -11, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -11, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -11, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -11, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -11, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -10, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -10, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -10, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -10, z + 2, Block3, 0, 3);
world.setBlock(x + 3, y + -10, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -10, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -10, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -10, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -9, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -9, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -9, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -9, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -9, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -9, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -9, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -9, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -8, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -8, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -8, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -8, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -8, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -8, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -8, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -8, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -7, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -7, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -7, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -7, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -7, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -7, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -7, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -7, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -6, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -6, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -6, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -6, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -6, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -6, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -6, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -6, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -5, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -5, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -5, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -5, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -5, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -5, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -5, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -5, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -4, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -4, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -4, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -4, z + 2, Block3, 0, 3);
world.setBlock(x + 3, y + -4, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -4, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -4, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -4, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + -3, z + 0, Block2, 0, 3);
world.setBlock(x + 1, y + -3, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + -3, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + -3, z + 0, Block2, 0, 3);
world.setBlock(x + 4, y + -3, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + -3, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -3, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -3, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -3, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + -3, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + -3, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -3, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -3, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + -3, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + -3, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -3, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -3, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -3, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + -3, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + -3, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + -3, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + -3, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + -3, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + -3, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + -3, z + 5, Block2, 0, 3);
world.setBlock(x + 2, y + -3, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + -3, z + 5, Block2, 0, 3);
world.setBlock(x + 0, y + -2, z + 0, Block2, 0, 3);
world.setBlock(x + 1, y + -2, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + -2, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + -2, z + 0, Block2, 0, 3);
world.setBlock(x + 4, y + -2, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + -2, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -2, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -2, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -2, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + -2, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 2, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 0, y + -1, z + 0, Block2, 0, 3);
world.setBlock(x + 1, y + -1, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + -1, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + -1, z + 0, Block2, 0, 3);
world.setBlock(x + 4, y + -1, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + -1, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + -1, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + -1, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + -1, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + -1, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 2, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + 0, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 2, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 0, y + 2, z + 0, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 0, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, Block3, 0, 3);
world.setBlock(x + 3, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 0, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 2, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 1, y + 3, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 3, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 3, z + 1, Blocks.trapdoor, 1, 3);
generate_r02_last(world, rand, x, y, z);
return true;
}
public boolean generate_r02_last(World world, Random rand, int x, int y, int z)
{
world.setBlock(x + 10, y + -24, z + 12, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -24, z + 13, Blocks.ladder, 4, 3);
world.setBlock(x + 8, y + -23, z + 2, Blocks.lever, 12, 3);
world.setBlock(x + 10, y + -23, z + 4, Blocks.lever, 10, 3);
world.setBlock(x + 10, y + -23, z + 6, Blocks.lever, 10, 3);
world.setBlock(x + 10, y + -23, z + 8, Blocks.lever, 10, 3);
world.setBlock(x + 6, y + -23, z + 10, Blocks.lever, 12, 3);
world.setBlock(x + 10, y + -23, z + 10, Blocks.lever, 10, 3);
world.setBlock(x + 10, y + -23, z + 12, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -23, z + 13, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -22, z + 12, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -22, z + 13, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -21, z + 12, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -21, z + 13, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -20, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -20, z + 12, Blocks.ladder, 4, 3);
world.setBlock(x + 10, y + -20, z + 13, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -19, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -19, z + 5, Blocks.lever, 2, 3);
world.setBlock(x + 5, y + -19, z + 5, Blocks.wall_sign, 3, 3);
world.setBlock(x + 2, y + -18, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -17, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -16, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -15, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -14, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -13, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -12, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -11, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -10, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -9, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -8, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -7, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -6, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -5, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -4, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -3, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -2, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + -1, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + 0, z + 1, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 0, z + 2, Blocks.ladder, 4, 3);
world.setBlock(x + 2, y + 1, z + 1, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 2, z + 1, Blocks.ladder, 3, 3);
world.setBlock(x + 8, y + -20, z + 5, Blocks.bed, 10, 3);
world.setBlock(x + 10, y + -20, z + 5, Blocks.bed, 10, 3);
world.setBlock(x + 8, y + -20, z + 6, Blocks.bed, 2, 3);
world.setBlock(x + 10, y + -20, z + 6, Blocks.bed, 2, 3);
world.setBlock(x + 4, y + -20, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 6, y + -20, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 8, y + -20, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 10, y + -20, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 4, y + -20, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 6, y + -20, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 8, y + -20, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 10, y + -20, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 8, y + -19, z + 5, Blocks.bed, 10, 3);
world.setBlock(x + 10, y + -19, z + 5, Blocks.bed, 10, 3);
world.setBlock(x + 8, y + -19, z + 6, Blocks.bed, 2, 3);
world.setBlock(x + 10, y + -19, z + 6, Blocks.bed, 2, 3);
world.setBlock(x + 4, y + -19, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 6, y + -19, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 8, y + -19, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 10, y + -19, z + 9, Blocks.bed, 0, 3);
world.setBlock(x + 4, y + -19, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 6, y + -19, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 8, y + -19, z + 10, Blocks.bed, 8, 3);
world.setBlock(x + 10, y + -19, z + 10, Blocks.bed, 8, 3);
if(MainRegistry.enableDebugMode)
System.out.print("[Debug] Successfully spawned bunker at " + x + " " + y +" " + z + "\n");
return true;
}
}