Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/missile/EntityMissileSchrabidium.java

77 lines
2.1 KiB
Java

package com.hbm.entity.missile;
import java.util.ArrayList;
import java.util.List;
import com.hbm.entity.effect.EntityCloudFleija;
import com.hbm.entity.logic.EntityNukeExplosionMK3;
import com.hbm.entity.logic.EntityNukeExplosionMK4;
import com.hbm.entity.particle.EntitySmokeFX;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.explosion.ExplosionParticle;
import com.hbm.explosion.ExplosionParticleB;
import com.hbm.items.ModItems;
import com.hbm.main.MainRegistry;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class EntityMissileSchrabidium extends EntityMissileBaseAdvanced {
public EntityMissileSchrabidium(World p_i1582_1_) {
super(p_i1582_1_);
}
public EntityMissileSchrabidium(World world, float x, float y, float z, int a, int b) {
super(world, x, y, z, a, b);
}
@Override
public void onImpact() {
if (!this.worldObj.isRemote)
{
EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(this.worldObj);
entity.posX = this.posX;
entity.posY = this.posY;
entity.posZ = this.posZ;
entity.destructionRange = MainRegistry.aSchrabRadius;
entity.speed = 25;
entity.coefficient = 1.0F;
entity.waste = false;
this.worldObj.spawnEntityInWorld(entity);
EntityCloudFleija cloud = new EntityCloudFleija(this.worldObj, MainRegistry.aSchrabRadius);
cloud.posX = this.posX;
cloud.posY = this.posY;
cloud.posZ = this.posZ;
this.worldObj.spawnEntityInWorld(cloud);
}
}
@Override
public List<ItemStack> getDebris() {
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(new ItemStack(ModItems.wire_aluminium, 4));
list.add(new ItemStack(ModItems.plate_titanium, 4));
list.add(new ItemStack(ModItems.hull_small_aluminium, 2));
list.add(new ItemStack(ModItems.ducttape, 1));
list.add(new ItemStack(ModItems.circuit_targeting_tier1, 1));
return list;
}
@Override
public ItemStack getDebrisRareDrop() {
return new ItemStack(ModItems.powder_schrabidium, 1);
}
@Override
public int getMissileType() {
return 0;
}
}