63 lines
1.9 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachineFENSU;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderFENSU extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glShadeModel(GL11.GL_SMOOTH);
switch(te.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
bindTexture(ResourceManager.fensu_tex);
ResourceManager.fensu.renderPart("Base");
TileEntityMachineFENSU fensu = (TileEntityMachineFENSU)te;
float rot = fensu.prevRotation + (fensu.rotation - fensu.prevRotation) * f;
GL11.glTranslated(0, 2.5, 0);
GL11.glRotated(rot, 1, 0, 0);
GL11.glTranslated(0, -2.5, 0);
ResourceManager.fensu.renderPart("Disc");
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
ResourceManager.fensu.renderPart("Lights");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}