mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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17 lines
1.2 KiB
Plaintext
17 lines
1.2 KiB
Plaintext
## Changed
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* Updated russian and chinese localization
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* VNT type explosions now track affected block positions when the explosion events fire, this should ensure compatibility with mods that rely on that
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* For example, this should make ForgeCreeperHeal work with most of NTM's explosions
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* Obliterated standard fluid IDs
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* The multi ID is now a lot cheaper
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* For convenience in the creative tab, fluid IDs are now listed with all fluids pre-defined, just like how the old IDs were available
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* The multi ID now changes metadata based on the selected fluid type, allowing it to be usable for crafting pre-defined pipes
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* The multi ID fluid selector now displays fluid traits in addition to the name when hovering over an icon
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* Added more values to the data table returned by RBMK consoles via OC integration
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## Fixed
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* Fixed the T-51b set not having radiation resistance
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* Potentially fixed a crash on thermos-derived servers involving the flow control pumps
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* Fixed crash caused when another tile entity replaces an RBMK component due to an unchecked cast
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* Fixed constant cascading chunk gen caused by meteorites and flower patches
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* Fixed garbage loot pool sometimes producing "stone wires" |