Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineRadGen.java
2023-02-23 10:02:41 -08:00

290 lines
8.5 KiB
Java

package com.hbm.tileentity.machine;
import java.util.HashMap;
import com.hbm.blocks.BlockDummyable;
import com.hbm.inventory.RecipesCommon.ComparableStack;
import com.hbm.inventory.container.ContainerMachineRadGen;
import com.hbm.inventory.gui.GUIMachineRadGen;
import com.hbm.items.ModItems;
import com.hbm.items.special.ItemWasteLong;
import com.hbm.items.special.ItemWasteShort;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.TileEntityMachineBase;
import com.hbm.util.Tuple.Triplet;
import api.hbm.energy.IEnergyGenerator;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TileEntityMachineRadGen extends TileEntityMachineBase implements IEnergyGenerator, IGUIProvider {
public int[] progress = new int[12];
public int[] maxProgress = new int[12];
public int[] production = new int[12];
public ItemStack[] processing = new ItemStack[12];
public long power;
public static final long maxPower = 1000000;
public boolean isOn = false;
public TileEntityMachineRadGen() {
super(24);
}
@Override
public String getName() {
return "container.radGen";
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - BlockDummyable.offset);
this.sendPower(worldObj, this.xCoord - dir.offsetX * 4, this.yCoord, this.zCoord - dir.offsetZ * 4, dir.getOpposite());
//check if reload necessary for any queues
for(int i = 0; i < 12; i++) {
if(processing[i] == null && slots[i] != null && getDurationFromItem(slots[i]) > 0 &&
(getOutputFromItem(slots[i]) == null || slots[i + 12] == null ||
(getOutputFromItem(slots[i]).getItem() == slots[i + 12].getItem() && getOutputFromItem(slots[i]).getItemDamage() == slots[i + 12].getItemDamage() &&
getOutputFromItem(slots[i]).stackSize + slots[i + 12].stackSize <= slots[i + 12].getMaxStackSize()))) {
progress[i] = 0;
maxProgress[i] = this.getDurationFromItem(slots[i]);
production[i] = this.getPowerFromItem(slots[i]);
processing[i] = new ItemStack(slots[i].getItem(), 1, slots[i].getItemDamage());
this.decrStackSize(i, 1);
this.markDirty();
}
}
this.isOn = false;
for(int i = 0; i < 12; i++) {
if(processing[i] != null) {
this.isOn = true;
this.power += production[i];
progress[i]++;
if(progress[i] >= maxProgress[i]) {
progress[i] = 0;
ItemStack out = getOutputFromItem(processing[i]);
if(out != null) {
if(slots[i + 12] == null) {
slots[i + 12] = out;
} else {
slots[i + 12].stackSize += out.stackSize;
}
}
processing[i] = null;
this.markDirty();
}
}
}
if(this.power > maxPower)
this.power = maxPower;
NBTTagCompound data = new NBTTagCompound();
data.setIntArray("progress", this.progress);
data.setIntArray("maxProgress", this.maxProgress);
data.setIntArray("production", this.production);
data.setLong("power", this.power);
data.setBoolean("isOn", this.isOn);
this.networkPack(data, 50);
}
}
@Override
public void networkUnpack(NBTTagCompound nbt) {
this.progress = nbt.getIntArray("progress");
this.maxProgress = nbt.getIntArray("maxProgress");
this.production = nbt.getIntArray("production");
this.power = nbt.getLong("power");
this.isOn = nbt.getBoolean("isOn");
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.progress = nbt.getIntArray("progress");
if(progress.length != 12) {
progress = new int[12];
return;
}
this.maxProgress = nbt.getIntArray("maxProgress");
this.production = nbt.getIntArray("production");
this.power = nbt.getLong("power");
this.isOn = nbt.getBoolean("isOn");
NBTTagList list = nbt.getTagList("progressing", 10);
for(int i = 0; i < list.tagCount(); i++) {
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < processing.length) {
processing[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
this.power = nbt.getLong("power");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setIntArray("progress", this.progress);
nbt.setIntArray("maxProgress", this.maxProgress);
nbt.setIntArray("production", this.production);
nbt.setLong("power", this.power);
nbt.setBoolean("isOn", this.isOn);
NBTTagList list = new NBTTagList();
for(int i = 0; i < processing.length; i++) {
if(processing[i] != null) {
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte) i);
processing[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("progressing", list);
nbt.setLong("power", this.power);
}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack) {
if(i >= 12 || getDurationFromItem(stack) <= 0)
return false;
if(slots[i] == null)
return true;
int size = slots[i].stackSize;
for(int j = 0; j < 12; j++) {
if(slots[j] == null)
return false;
if(slots[j].getItem() == stack.getItem() && slots[j].getItemDamage() == stack.getItemDamage() && slots[j].stackSize < size)
return false;
}
return true;
}
@Override
public int[] getAccessibleSlotsFromSide(int i) {
return new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return i >= 12;
}
public static final HashMap<ComparableStack, Triplet<Integer, Integer, ItemStack>> fuels = new HashMap();
static {
for(int i = 0; i < ItemWasteShort.WasteClass.values().length; i++) {
fuels.put( new ComparableStack(ModItems.nuclear_waste_short, 1, i), new Triplet<Integer, Integer, ItemStack>(150, 30 * 60 * 20, new ItemStack(ModItems.nuclear_waste_short_depleted, 1, i)));
fuels.put( new ComparableStack(ModItems.nuclear_waste_short_tiny, 1, i), new Triplet<Integer, Integer, ItemStack>(15, 3 * 60 * 20, new ItemStack(ModItems.nuclear_waste_short_depleted_tiny, 1, i)));
}
for(int i = 0; i < ItemWasteLong.WasteClass.values().length; i++) {
fuels.put( new ComparableStack(ModItems.nuclear_waste_long, 1, i), new Triplet<Integer, Integer, ItemStack>(50, 2 * 60 * 60 * 20, new ItemStack(ModItems.nuclear_waste_long_depleted, 1, i)));
fuels.put( new ComparableStack(ModItems.nuclear_waste_long_tiny, 1, i), new Triplet<Integer, Integer, ItemStack>(5, 12 * 60 * 20, new ItemStack(ModItems.nuclear_waste_long_depleted_tiny, 1, i)));
}
fuels.put( new ComparableStack(ModItems.scrap_nuclear), new Triplet<Integer, Integer, ItemStack>(5, 5 * 60 * 20, null));
}
private Triplet<Integer, Integer, ItemStack> grabResult(ItemStack stack) {
return fuels.get(new ComparableStack(stack).makeSingular());
}
private int getPowerFromItem(ItemStack stack) {
Triplet<Integer, Integer, ItemStack> result = grabResult(stack);
if(result == null)
return 0;
return result.getX();
}
private int getDurationFromItem(ItemStack stack) {
Triplet<Integer, Integer, ItemStack> result = grabResult(stack);
if(result == null)
return 0;
return result.getY();
}
private ItemStack getOutputFromItem(ItemStack stack) {
Triplet<Integer, Integer, ItemStack> result = grabResult(stack);
if(result == null)
return null;
if(result.getZ() == null)
return null;
return result.getZ().copy();
}
@Override
public long getPower() {
return power;
}
@Override
public long getMaxPower() {
return maxPower;
}
@Override
public void setPower(long i) {
this.power = i;
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerMachineRadGen(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUIMachineRadGen(player.inventory, this);
}
}