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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
## Added
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## Changed
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* Updated chinese localization
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* Tweaked certain assembler recipes
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* Some welded plate requirements have been lowered
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* The plasma heater now requires slightly more resources, but yields 4 blocks per operation instead of 1
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* The fractioning tower now requires welded plates, but the total steel cost has been reduced by roughly a third
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* The cyclotron now has three automation ports on each side, corresponding with the colors of the three input pairs
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* Updated the PWR sound
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## Fixed
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* Fixed multi fluid ID's search not behaving correctly
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* Fixed jetpack's description using unlocalized fluid names
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* Fixed the CM structure wand being broken when used in most directions
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* Fixed the custom machine recipe handler using the original references to the output stacks, causing the chance percentage indicator getting stuck on the actual outputs
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* Fixed the desh suit's boot models not being separated from the legs
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* Fixed dupe caused by defusing TNT-like blocks
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* Fixed containment box being able to contain itself when using the number keys, crashing the game
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* Fixed a critical game-breaking error where the custom tool's ability toggle is misspelled
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* (Hopefully) fixed the vampire ability not firing the onDeath event, causing the target to not drop any items and any death releated events to not happen
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* Fixed water creatures vomitting when irradiated, when they logically shouldn't
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* Fixed arc welder recipe template file not being generated properly |