Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineAssemblerBase.java

269 lines
7.1 KiB
Java

package com.hbm.tileentity.machine;
import java.util.List;
import com.hbm.inventory.RecipesCommon.AStack;
import com.hbm.inventory.recipes.AssemblerRecipes;
import com.hbm.items.ModItems;
import com.hbm.items.machine.ItemAssemblyTemplate;
import com.hbm.lib.Library;
import com.hbm.tileentity.TileEntityMachineBase;
import com.hbm.util.InventoryUtil;
import api.hbm.energy.IEnergyUser;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChunkCoordinates;
public abstract class TileEntityMachineAssemblerBase extends TileEntityMachineBase implements IEnergyUser {
public long power;
public int[] progress;
public int[] maxProgress;
public boolean isProgressing;
int consumption = 100;
int speed = 100;
public TileEntityMachineAssemblerBase(int scount) {
super(scount);
int count = this.getRecipeCount();
progress = new int[count];
maxProgress = new int[count];
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
int count = this.getRecipeCount();
this.isProgressing = false;
this.power = Library.chargeTEFromItems(slots, 0, power, this.getMaxPower());
for(int i = 0; i < count; i++) {
loadItems(i);
unloadItems(i);
}
for(int i = 0; i < count; i++) {
if(!canProcess(i)) {
this.progress[i] = 0;
} else {
isProgressing = true;
process(i);
}
}
}
}
protected boolean canProcess(int index) {
int template = getTemplateIndex(index);
if(slots[template] == null || slots[template].getItem() != ModItems.assembly_template)
return false;
List<AStack> recipe = AssemblerRecipes.getRecipeFromTempate(slots[template]);
ItemStack output = AssemblerRecipes.getOutputFromTempate(slots[template]);
if(recipe == null)
return false;
if(this.power < this.consumption) return false;
if(!hasRequiredItems(recipe, index)) return false;
if(!hasSpaceForItems(output, index)) return false;
return true;
}
private boolean hasRequiredItems(List<AStack> recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
return InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], recipe.toArray(new AStack[0]));
}
private boolean hasSpaceForItems(ItemStack recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
return InventoryUtil.doesArrayHaveSpace(slots, indices[2], indices[2], new ItemStack[] { recipe });
}
protected void process(int index) {
this.power -= this.consumption;
this.progress[index]++;
if(slots[0] != null && slots[0].getItem() == ModItems.meteorite_sword_alloyed)
slots[0] = new ItemStack(ModItems.meteorite_sword_machined); //fisfndmoivndlmgindgifgjfdnblfm
int template = getTemplateIndex(index);
List<AStack> recipe = AssemblerRecipes.getRecipeFromTempate(slots[template]);
ItemStack output = AssemblerRecipes.getOutputFromTempate(slots[template]);
int time = ItemAssemblyTemplate.getProcessTime(slots[template]);
this.maxProgress[index] = time * this.speed / 100;
if(this.progress[index] >= this.maxProgress[index]) {
consumeItems(recipe, index);
produceItems(output, index);
this.progress[index] = 0;
this.markDirty();
}
}
private void consumeItems(List<AStack> recipe, int index) {
int[] indices = getSlotIndicesFromIndex(index);
for(AStack in : recipe) {
if(in != null)
InventoryUtil.tryConsumeAStack(slots, indices[0], indices[1], in);
}
}
private void produceItems(ItemStack out, int index) {
int[] indices = getSlotIndicesFromIndex(index);
if(out != null) {
InventoryUtil.tryAddItemToInventory(slots, indices[2], indices[2], out.copy());
}
}
private void loadItems(int index) {
int template = getTemplateIndex(index);
if(slots[template] == null || slots[template].getItem() != ModItems.assembly_template)
return;
List<AStack> recipe = AssemblerRecipes.getRecipeFromTempate(slots[template]);
if(recipe != null) {
ChunkCoordinates[] positions = getInputPositions();
int[] indices = getSlotIndicesFromIndex(index);
for(ChunkCoordinates coord : positions) {
TileEntity te = worldObj.getTileEntity(coord.posX, coord.posY, coord.posZ);
if(te instanceof IInventory) {
IInventory inv = (IInventory) te;
ISidedInventory sided = inv instanceof ISidedInventory ? (ISidedInventory) inv : null;
for(AStack ingredient : recipe) {
if(!InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], ingredient)) {
for(int i = 0; i < inv.getSizeInventory(); i++) {
ItemStack stack = inv.getStackInSlot(i);
if(ingredient.matchesRecipe(stack, true) && (sided == null || sided.canExtractItem(i, stack, 0))) {
for(int j = indices[0]; j <= indices[1]; j++) {
if(slots[j] != null && slots[j].stackSize < slots[j].getMaxStackSize() & InventoryUtil.doesStackDataMatch(slots[j], stack)) {
inv.decrStackSize(i, 1);
slots[j].stackSize++;
return;
}
}
for(int j = indices[0]; j <= indices[1]; j++) {
if(slots[j] == null) {
slots[j] = stack.copy();
slots[j].stackSize = 1;
inv.decrStackSize(i, 1);
return;
}
}
}
}
}
}
}
}
}
}
private void unloadItems(int index) {
ChunkCoordinates[] positions = getOutputPositions();
int[] indices = getSlotIndicesFromIndex(index);
for(ChunkCoordinates coord : positions) {
TileEntity te = worldObj.getTileEntity(coord.posX, coord.posY, coord.posZ);
if(te instanceof IInventory) {
IInventory inv = (IInventory) te;
int i = indices[2];
ItemStack out = slots[i];
if(out != null) {
for(int j = 0; j < inv.getSizeInventory(); j++) {
if(!inv.isItemValidForSlot(j, out))
continue;
ItemStack target = inv.getStackInSlot(j);
if(InventoryUtil.doesStackDataMatch(out, target) && target.stackSize < target.getMaxStackSize() && target.stackSize < inv.getInventoryStackLimit()) {
this.decrStackSize(i, 1);
target.stackSize++;
return;
}
}
for(int j = 0; j < inv.getSizeInventory(); j++) {
if(!inv.isItemValidForSlot(j, out))
continue;
if(inv.getStackInSlot(j) == null && inv.isItemValidForSlot(j, out)) {
ItemStack copy = out.copy();
copy.stackSize = 1;
inv.setInventorySlotContents(j, copy);
this.decrStackSize(i, 1);
return;
}
}
}
}
}
}
@Override
public long getPower() {
return this.power;
}
@Override
public void setPower(long power) {
this.power = power;
}
public abstract int getRecipeCount();
public abstract int getTemplateIndex(int index);
/**
* @param index
* @return A size 4 int array containing min input, max input and output indices in that order.
*/
public abstract int[] getSlotIndicesFromIndex(int index);
public abstract ChunkCoordinates[] getInputPositions();
public abstract ChunkCoordinates[] getOutputPositions();
}