mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
269 lines
7.1 KiB
Java
269 lines
7.1 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.List;
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import com.hbm.inventory.RecipesCommon.AStack;
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import com.hbm.inventory.recipes.AssemblerRecipes;
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import com.hbm.items.ModItems;
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import com.hbm.items.machine.ItemAssemblyTemplate;
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import com.hbm.lib.Library;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.util.InventoryUtil;
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import api.hbm.energy.IEnergyUser;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ChunkCoordinates;
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public abstract class TileEntityMachineAssemblerBase extends TileEntityMachineBase implements IEnergyUser {
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public long power;
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public int[] progress;
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public int[] maxProgress;
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public boolean isProgressing;
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int consumption = 100;
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int speed = 100;
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public TileEntityMachineAssemblerBase(int scount) {
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super(scount);
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int count = this.getRecipeCount();
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progress = new int[count];
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maxProgress = new int[count];
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}
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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int count = this.getRecipeCount();
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this.isProgressing = false;
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this.power = Library.chargeTEFromItems(slots, 0, power, this.getMaxPower());
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for(int i = 0; i < count; i++) {
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loadItems(i);
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unloadItems(i);
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}
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for(int i = 0; i < count; i++) {
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if(!canProcess(i)) {
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this.progress[i] = 0;
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} else {
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isProgressing = true;
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process(i);
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}
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}
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}
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}
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protected boolean canProcess(int index) {
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int template = getTemplateIndex(index);
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if(slots[template] == null || slots[template].getItem() != ModItems.assembly_template)
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return false;
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List<AStack> recipe = AssemblerRecipes.getRecipeFromTempate(slots[template]);
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ItemStack output = AssemblerRecipes.getOutputFromTempate(slots[template]);
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if(recipe == null)
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return false;
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if(this.power < this.consumption) return false;
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if(!hasRequiredItems(recipe, index)) return false;
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if(!hasSpaceForItems(output, index)) return false;
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return true;
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}
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private boolean hasRequiredItems(List<AStack> recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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return InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], recipe.toArray(new AStack[0]));
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}
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private boolean hasSpaceForItems(ItemStack recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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return InventoryUtil.doesArrayHaveSpace(slots, indices[2], indices[2], new ItemStack[] { recipe });
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}
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protected void process(int index) {
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this.power -= this.consumption;
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this.progress[index]++;
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if(slots[0] != null && slots[0].getItem() == ModItems.meteorite_sword_alloyed)
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slots[0] = new ItemStack(ModItems.meteorite_sword_machined); //fisfndmoivndlmgindgifgjfdnblfm
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int template = getTemplateIndex(index);
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List<AStack> recipe = AssemblerRecipes.getRecipeFromTempate(slots[template]);
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ItemStack output = AssemblerRecipes.getOutputFromTempate(slots[template]);
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int time = ItemAssemblyTemplate.getProcessTime(slots[template]);
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this.maxProgress[index] = time * this.speed / 100;
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if(this.progress[index] >= this.maxProgress[index]) {
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consumeItems(recipe, index);
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produceItems(output, index);
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this.progress[index] = 0;
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this.markDirty();
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}
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}
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private void consumeItems(List<AStack> recipe, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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for(AStack in : recipe) {
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if(in != null)
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InventoryUtil.tryConsumeAStack(slots, indices[0], indices[1], in);
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}
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}
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private void produceItems(ItemStack out, int index) {
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int[] indices = getSlotIndicesFromIndex(index);
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if(out != null) {
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InventoryUtil.tryAddItemToInventory(slots, indices[2], indices[2], out.copy());
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}
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}
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private void loadItems(int index) {
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int template = getTemplateIndex(index);
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if(slots[template] == null || slots[template].getItem() != ModItems.assembly_template)
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return;
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List<AStack> recipe = AssemblerRecipes.getRecipeFromTempate(slots[template]);
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if(recipe != null) {
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ChunkCoordinates[] positions = getInputPositions();
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int[] indices = getSlotIndicesFromIndex(index);
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for(ChunkCoordinates coord : positions) {
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TileEntity te = worldObj.getTileEntity(coord.posX, coord.posY, coord.posZ);
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if(te instanceof IInventory) {
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IInventory inv = (IInventory) te;
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ISidedInventory sided = inv instanceof ISidedInventory ? (ISidedInventory) inv : null;
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for(AStack ingredient : recipe) {
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if(!InventoryUtil.doesArrayHaveIngredients(slots, indices[0], indices[1], ingredient)) {
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for(int i = 0; i < inv.getSizeInventory(); i++) {
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ItemStack stack = inv.getStackInSlot(i);
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if(ingredient.matchesRecipe(stack, true) && (sided == null || sided.canExtractItem(i, stack, 0))) {
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for(int j = indices[0]; j <= indices[1]; j++) {
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if(slots[j] != null && slots[j].stackSize < slots[j].getMaxStackSize() & InventoryUtil.doesStackDataMatch(slots[j], stack)) {
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inv.decrStackSize(i, 1);
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slots[j].stackSize++;
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return;
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}
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}
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for(int j = indices[0]; j <= indices[1]; j++) {
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if(slots[j] == null) {
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slots[j] = stack.copy();
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slots[j].stackSize = 1;
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inv.decrStackSize(i, 1);
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return;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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private void unloadItems(int index) {
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ChunkCoordinates[] positions = getOutputPositions();
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int[] indices = getSlotIndicesFromIndex(index);
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for(ChunkCoordinates coord : positions) {
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TileEntity te = worldObj.getTileEntity(coord.posX, coord.posY, coord.posZ);
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if(te instanceof IInventory) {
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IInventory inv = (IInventory) te;
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int i = indices[2];
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ItemStack out = slots[i];
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if(out != null) {
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for(int j = 0; j < inv.getSizeInventory(); j++) {
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if(!inv.isItemValidForSlot(j, out))
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continue;
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ItemStack target = inv.getStackInSlot(j);
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if(InventoryUtil.doesStackDataMatch(out, target) && target.stackSize < target.getMaxStackSize() && target.stackSize < inv.getInventoryStackLimit()) {
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this.decrStackSize(i, 1);
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target.stackSize++;
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return;
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}
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}
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for(int j = 0; j < inv.getSizeInventory(); j++) {
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if(!inv.isItemValidForSlot(j, out))
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continue;
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if(inv.getStackInSlot(j) == null && inv.isItemValidForSlot(j, out)) {
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ItemStack copy = out.copy();
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copy.stackSize = 1;
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inv.setInventorySlotContents(j, copy);
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this.decrStackSize(i, 1);
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return;
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}
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}
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}
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}
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}
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}
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@Override
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public long getPower() {
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return this.power;
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}
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@Override
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public void setPower(long power) {
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this.power = power;
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}
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public abstract int getRecipeCount();
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public abstract int getTemplateIndex(int index);
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/**
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* @param index
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* @return A size 4 int array containing min input, max input and output indices in that order.
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*/
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public abstract int[] getSlotIndicesFromIndex(int index);
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public abstract ChunkCoordinates[] getInputPositions();
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public abstract ChunkCoordinates[] getOutputPositions();
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}
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