2020-06-22 21:12:10 +02:00

104 lines
2.9 KiB
Java

package com.hbm.render.entity.effect;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.effect.EntityCloudTom;
import com.hbm.main.ResourceManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
public class RenderCloudTom extends Render {
@Override
public void doRender(Entity entity, double x, double y, double z, float f0, float f1) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glDepthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
EntityCloudTom blast = (EntityCloudTom)entity;
double scale = blast.age + f0;
int segments = 16;
float angle = (float) Math.toRadians(360D/segments);
int height = 20;
int depth = 20;
Tessellator tess = Tessellator.instance;
tess.startDrawingQuads();
bindTexture(this.getEntityTexture(blast));
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glLoadIdentity();
float movement = -(Minecraft.getMinecraft().thePlayer.ticksExisted + f0) * 0.005F * 10;
GL11.glTranslatef(0, movement, 0);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
for(int i = 0; i < segments; i++) {
for(int j = 0; j < 5; j++) {
double mod = 1 - j * 0.025;
double h = height + j * 10;
double off = 1D / j;
Vec3 vec = Vec3.createVectorHelper(scale, 0, 0);
vec.rotateAroundY(angle * i);
double x0 = vec.xCoord * mod;
double z0 = vec.zCoord * mod;
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.0F);
tess.addVertexWithUV(x0, h, z0, 0, 1 + off);
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
tess.addVertexWithUV(x0, -depth, z0, 0, 0 + off);
vec.rotateAroundY(angle);
x0 = vec.xCoord * mod;
z0 = vec.zCoord * mod;
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 1.0F);
tess.addVertexWithUV(x0, -depth, z0, 1, 0 + off);
tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, 0.0F);
tess.addVertexWithUV(x0, h, z0, 1, 1 + off);
}
}
tess.draw();
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glDepthMask(true);
GL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDepthMask(true);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return ResourceManager.tomblast;
}
}