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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
45 lines
1.3 KiB
Java
45 lines
1.3 KiB
Java
package com.hbm.render.entity.rocket;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderSoyuzCapsule extends Render {
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@Override
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public void doRender(Entity entity, double x, double y, double z, float i, float j) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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double time = (entity.worldObj.getTotalWorldTime());
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double sine = Math.sin(time * 0.05) * 5;
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double sin3 = Math.sin(time * 0.05 + Math.PI * 0.5) * 5;
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int height = 7;
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GL11.glTranslated(0.0F, height, 0.0F);
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GL11.glRotated(sine, 0, 0, 1);
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GL11.glRotated(sin3, 1, 0, 0);
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GL11.glTranslated(0.0F, -height, 0.0F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.soyuz_lander_tex);
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ResourceManager.soyuz_lander.renderPart("Capsule");
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bindTexture(ResourceManager.soyuz_chute_tex);
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ResourceManager.soyuz_lander.renderPart("Chute");
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return ResourceManager.soyuz_lander_tex;
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}
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}
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