323 lines
10 KiB
Java

package com.hbm.entity.train;
import com.hbm.blocks.rail.IRailNTM;
import com.hbm.blocks.rail.IRailNTM.RailContext;
import com.hbm.blocks.rail.IRailNTM.TrackGauge;
import com.hbm.util.fauxpointtwelve.BlockPos;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public abstract class EntityRailCarBase extends Entity {
public boolean isOnRail = true;
private int turnProgress;
private double trainX;
private double trainY;
private double trainZ;
private double trainYaw;
private double trainPitch;
private float movementYaw;
@SideOnly(Side.CLIENT) private double velocityX;
@SideOnly(Side.CLIENT) private double velocityY;
@SideOnly(Side.CLIENT) private double velocityZ;
public boolean initDummies = false;
public BoundingBoxDummyEntity[] dummies = new BoundingBoxDummyEntity[0];
public EntityRailCarBase(World world) {
super(world);
}
@Override protected void entityInit() { }
@Override protected void readEntityFromNBT(NBTTagCompound nbt) { }
@Override protected void writeEntityToNBT(NBTTagCompound nbt) { }
@Override
public boolean canBePushed() {
return true;
}
@Override
public boolean canBeCollidedWith() {
return !this.isDead;
}
@Override
public void onUpdate() {
if(this.worldObj.isRemote) {
if(this.turnProgress > 0) {
this.prevRotationYaw = this.rotationYaw;
double x = this.posX + (this.trainX - this.posX) / (double) this.turnProgress;
double y = this.posY + (this.trainY - this.posY) / (double) this.turnProgress;
double z = this.posZ + (this.trainZ - this.posZ) / (double) this.turnProgress;
double yaw = MathHelper.wrapAngleTo180_double(this.trainYaw - (double) this.rotationYaw);
this.rotationYaw = (float) ((double) this.rotationYaw + yaw / (double) this.turnProgress);
this.rotationPitch = (float) ((double) this.rotationPitch + (this.trainPitch - (double) this.rotationPitch) / (double) this.turnProgress);
--this.turnProgress;
this.setPosition(x, y, z);
this.setRotation(this.rotationYaw, this.rotationPitch);
} else {
this.setPosition(this.posX, this.posY, this.posZ);
this.setRotation(this.rotationYaw, this.rotationPitch);
}
} else {
DummyConfig[] definitions = this.getDummies();
if(!this.initDummies) {
this.dummies = new BoundingBoxDummyEntity[definitions.length];
for(int i = 0; i < definitions.length; i++) {
DummyConfig def = definitions[i];
BoundingBoxDummyEntity dummy = new BoundingBoxDummyEntity(worldObj, this, def.width, def.height);
Vec3 rot = Vec3.createVectorHelper(def.offset.xCoord, def.offset.yCoord, def.offset.zCoord);
rot.rotateAroundY((float) (-this.rotationYaw * Math.PI / 180));
double x = posX + rot.xCoord;
double y = posY + rot.yCoord;
double z = posZ + rot.zCoord;
dummy.setPosition(x, y, z);
worldObj.spawnEntityInWorld(dummy);
this.dummies[i] = dummy;
}
this.initDummies = true;
}
BlockPos anchor = this.getCurentAnchorPos();
Vec3 corePos = getRelPosAlongRail(anchor, this.getCurrentSpeed());
if(corePos == null) {
this.derail();
} else {
this.setPosition(corePos.xCoord, corePos.yCoord, corePos.zCoord);
anchor = this.getCurentAnchorPos(); //reset origin to new position
Vec3 frontPos = getRelPosAlongRail(anchor, this.getLengthSpan());
Vec3 backPos = getRelPosAlongRail(anchor, -this.getLengthSpan());
if(frontPos == null || backPos == null) {
this.derail();
return;
} else {
this.prevRotationYaw = this.rotationYaw;
this.rotationYaw = this.movementYaw = generateYaw(frontPos, backPos);
this.motionX = this.rotationYaw / 360D; // hijacking this crap for easy syncing
this.velocityChanged = true;
}
}
for(int i = 0; i < definitions.length; i++) {
DummyConfig def = definitions[i];
BoundingBoxDummyEntity dummy = dummies[i];
Vec3 rot = Vec3.createVectorHelper(def.offset.xCoord, def.offset.yCoord, def.offset.zCoord);
rot.rotateAroundY((float) (-this.rotationYaw * Math.PI / 180));
double x = posX + rot.xCoord;
double y = posY + rot.yCoord;
double z = posZ + rot.zCoord;
dummy.setSize(def.width, def.height); // TEMP
dummy.setPosition(x, y, z);
}
}
}
public Vec3 getRelPosAlongRail(BlockPos anchor, double distanceToCover) {
float yaw = this.rotationYaw;
if(distanceToCover < 0) {
distanceToCover *= -1;
yaw += 180;
}
Vec3 next = Vec3.createVectorHelper(posX, posY, posZ);
int it = 0;
do {
it++;
if(it > 30) {
worldObj.createExplosion(this, posX, posY, posZ, 5F, false);
this.derail();
return null;
}
int x = anchor.getX();
int y = anchor.getY();
int z = anchor.getZ();
Block block = worldObj.getBlock(x, y, z);
Vec3 rot = Vec3.createVectorHelper(0, 0, 1);
rot.rotateAroundY((float) (-yaw * Math.PI / 180D));
if(block instanceof IRailNTM) {
IRailNTM rail = (IRailNTM) block;
if(it == 1) {
next = rail.getTravelLocation(worldObj, x, y, z, next.xCoord, next.yCoord, next.zCoord, rot.xCoord, rot.yCoord, rot.zCoord, 0, new RailContext());
}
boolean flip = distanceToCover < 0;
if(rail.getGauge(worldObj, x, y, z) == this.getGauge()) {
RailContext info = new RailContext();
Vec3 prev = next;
next = rail.getTravelLocation(worldObj, x, y, z, prev.xCoord, prev.yCoord, prev.zCoord, rot.xCoord, rot.yCoord, rot.zCoord, distanceToCover, info);
distanceToCover = info.overshoot;
anchor = info.pos;
yaw = generateYaw(next, prev) * (flip ? -1 : 1);
} else {
return null;
}
} else {
return null;
}
} while(distanceToCover != 0); //if there's still length to cover, keep going
return next;
}
public float generateYaw(Vec3 front, Vec3 back) {
double deltaX = front.xCoord - back.xCoord;
double deltaZ = front.zCoord - back.zCoord;
double radians = -Math.atan2(deltaX, deltaZ);
return (float) MathHelper.wrapAngleTo180_double(radians * 180D / Math.PI);
}
/** Returns the amount of blocks that the train should move per tick */
public abstract double getCurrentSpeed();
/** Returns the gauge of this train */
public abstract TrackGauge getGauge();
/** Returns the length between the core and one of the bogies */
public abstract double getLengthSpan();
/** Returns the "true" position of the train, i.e. the block it wants to snap to */
public BlockPos getCurentAnchorPos() {
return new BlockPos(posX, posY, posZ);
}
public void derail() {
isOnRail = false;
this.setDead();
}
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double posX, double posY, double posZ, float yaw, float pitch, int turnProg) {
this.trainX = posX;
this.trainY = posY;
this.trainZ = posZ;
//this.trainYaw = (double) yaw;
this.trainPitch = (double) pitch;
this.turnProgress = turnProg + 2;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
this.trainYaw = this.movementYaw;
}
@SideOnly(Side.CLIENT)
public void setVelocity(double mX, double mY, double mZ) {
this.movementYaw = (float) this.motionX * 360F;
this.velocityX = this.motionX = mX;
this.velocityY = this.motionY = mY;
this.velocityZ = this.motionZ = mZ;
}
/** Invisible entities that make up the dynamic bounding structure of the train, moving as the train rotates. */
public static class BoundingBoxDummyEntity extends Entity {
private int turnProgress;
private double trainX;
private double trainY;
private double trainZ;
public EntityRailCarBase train;
public BoundingBoxDummyEntity(World world) { this(world, null, 1F, 1F); }
public BoundingBoxDummyEntity(World world, EntityRailCarBase train, float width, float height) {
super(world);
this.setSize(width, height);
this.train = train;
if(train != null) this.dataWatcher.updateObject(3, train.getEntityId());
}
@Override protected void setSize(float width, float height) {
super.setSize(width, height);
this.dataWatcher.updateObject(4, width);
this.dataWatcher.updateObject(5, height);
}
@Override protected void entityInit() {
this.dataWatcher.addObject(3, new Integer(1));
this.dataWatcher.addObject(4, new Float(1F));
this.dataWatcher.addObject(5, new Float(1F));
}
@Override protected void writeEntityToNBT(NBTTagCompound nbt) { }
@Override public boolean writeToNBTOptional(NBTTagCompound nbt) { return false; }
@Override public void readEntityFromNBT(NBTTagCompound nbt) { this.setDead(); }
@Override public boolean canBePushed() { return true; }
@Override public boolean canBeCollidedWith() { return !this.isDead; }
@Override public boolean attackEntityFrom(DamageSource source, float amount) { if(train != null) return train.attackEntityFrom(source, amount); return super.attackEntityFrom(source, amount); }
@Override public boolean interactFirst(EntityPlayer player) { if(train != null) return train.interactFirst(player); return super.interactFirst(player); }
@Override public void onUpdate() {
if(!worldObj.isRemote) {
if(this.train.isDead) {
this.setDead();
}
} else {
if(this.turnProgress > 0) {
this.prevRotationYaw = this.rotationYaw;
double x = this.posX + (this.trainX - this.posX) / (double) this.turnProgress;
double y = this.posY + (this.trainY - this.posY) / (double) this.turnProgress;
double z = this.posZ + (this.trainZ - this.posZ) / (double) this.turnProgress;
--this.turnProgress;
this.setPosition(x, y, z);
} else {
this.setPosition(this.posX, this.posY, this.posZ);
}
this.setSize(this.dataWatcher.getWatchableObjectFloat(4), this.dataWatcher.getWatchableObjectFloat(5));
}
}
@Override @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double posX, double posY, double posZ, float yaw, float pitch, int turnProg) {
this.trainX = posX;
this.trainY = posY;
this.trainZ = posZ;
this.turnProgress = turnProg + 2;
}
}
public DummyConfig[] getDummies() {
return new DummyConfig[0];
}
public static class DummyConfig {
public Vec3 offset;
public float width;
public float height;
public DummyConfig(float width, float height, Vec3 offset) {
this.width = width;
this.height = height;
this.offset = offset;
}
}
}