mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
54 lines
2.2 KiB
Java
54 lines
2.2 KiB
Java
package com.hbm.render.entity.rocket;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.missile.EntityMissileBaseNT;
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import com.hbm.entity.missile.EntityMissileDoomsday;
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import com.hbm.entity.missile.EntityMissileTier4.EntityMissileMirv;
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import com.hbm.entity.missile.EntityMissileTier4.EntityMissileNuclear;
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import com.hbm.entity.missile.EntityMissileTier4.EntityMissileVolcano;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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public class RenderMissileNuclear extends Render {
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public RenderMissileNuclear() { }
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@Override
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public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x, (float) y, (float) z);
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GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, -1.0F, 0.0F);
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if(entity instanceof EntityMissileBaseNT) switch(entity.getDataWatcher().getWatchableObjectByte(3)) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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if(entity instanceof EntityMissileNuclear) bindTexture(ResourceManager.missileNuclear_tex);
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if(entity instanceof EntityMissileMirv) bindTexture(ResourceManager.missileMIRV_tex);
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if(entity instanceof EntityMissileDoomsday) bindTexture(ResourceManager.missileDoomsday_tex);
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if(entity instanceof EntityMissileVolcano) bindTexture(ResourceManager.missileVolcano_tex);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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ResourceManager.missileNuclear.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return ResourceManager.missileNuclear_tex;
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}
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}
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